***Inventory items***

Flash Light: Very useful in dark areas; This item is placed in your weapons inventory as a Slot 1 weapon. It doesn't do anything to                                  defend yourself but the primary fire turns the flash light on or off (Tap fire once to turn on and tap fire once to turn off); the                        alternate fire deactivates the light and switches to any weapon in slot 3.

Speed boots: 'nuff said

Smoke Grenade: The smoke grenade doesn't hurt enemies, it just slows them down so it makes it easier for you to shoot them or run                                       away from them. You can only hold 5.

Trail Beacon: Incase if you want to retrace your steps, use these beacons to help you find your way around or you can use this to help                           your friends in coop mode to find you. You hold 10 beacons. (Able to be picked up again)

Colored Trail Beacons: Use these to mark a colored door in the area or if you'd like, you can communicate with your buddies and                                                       specify what color is what. Ex: red means lava area, blue means danger, etc... You get one of each. 
                                           (Able to be picked up again)

Mini Lantern: Set these up around a perimeter or even use this in a really dark area. Does nice lighting so you don't have to be afraid of                           the dark. Makes the flares look useless. You can hold up to 5. (Able to be picked up again)

Poison Bottle: Like the Hexen Flechette, but better. You can hold up to 6.

Flares: If you need to see in the dark, use these; the flares can also be used to light unlit RED torches; it may take one or two to light                      one. You can hold up to 10 flares.

***Power-Ups***

Lantern: like the torch from Heretic but lasts longer.

Damage Amplifier: Out from UT, this makes your guns twice as powerful. Doesn't work on the BFG's though. After the effect wears off,                                       it still has some damage residu left on the gun you're holding so as soon as you switch out of the weapon, the                                                   residu is gone.

Jet Pack: Allows you to fly longer than the Heretic Wings of Wrath.

Time Freeze: 'nuff said what it does but the effect lasts for 30 seconds.

Chalice of Regeneration: Regenerates your health and lasts for 2 minutes.

Fear Sphere: Make enemies run away; effect lasts for 30 seconds.

Shield Belt: Makes you invulnerable for 1 minute.

Anti-Gravity Boots: Makes you jump higher; effect lasts for 2 minutes.

Mini Soul Sphere: Gives you 50 Health points.

Blood Sphere: Gives you 75 health points and restores lost blood.

God Sphere: Makes you invulnerable for 2 minutes.

Mega Health: Gives you 300 Health points and you could have as many as two to make your health 600%.

Dominator Sphere: Gives you 600 health and armor.

***All the other Doom power-ups are included in the wad***