===========================================================================
Archive Maintainer      : This is a rerelease of Community Chest 3 that
                          fixes errors in a few maps, and makes some other
                          changes.  They are all documented in changes.txt.
Update to               : ./idgames/levels/doom2/Ports/megawads/cchest3.zip
Advanced engine needed  : Boom (and any Boom-compatible engine)
Primary purpose         : Single play
===========================================================================
Title                   : Community Chest 3
Filename                : CCHEST3.WAD
Release date            : 11/22/2007 (original,) 11/26/2007 (rerelease)
Author                  : Various (see Credits)
Email Address           : [redacted]

Description             : The third installment of the series, Community
                          Chest 3 boasts 32 maps made by 20 different
                          authors from the Doom community.  After one year
                          of work, they have been made available for your
                          enjoyment.

===========================================================================
* What is included *

New levels              : 32
Sounds                  : No
Music                   : Yes (see Credits)
Graphics                : Yes (see Credits)
Dehacked/BEX Patch      : Yes (for level names / intermission text)**
Demos                   : Yes (recorded with Boom 2.02)
Other                   : No
Other files required    : None

** Includes both an internal lump, and an external .BEX file for use with
Boom 2.02.  If your port supports internal DEHACKED lumps, you do not need
to use this.

* Play Information *

Game                    : Doom 2
Map #                   : MAP01-32
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Player starts only
Other game styles       : None
Difficulty Settings     : Yes

* Construction *

Base                    : New from scratch
Build Time              : One year
Editor(s) used          : Too many to list
Known Bugs              : In ZDoom 2.1.7, it is possible to get stuck in
                          MAP03: Mineopoly after raising the rock stairs,
                          as the engine does not properly handle the map's
                          voodoo doll script, rendering the switch to lower
                          the stairs inaccessible.  This does not occur in
                          any other source port.
                          
                          MAP28: Token Arch-Vile contains HOMs in the
                          building with the bridge when viewed in OpenGL
                          rendering modes.  These are mandatory, as fixing
                          them would otherwise ruin the bridge effect in
                          software renderers.  It also features no music
                          whatsoever, but this was intentional; it was a
                          decision on the author's part, and is not an
                          oversight.
                          
                          Several maps also contain sky transfer specials,
                          introduced by the port Marine's Best Friend,
                          which do not work in Boom; at the time they were
                          designed, PrBoom and its brethren allowed sky
                          transfers under Boom compatibility.  This is
                          merely a cosmetic issue, though, and does not
                          affect gameplay.  Apart from this, there are no
                          other incompatibilities.
May Not Run With...     : Doom2.exe, or any port that isn't
                          Boom-compatible

* Credits *

Project Leader          : Andy Leaver
Compilation             : The Green Herring & Use3d
DeHackEd Programming    : The Green Herring
Demos                   : The Green Herring
New Graphics            : Default skies:
                            DooMAD
                          TITLEPIC, INTERPIC, BOSSBACK, CREDIT:
                            Tormentor667
                          HELP:
                            Doom_user (based on INTERPIC by Tormentor667)
                          CWILEV*, ENDOOM:
                            The Green Herring
Texture Resources       : id Software, Raven Software, 3D Realms
                          Entertainment, the Gothic Team, Nick Baker,
                          Espi, Pawel Zarczynski, Freedoom, 
			  Dario Casali and Milo Casali,
			  Fredrik Johansson, Windows Vista MS Paint fonts
Beta-Testing Team       : Anima Zero, Paul Corfiatis, The Green Herring,
                          Nuxius, ragnew
Music                   : DM2TTL, DM2INT, READ_M:
                            Bobby Prince (for id Software; unused)
                          MAP01, 06:
                            Bobby Prince (for 3D Realms Entertainment)
                          MAP02:
                            Ray "shitbag" Schmitz
                          MAP03:
                            Fear Factory; MIDI sequenced by RazTor
                          MAP04, 05:
                            Bobby Prince (for id Software,) modified by
                             doom2day
                          MAP07, 12, 16, 22, 23:
                            TeamTNT
                          MAP08, 13:
                            Monolith Software
                          MAP10:
                            Mark Klem (from Memento Mori II;
                             used with permission)
                          MAP11, 26:
                            Bobby Prince (for id Software)
                          MAP14:
                            Kevin Schilder (for Raven Software)
                          MAP15, 27:
                            The Green Herring
                          MAP17, 25:
                            Parallax Software
                          MAP19:
                            Bobby Prince (for 3D Realms Entertainment;)
                             modified by Use3d
                          MAP20:
                            Metallica; MIDI sequenced by King Diamond
                          MAP21, 30:
                            Lee Jackson (for 3D Realms Entertainment)
                          MAP24:
                            Bobby Prince (for id Software;)
                             remixed by Jay Reichard
                          MAP29:
                            Lee Jackson (for Apogee Software)
                          MAP31:
                            Toaplan; MIDI sequenced by Sephiroth3
                          MAP32:
                            Shamus Young (from Doom City [DOOMCITY.WAD])
                          Music for 16, 21, 24 and 32 chosen
                            by The Green Herring
                          Music for 03, 08 and 13 chosen by Andy Leaver
Level Design            : MAP01: Ventilator
                            Use3d
                          MAP02: Ion Storm
                            Dutch Devil
                          MAP03: Mineopoly
                            BlackFish & Soap on a Rope
                          MAP04: UAC Checkpoint
                            doom2day
                          MAP05: Living Hell
                            doom2day
                          MAP06: Foregone Destruction
                            Tormentor667
                          MAP07: Simple Complex
                            Matt Tropiano
                          MAP08: Impure Liquids
                            Andy Leaver & The Green Herring
                          MAP09: As the Doctor Sleeps
                            Paul Corfiatis
                          MAP10: Atlantis Rising
                            Will Hackney
                          MAP11: The Grieving Outpost
                            Kirby
                          MAP12: Black Rain
                            RottKing
                          MAP13: Welcome to the Machine
                            Thomas van der Velden
                          MAP14: Mountains and Mortar
                            Soap on a Rope
                          MAP15: Clash of Galaxies
                            The Green Herring
                          MAP16: Hangman's Noose
                            Shadow Dweller & The Green Herring
                          MAP17: Mind's Prison
                            Andy Leaver
                          MAP18: Godforsaken Hole
                            Phobus
                          MAP19: Subduction
                            Use3d
                          MAP20: Huitzilopochtli
                            Dr. Zin
                          MAP21: The Hero's Return
                            Thomas van der Velden
                          MAP22: Second Entry
                            Dutch Devil
                          MAP23: Hard Attack
                            Dutch Devil
                          MAP24: Amalgamation
                            The Flange Peddler
                          MAP25: Fate in Blood
                            Andy Leaver
                          MAP26: Hybrid Envy
                            Dr. Zin
                          MAP27: Ruby Abyss
                            The Green Herring
                          MAP28: Token Arch-Vile
                            RjY
                          MAP29: For We Are Many
                            Matt Tropiano
                          MAP30: Leviathan
                            Matt Tropiano
                          MAP31: Disarming the Mechanism
                            lupinx-Kassman
                          MAP32: Installation 07 Warszawa
                            Shadow Dweller & The Green Herring

Additional Credits and Special Thanks
from lupinx-Kassman  	: Thanks to Rick Clark for the pwrcore.wad prefab used 
			  in MAP31 "Disarming the Mechanism". The text file for 
			  this prefab has been appended to the end of this file. 
			  Thanks to Paul Corfiatis for being a good sport
			  with the overenthusiastic teenage version of myself 
			  during our email correspondance back then. He playtested 
			  the map and various aspects like the height of the ourdoor 
			  areas near the center of the map, the gradient light column 
			  around sector 662, and the row of colorful torches near the 
			  end of the map were his ideas. Thanks to Fredrik Johansson 
			  whose style was a large influence on me back then. Several of
			  the ceiling lights used throughout the map are like those in his
			  Vrack series of maps. Thanks to Johnatone for the server rack wire detailing
			  in secret sector 1445. Its based on the detailing of secret sector 186 
			  from his "Doom: A Megawad in Two Weeks" MAP14 "The Containers". Thanks to 
			  The Green Herring who convinced me make a serious plot for the 
			  map as opposed to the weird self-referential story it originally
			  had, and for the easter eggs referencing it and the map in 
			  his MAP15 "Clash of Galaxies". And thanks to Dutch Devil and the 
			  rest of the playtesters who gave me advice on improving the map. 
			  The small amount of resources I added for MAP31 are described 
			  individually in detail under the "Community Chest 3 MAP31" 
			  sections in OldResourceCredits.txt of LKTex.

* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

This PWAD contains select texture(s) and flat(s) that can originally be
found in GothicDM or Gothic2.  Credit and thanks go out to the artist(s)
of said flat(s) and texture(s) and also to the rest of the Gothic Crew
(1997/98).  The ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM.  Each
said PKZIP archive contains thirty-two professional quality levels and
music.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.aldp.ws/5622/6464.html

-- Text file for Power Core prefab used in MAP31 --

================================================================
Prefab                  : Power Core
Filenames               : pwrcore.wad

Author                  : Rick Clark
Email Address           : rickdale@flash.net
Homepage		: http://www.flash.net/~rickdale

Description             : This is a power core.

Additional Credits to   : id and TeamTNT
			
================================================================
* Information *

Engine                  : Boom
Base Wad                : doom2.wad
Sector Count            : 9
Linedef Count           : 52
Thing Count             : 0
New Textures Added      : No
New Flats Added         : No
New Sprites Added       : No

================================================================
* Copyright / Permissions *

Please include this text file when using this prefab.