***Slot 1 Weapons***

Fists/Kick:======Primary: Punches
                                      Secondary: Kick


Bot Controller:======Primary: Deploy a camera bot; hit fire again to deactivate it and pick it up. (You can deploy only one bot at a                                                              time; the bot that has been deployed must be either deactivated or destroyed inorder to use another.)
                                             Secondary: view from the camera bot's perspective.
                                             Note: Only the Bill player class an use this. Also I recomend that you pick up your bot before you exit a level.
                                             
                                            *Important Note: When viewing from the bot, you are completely vunerable to anything. Make sure you are in                                                                                a safe spot or make sure someone is covering you.

Chainsaw:  'nuff said

***Slot 2 Weapons***

Beretta:======Holds 12 bullets per load; fires at a reasonable speed.

Enforcer:=====Primary: Slow rate of fire but accurate
                                 Secondary: Gangsta style fast firing - inaccurate

Dual Pistols:===Primary: One at a time firing
                                Secondary: Fire both simultaneously - slower rate of fire
                                Note: Each pistol holds 12 bullets; reloads at medium speed.

Cobra:======Holds 12 bullets per load; fires at a reasonable speed.
                                Note: The Mike player class uses this weapon because it is set up left handed.

***Slot 3 Weapons***

Shotgun:======Holds 8 shells; Good for most combat situations.

Double Barrel Shotgun:=== 'nuff said
                                                       Note: The Mike player class has a left handed version of this.

Shredder Shotgun:=====Holds 8 shrapnel shells; Fires shrapnel like a flak cannon; good for heavy combat.

SPAS-12:======Holds 8 shells; Good for distance and precision; does a nice pelting.

Sawed-Off Shotgun:====Holds 6 shells; good in close range scenarios and not bad for medium range.
                                                   Note: The Mike player class has a left handed version of this.

Riot Shotgun:=====Rapid fire of shotgun blasts; good for any combat.

Automatic Double Barrel:===Holds 8 shells; a double barrel shotgun that fires faster.

M3 Combat Shotgun:=====Holds 8 shells; like the SPAS-12 but not as powerful; same power as an ordinary shotgun; has a flashlight.

***Slot 4 Weapons***

C2AR:=====Holds 50 bullets per load; more accurate than the Halo version, I can tell you that; has a flash light.
                            Hit the Alt Fire to deactivate the flash light.
                            Note: The Mike player class has a left handed version of this.

P90:======Holds 50 bullets per load; pretty accurate but powerful enough to take down easy enemies and some medium strength.

AK-47:====Holds 30 bullets per load; nice accuracy and powerful but will eat up ammo quickly.

C3AR:====Holds 60 bullets per load; like the C2AR but more powerful (I took a picture of myself holding a nerf gun to create this                         graphic)

M-16:====Holds 30 bullets per load; nice accuracy and reasonable strength.

MP5K:===Holds 30 bullets per load; good accuracy and great for taking down easy to medium strength targets.

M249-SAW:==Holds 100 bullets per load; reasonable accuracy and great for all combat situations.

Uzi:======Holds 30 bullets per load; good accuracy and great for "drive-by's" (LOL).

***Slot 5 Weapons***

Auto-Load Rocket Launcher:====Holds 5 rockets per load; rockets have homing capabilities; excellent for heavy combat.
                                                                   Note: The Mike player class has a left handed version of this.

Flak Cannon:======Out from UT, the flak cannon has still got its power-- 
                                            Primary: Fire shrapnel
                                            Secondary: Fire flak grenade
                                            Note: The Mike player class has a left handed version of this. (It's centered)

40mm Grenade Launcher:====Holds 5 grenades; 'nuff said on what it does.

Rapid fire rocket launcher:====Primary: Fires rockets at a fast rate
                                                               Secondary: Loads 6 rockets and fires them simultaneously

RPG:======Primary: Fire a single fast rocket
                            Secondary: Fire a rocket that homes in on target

***Slot 6 Weapons***

Plasma Gun:====== 'nuff said
                                            Note: The Mike player class has a left handed version of this.

Zapper:======Primary: Fire rapid bursts of lightning (Very useful for all situations)
                                  Secondary: Charge up to fire a lightning ball like the Sigil

Plasma Proton Gun:===Primary: Rapid bursts of powerful plasma balls
                                              Secondary: A straight beam of plasma energy a la UT Pulse gun
                                              Note: The Mike player class has a left handed version of this.

Shock Rifle:====Another UT classic-
                                   Primary: single blast of energy
                                   Secondary: Fire ball of energy
                                   Combo: Fire energy ball then shoot it with primary fire.

Flame Thrower:===Primary: 'nuff said
                                       Secondary: Fire ignited fuel that instantly burns a target and burns on the floor.

Ice Gun:======Primary: Fire plasma bursts at the same rate the arachnotron does.
                                  Secondary: Fire 5 plasma bursts simultaneously.

Railgun:====== 'nuff said

***Slot 7 Weapons***

BFG10000:=====Fires 5 BFG Balls simultaneously; great weapon for taking down the most difficult of enemies.

Redeemer:=====Out from UT, this baby still delivers pleasure through its power.
                                     Primary: Fires slow moving warhead
                                     Secondary: Fires homing warhead and you can see from its perspective; hit Alt fire again to detonate warhead                                              early. (No player control, sorry)
                                     Note: After firing the secondary fire, by pressing any movement key, your view will go back to your player.

GravityBFG:====Primary: Fires a BFG Ball that has a forcefull radius that can crush or blast targets back to last week.
                                    Secondary: Fires a small ball that does something similar to the primary but not as powerful.

Singularity Cannon:==Primary: Fire rapid burst of heavy plasma energy a la Quake 3 BFG11K
                                            Secondary: Charges up to fire a large BFG Ball that has a large radius thrust and a devasting impact on a                                                                              target.

Hell Storm:======An old gun coming back from the previous weapon wad but has evolved into something much groovier.
                                       Primary: Spawns a firery storm cloud that then creates a swirling vortex of fire and flaming rain.
                                       Secondary: Fire a strong fire ball.

***Slot 8 Weapons***

Sniper Rifle:=====Holds 10 slugs per load
                                      Primary: Normal rate of fire of a super sonic slug; has laser sight.
                                      Secondary: Use sniper scope. (Plus deactivates laser site)
                                      Note: The Mike player class has a left handed version of this.

Rifle with Bayonet:===Holds 20 Slugs per load
                                            Primary: Normal rate of fire of rifle slugs.
                                            Secondary: Using the Bayonet blades.
                                            Note: The Mike player class has a left handed version of this.

UnMaker:=======Fires rapid bursts of laser projectile.

***Slot 9 Weapons/Gadgets***

Hand Grenade:======Primary: Toss Grenade
                                                Secondary: Throw Grenade

Time Bomb:======Primary: Drop a bomb; explodes in 3 seconds.
                                         Secondary: Attach a bomb to a wall or target; explodes in appx. 3 seconds.

Proximity Mine:====Primary: Drop a proxy mine; will explode when shot or enemy is near.
                                          Secondary: Attach proxy mine to a wall.

Laser Trap:======Inspired by Half-Life, this device can be placed on a wall and you can set up perimeter protection with these;                                                explodes after appx. 30 seconds.

Hacking Computer:====Allows you to bypass any of the 3 colored doors only for a second. As soon as the unit is done hacking                                                              (When you see all 6 keys), immediatly open the door; Player cannot move until the device is done.
                                                  Note: Only the Lucky player class can use this item.

                                                 *Important Notice: When you are hacking a colored door, you are completely vunerable to anything. Make                                                                                        sure the area is clear of enemies or make sure someone is covering you when you hack                                                                                        a colored door. Remeber, you can't fire a weapon nor can dodge fire power. In other                                                                                                words, you're a sitting duck.

***Slot 0 Weapons***

Chaingun:===== 'nuff said; Holds 60 bullets.

Minigun:======Primary: Fires bullets rapidly and accurately
                                   Secondary: Fires bullets extremely fast and is inaccurate

***Lizard Man weapons***

Claws:===== 'nuff said; you can really tear your target to shreads. (SLOT 1)

Rocks:===== throw them at the enemy, kill them, pick up the rock. You hold 6 rocks. (SLOT 1)

Magic Staff:=== Primary: Fires a rapid burst of magic power balls. (Good for lighting areas)
                                 Secondary: Fires healing projectile that can be used on yourself or other players.
                                 Note: The staff automatically recharges itself when selected. (SLOT2)