===========================================================================
Archive Maintainer      : please replace the currently-archived copy of the modification with this new one
Update to               : rslredux.zip in /combos subdirectory, this is RELEASE #10+!
Advanced engine needed  : GZDOOM 1.5.6 (software renderer) /
                          GZDOOM 3.2.1 (OpenGL renderer) for 'Gadgets; Included.' /
                          GZDOOM 4.5.0 (OpenGL renderer) for 'Re-equipped' and 'Transpatial'
Primary purpose         : Single play
===========================================================================
Title                   : She-Redux (AKA The Desperate DOOMwive)
Filename                : rslredux.wad (main modification),
                          GadgetsIncluded\rslrefur.pk3 (Gadgets; Included.),
                          Requipped\rslreqip.pk3 (Re-equipped),
                          Xpatial\rslretra.pk3 (Transpatial)
Release date            : October 17, 2025
Author                  : Richard Smith Long
Email Address           : [redacted]
Other Files By Author   : rslproto.zip, rslvenge.zip, rslrebel.zip,
                          rslengee.zip, rsliczdp.zip, rslforce.zip
Misc. Author Info       : AKA "Dick S. Long"





Description             : everybody always followed the adventures of That Lone Space Marine -
                          from his first encounter with hell on the Phobos moon, to the many and
                          diverse quests set out for him. But what if he had a wife?
                          What about all the soldiers' wives that were left alone at home
                          waiting for their men? What if after months of endless waiting they
                          finally decided to go out in the dark looking for their husbands
                          and then embraced the cause against hell, effectively joining the fight?



My rationale:
------------

After a bit of experimentation with "Parallel Forces", I am now back to a more linear and traditional
weapons modification, that more or less follows "The Prototype" in terms of aesthetics, inspiration
and gameplay. The peculiarity here resides on the tweaks implemented in many weapons' alternate fire.
Also, this may be my last modification in a while...

DISCLAIMER: again, this modification is -not- a ripfest. Most of the DECORATE weapons behaviour
            has been written from scratch, and so have the original sprites been altered more or
            less heavily, depending on the case.





Changelog:
---------

November 30, 2010: initial release.

February 19, 2011: release #2.

- fixed numerous typos in the accompanying documentation.

March 05, 2011: release #3.

- added player soul-rip death state.
- altered 'Phaser' fire modes 4 and 5 for guaranteed extreme death.
- fixed a minor typo in the PLAYER decorate lump.

April 03, 2011: release #4.

- added new 'Ferengi' weapon, together with 'Charred' death state
  and 'Paralyzed' pain state.
- altered 'Phaser' to allow for reload sequence break in case
  of dire fire need. (*)
- upgraded custom HUD to show a better indication of health
  and also to account for the new weapon. (*)
- rebalanced (toned down) several fire modes. (*)

(*) Partially inspired by the /newstuff review findings (#382)...

September 08, 2011: release #5.

- fixed display scaling with normal HUD.
- added HUD smooth interpolation.
- added new "Clawed" death state on ShotgunGuy,
  DoomImp under right Dark Claw.
- rarefied Unmaker ammo findings. (*)
- added weapon tag names.
- added appropriate flags to A_WeaponReady
  in the shotgun reloading DECORATE section.

April 15, 2012: release #5+.

- fixed A_WeaponReady extra calls for Dark Claws.
- added dissolving body sound for imp.
- fixed HUD life gauge appearance.
- added custom teleportation effect.

February 22, 2013: release #7.

- toned down Dark Claws lifesteal ability.
- made BioForce full-semi-auto ;-), toned down round power.
- made Phaser rearming full-auto; augmented a bit the logging philosophy...
- beefed up Mosquito's bolt sounds.
- adjusted R.A.P.E. reload times, missile capsule size.
- upgraded / cleaned hud LIFEBAR, M_DOOM graphics.
- re-tuned Ferengi fire modes purpose, ammo capacities.
- granted Zombiemen a beefier firing sound.

June 01, 2013: release #7+.

- made magazines ammunition independent from skill level.
- corrected small credits typo in the textfile.
- added new blonde mugshot graphics.
- improved Bot Marine Helper spawning calls.
- fixed behaviour of particle actors on moving flats (MOVEWITHSECTOR).
- improved appearance of still actors whenever applicable (FORCEXYBILLBOARD).

January 10, 2015: release #7++.

- integrated the modification with multiplayer-specific improvements.
- fixed bugs affecting multiplayer.

March 15, 2015: release #7+++.

- introduced a new addon providing extra carriable and
  instant-activation gadgets, for added inventory-based strategy.
  The old modification can still be run without this new addon.

July 19, 2020: release #8.

- overhauled the 'Gadgets; Included.' addon with a currency-based
  item trading system; the special gadgets, plus several bonus items
  of the addon can be mainly obtained by buying them!
- created the 'Re-equipped' addon.
- created the 'Transpatial' addon.

December 07, 2021: release #8++.

- added enhancers 'CrosshairHP', 'Ultimate Classic Minimap' and
  'Gearbox' to 'Re-equipped'.
- implemented basic sound replacements for all pickups.
- added nametags to all applicable actors.
- customized skill levels.
- added peculiar menu selector icon.
- rebalanced 'SxS' and 'HAR11' for 'Transpatial'.

May 17, 2025: release #10.

- 'Transpatial' rebalancing:
  - reduced spawn rate and maximum capacity of plasma (from modules).
  - heavily reduced the spawn rate of nano-missile cube crates.
  - slightly reduced the spawn rate of shells.
  - added a proper spawn statement for drunk missile bundles.
  - improved resistance of ArchViles to "BFG splash" damage type
    (from Plasmatron MkII secondary attack).
  - reduced the splash damage of Revenant missiles.
- reviewed (and fixed, whenever necessary) ALL source code lumps
  for improved formal correctness and consistency.

October 17, 2025: release #10+.

- fixed "She-Redux" and "Re-equipped" automap HUD definitions in SBARINFO.
- fixed notation of ZSCRIPT parts made incompatible / run-breaking
  by the most recent GZDOOM versions (tested again on GZDOOM 4.14.2).





Modification details:
--------------------



Weapons:

slot 1: ..:: Dark Claws ::..

        The mythical and magical weapon coming from the DOOM Bible. Once worn, these claws can
        blend seamlessly with the bearer's arms and mutate his or her voice into a beastly growl.
        Each successful claw slash returns a fraction of the drained opponent health to the attacker.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

slot 2: ..:: BioForce ::..

        Extremely-portable 9-gauge handgun, boasts an excellent combination of power and rate (though
        only semiautomatic). Sports a peculiar small-scale laser cannon attachment, which is fueled
        through a bionic implant; this one generates a powerful, potentially-ripping laser ray at
        the expense of a single health point per shot.

        +++ 20 rounds. Requires reload.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

slot 3: ..:: Phaser ::..

        A versatile pump-action shotgun that exposes a multi-stage firing mechanism. Additional shells
        can be pumped inside the barrel at once, up to a maximum of 5. When the trigger is pressed, all
        loaded shells are fired at once - when fully loaded, this toy becomes almost twice as devastating
        than a traditional double-barreled, breach-loading shotgun.

        +++ 10 rounds. Requires reload.



        ..:: Ferengi ::..

        The best encounter between ancient weaponry and modern technology, this versatile weapon is
        quite rare to find, yet always rewards its collector with its peculiarities.
        Basically, a crossbow that's adaptable to launch three different kinds of projectiles
        (switchable via alternate fire):
        + Precision Bolts are a sniper's dream: accurate and infinitely fast. They make this weapon
          the best for stealth and marksman tactics.
        + Incendiary Quarrels exploit a small-scale, white-phosporus-based explosion to turn
          imps and former humans into piles of charred meat. Using them on crowds allows for 'burn
          transmission' and therefore gives the best price/performance ratio.
        + Paralyzer Needles can heavily impair the movement abilities of almost any monster for
          a handful of seconds. The poor bastard is rendered absolutely unable to move or attack,
          then ready for you to finish it.
        Add to all this that you get a light-amplified scope bundled with this baby, and you almost
        scream out for perfection.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

slot 4: ..:: Mosquito ::..

        As the new generation assault rifle equipping UAC troops, 'Mosquito' is fueled through satchels
        of special spherical, lead-plated bullets that bounce around a couple times before... Implanting.
        The primary fire mode allows to slowly unload one whole magazine bolt by bolt, with greater
        pains in terms of recoil/accuracy. An alternate firing mode allows to let out a burst of three
        with lesser power yet greater penetration, also by activating a balancer that effectively nulls
        the recoil.

        +++ 45 rounds. Requires reload.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

slot 5: ..:: R.A.P.E. ::..

        Explosive portables taken to the next level: the Remote-Assisted Propeller Engine is an RPG,
        yet with a twist. The primary standard fire linearly propels a so-called missile capsule, that
        travels in a straight line and explodes upon first contact, dealing approximately 1.5 damage
        with respect to standard rocket damage.
        But the real treat is the remote commanding function. Let one capsule fly ahead, then activate
        the release signal: the capsule deflagrates with a minor blow, letting out four seeker missiles
        that hunt for targets around. A spectacular way of clearing entire areas.

        +++ 5 rounds. Requires reload.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

slot 6: ..:: Plasmatron ::..

        Although many UAC researchers even denied the existence of prototypes for long time during development,
        the Plasmatron is now reality. A high-class energy submachinegun, it is fueled by ultra-
        heated plasma - the ammunition nature alone allows for high-rate, extremely powerful
        hitscan attacks. Nevertheless, the weapon owes its name to the secondary fire mode: with expense
        of a greater portion of its plasma clip, the device can generate a stream of pulsating plasma
        (also called 'lightcycle') that effectively creates a devastating energy barrier of limited duration.

        +++ 55 rounds. Requires reload.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

slot 7: ..:: Unmaker ::..

        The mysterious hellish weapon, feared by hellspawn themselves - and with good reason.
        When used alone, the thing fiercely bites the air around, causing mayhem to any opponent.
        But when a Rune Of Rage is acquired, its reach and power even increase: and the weakest weaklings
        have their souls ripped away and turned into terrible servants.



Items and powerups:

..:: Bot Marine Helper (carriable)

 A teleportation call module for special reinforcements designed by UAC, takes the shape of a
 miniature bot. When correctly deployed on the ground, it teleports a marine in a battlemech
 equipped with a high-rate machinegun and a seeker missile launcher.
 Upon explosion, the pilot may survive and manage to jump down, to offer his final services
 with a standard-issue assault rifle.

..:: Hourglass Of Hell (instant activation)

 This devilish artifact can let you control the flow of time for a few seconds, by freezing anything
 except its invoker. This may open up a precious occasion to place some determining blows and deliver death
 even when you thought it would have been impossible.

..:: Rune Of Rage (instant activation)

 Instances of this rune were created to increase the power of the Unmaker with soul-stealing capabilities.
 With a rageing Unmaker against many former humans, you may be able to rip their souls and enslave them
 to fight on your side.



G A D G E T S ;   I N C L U D E D .
___________________________________

This addon enhances the base gameplay provided by rslredux.wad by enabling an item trading system within
the regular quests. Enemies suffering a violent death shall grant you a certain amount of UAC Base Currency units.
These units might be spent once a UAC Trader is found - he can be interacted with using the Action Key.
Once in talks, follow the on-screen instructions to navigate the trading menu and evaluate / buy available items
(medicals / armour / ammunition / gadgets), but consider that during such moments you are left defenseless against any attack.
You can also resell certain items, but they will not give you back what you originally spent for them... :-/
Also, try to avoid attacking the trader himself, or he will fire back!

What follows is a list of the special inventory items provided by this addon:

..:: Medicals

 -Enhanced Medikit: grants 50 health points.
 -Vitaminic Injection: increases the health level to 200 points.
 -Stamina Support Upgrade: increases the regular health level maximum by 10 points,
                           and replenishes it; can be used for a maximum of five times.

..:: Armour

 -Heavy Armor: grants 100 armour points for 50% protection factor.
 -Titanium Armor: grants 300 armour points for 100% protection factor.
 -Active Shielding Armor: grants 500 armour points for 100% protection factor.
 -Armor Support Upgrade: increases the regular armour level maximum by 10 points,
                         and replenishes it; can be used for a maximum of five times.

..:: Electric Mine Layer (carriable)

 A special unit that - when deployed - releases a number of electroshocking seeker mines
 that easily paralyze targets around. Useful for ambushes on medium-sized groups.

..:: Flaming Buoy (carriable)

 When activated, this unmovable turret releases a rotating stream of fire for a good amount
 of time - very effective when attracting fire-affected monsters into narrow passageways.

..:: Missile Pod (carriable)

 A pod like this can quickly emit a few streams of heatseekers once armed. These prove to be
 a game changer in large, sniper-covered areas that need to be dealt with in short time.
 Make sure it has enough vertical room for the missiles to launch.

..:: Sentry Gun (carriable)

 Each round of this autoaiming minigun turret is quite weak, but the impressive rate of fire
 and short operation delay make it a valid ally - even as stunlocking sidekick - against mighty foes
 anyway.

..:: Somersault Mine (carriable)

 The perfect trap-enabler - set one of these, and when a dangerous target just comes close, the mine
 projects itself into the air, exploding with a shockwave.

..:: Summon Hellfire (carriable)

 Military reports from returning soldiers have mentioned the existence of this hellish artifact,
 often carried around by ArchViles. Nobody has ever managed to get hold *and* make actual use
 of one of them, at least up to now.

..:: Shielding Engine (carriable)

 A brilliant warfare engineering product from UAC, this engine manages to convert the carrier's
 armor coverage into an indestructible full-body shield, thus offering key protection in case of
 dire mission specifics. Unfortunately, most of the supplies have been ravaged by the forces of
 Hell, so that these facilities can now only be obtained with brute force from the highest-ranked
 (and equipped) among former-human soldiers.

..:: Portable Stamina Supplier (carriable)

 This device offers a portable, gradually-released stamina pool that can be activated and deactivated
 at will. Once exhausted, the pool can anyway be carried around and eventually refilled,
 although details on how to obtain replenishing supplies are unclear at the moment.

..:: Dwarver (instant activation)

 This biotechnological artifact came out from UAC labs almost by accident - originally conceived to
 reduce the volume of large mineral chunks obtained from Phobos mining for interplanetary transportation needs,
 it has been since tried many times on human beings with surprising results. Among its effects are - beyond the
 reduced body size - also an highly-increased speed, and the inability to carry or pick up anything with
 significant weight. Be it good or bad, the whole effect does not last long.

..:: Berserker Orb (instant activation)

 Curious hellish artifacts seldom released by implings upon death, these look like small, gnarling
 reddish orbs. Absorbing one of them immediately grants a slight stamina increase, but also
 adrenaline-like effects for a few seconds: increased attack power and pain resilience.

..:: Fusee (carriable)

 A portable flare that can be used to light up dark areas. It is virtually inextinguishable within
 the timespan of a single mission level.



R E - E Q U I P P E D
_____________________

This addon partially replaces the original weaponset of She-Redux to offer more of the legendary
Zen Dynamics arsenal. The main character comes also equipped with three different HUDs for
better immersion, a brand new gore system ('Universal Gibs' by Accensus), a special system for
the fine-tuning of character movement ('QuakeMove' by dodopod), and a very specific gauge-shaped
viewer for the health status of major foes - AKA "bosses" ('Boss Health Bar' by Rip n Tear).
Another nice addition is a liquid surfaces warper based on the Voronoi shader, courtesy of
RiboNucleic Asshat / Tucker Matous.
The resulting arsenal is:

Slot 1: Silent Fist - a basic, smooth melee attack that does not alert nearby enemies.
                      Can be used most effectively to sneak upon unsuspecting former humans.
        Dark Claws - <unchanged>.
Slot 2: Viper - the starting servo-assisted revolver from Zen Dynamics, does not lose its usefulness
                even after acquiring a shotgun because of its generous power. The alternate fire
                discharges all bullets left in the loader, and represents a perfect finisher for
                mid-tier foes.
Slot 3: Phaser - <unchanged>.
        Ferengi - <unchanged>.
Slot 4: Stinger - a revised rendition of the Zen Dynamics assault rifle, this beast has a good fire rate
                  and a generous magazine. The alternate attack has been modified to exploit the same primary
                  ammunition reserve, and is able to erupt a slow spread of piercing flak that bounces off
                  floors and walls.
Slot 5: R.A.P.E. - <unchanged>.
Slot 6: Aeolus - once again a legendary addition from Zen Dynamics, this duo of plasma submachineguns sports
                 an impressive hitscan fire rate and makes the difference during the toughest fights. The secondary
                 firing function has been modified also in their case: here two concentrated plasma streams
                 can be projected, so that they do fragment into a large number of particles once hitting
                 the first solid surface. Best used in close environments.
Slot 7: Unmaker - <unchanged>.
        MarineMate (R) - this emergency device is tipically left behind by fallen comrades, and is so powerful that
                         it does not help in understanding how could they fall in the first place!
                         When activated, the device multiplicates a number of material holographic marine projections by
                         sending all them outwards in an entropic, heavily chaotic fashion; doing so that
                         they intelligently explode upon contact with the enemy, causing enormous amounts of
                         damage. The weapon is mostly safe in open environments, where the backlash of explosions
                         can be more easily avoided.

Enhancers: as of release #8++, the 'Re-equipped' addon sports the following:

 * 'CrosshairHP' by Tekish: optionable foe stamina scanner attached to crosshair.
 * 'Ultimate Classic Minimap' by Redxone: enhanced automap analysis tool with extra metadata and
                                          configurable markers.
 * 'Gearbox' by m8f: circular-shaped quick access menu for arsenal and inventory control.



T R A N S P A T I A L
_____________________

Teega M'Arrazzo-Phukhet Phessa is an unconventional space soldier. Always divided between two different personalities,
unsure of her (or should we say, his?) gender, T. has finally found the right way to live serenely with such a kind of persona
by enrolling in the UAC spatial terraforming missions, and fighting what ensued afterwards.
She decided to do so for the protection of mankind as a whole, regardless of gender distinctions!
Incredibly enough - even if in the middle of interdimensional warfare, but very far away from all those that never understood -
she finally found peace after all. Demons don't care - as long as you're a slayer in their fierce eyes.

This addon overhauls the base modification in terms of system, effects and arsenal, to give a slightly overpowered-yet-glorious
edge to combat.

Arsenal:
-------

1.
   'PowerThrust' embedded emergency measure
   -------------
   Dubbed your "embedded emergency measure", this enhanced, technological glove is a very efficient melee weapon.
   Its thrust can be quickly charged to deliver a serious blow and put down something like an imp at once; or it can be thrown
   immediately for faster jabs at the opponent. When Berserk is acquired, the power of each attack greatly improves.
   Its alternate fire is a wholly different story: the gauntlet is able to reconvert armor energy into an holographic
   material projection, sending out a so-called "HoloHammer" projectile - once it touches the floor, one heavy lightning strike
   is generated, and multiple hammer lookalikes start flying around the point of impact, sweeping away everything
   in their path.

   'EgoWinder' tactically-enhanced titanium boomerang
   -----------
   Apparently an old and outdated ranged tool, the "EgoWinder" is in fact a totally-renewed rendition of the boomerang.
   Extremely light and sharp, it can be used to strike enemies at range, without alerting any creature nearby. More than that,
   it is able to recollect any item in sight that lays in unreachable positions!
   When nine instances of the boomerang are collected, T. can perform an ancient Ninjutsu survival technique that consists in
   rethrowing all nine of them multiple times, to generate a massive amount of damage ahead - while all instances get expended
   in the process, this attack can prove strategical in front of large hordes or major demons.

2.
   'BioForce++' dual-mode handgun
   ------------
   The starting handgun of the original set has been aesthetically overhauled, but its primary firepower has also been increased;
   this comes at the expense of magazine size, which is now reduced to 14 rounds.
   With this new balance, this firearm offers good support in dispatching low-to-mid-tier opponents; the new shotgun offering is
   similarly increased in power, but heavily nerfed in terms of magazine size - see below.

3.
   'SxS' modern double barreled
   -----
   An old concept that has been modernized very effectively: this summarizes the essence of this double-barreled, breach-loading
   shotgun that offers an unrivaled power-per-round ratio, and still decent accuracy when fired single-barrel. The double barrel slam
   provides also a beneficial side effect: the target is thrusted away pretty violently! Its only true weak point is represented by
   reloading: at least every two shells a refill is needed, and it is not the fastest one could ask for.

4.
   'HAR11' tactical assault rifle
   -------
   This is a bulky rapid fire repeater with a generous magazine capacity of 50 rounds; ammo should be fairly abundant for it.
   The alternate fire mode also deserves a special mention: fed by a particular kind of loader, it launches six "Drunk Missiles"
   all at once. These are quite aptly named, since they start their flight erratically and jerkily outwards, only to converge
   into one auto-detected target shortly after. This secondary firing function is especially effective agaist small groups of
   cannon-fodder hostiles, or as a finisher for one mightier target.

5.
   'Gizmo' versatile missile pod
   -------
   The current arsenal offers a number of technologically-revolutionized examples, and "Gizmo" is surely one of them.
   It is labeled as a "pod" rather than a "launcher", since it is actually much more complex than that.
   Its primary fire offers an auto-targeting HUD view, and lets the wielder dispatch one tracker missile at a time; after a
   short deployment arc, the latter propels forward and seeks for a reachable target within the wielder's field of view.
   The alternare fire mode is a totally different beast, though. After having reached a safe cover spot on the field, the wielder
   can use it to start a remoter missile that he/she can then pilot from a distance through a mounted camera! The remoter view
   highlights all targets with markers, and has decent maneuverability overall.
   A "Gizmo" magazine can hold up to four missiles at once.

6.
   'Plasmatron Mk. II' e-SMG
   -------------------
   Yet another new rendition of an old, well-known high tech weapon: the "Mark II" of this plasma submachinegun has changed
   its own primary fire quite a bit, and totally enhanced its secondary one.
   The former is now projectile-based rather than hitscan, and always offers a good per-second damage ratio.
   The latter is unrecognizable from previous versions: after a short charge-up time, it now delivers an ultra-compressed accumulation of
   plasma energy that quickly erupts into a small meltdown cloud, whose effects are quite prolonged in time, and devastating for the
   surrounding area.

7.
   'Gundaito' active enhancement blade
   ----------
   Sometimes, the highest effectiveness in warfare can come from a seemingly old and outdated concept. Melee weaponry was commonplace
   during the Middle Age, and its use has decreased more and more throughout time, after the advent of gunpowder and (later) firearms.
   However, this sword is unlike anything seen before - it owes its name to the original function it was conceived for, serving as
   the main non-ranged weapon for high scale mech units ("Gundaito" being a portmanteau of "Gundam" and "Daito" from Japanese).
   To cut it short (no pun intended) this blade is enhanced by the flow of energy and has incredible, self-sustaining attack power.
   Through alternate attacking, its energy can be channeled for long distance, instant warping of the wielder through space - entire
   armies could be conquered by the use of this weapon only. And did we already mention that its power can slice projectile attacks in half?

Inventory:
---------

   Medical Backpack: a portable first-aid kit that can be used exactly as needed - unused health points are still carried on
                     for later consumption.
   Progressive Rucksack: a new, enhanced edition of UAC's special ammunition-carrying backpack, this rucksack keeps increasing
                         the maximum-carriable ammo limits by 10% even after the first finding.
   Bot Marine Helper: unchanged from the original modification.

System:
------

   'Immerse'             dynamic view system                by Joshua Hard
   'Target Spy'          foe health scanner         \
   'Precise Crosshair'   realistic pointing         -       by m8f
   'DeathFlip'           corpse simmetry randomizer /
   'NashGore'            blood and gore system              by Nash Muhandes
   'DamNums'             damage display service             by Xaser Acheron
   'ZMovement'           configurable movement engine       by Ivory Duke
   'kMiniMap'            scoped level layout viewer         by kodi
   'GZHUD'               status heads-up display            by Gutawer
   'MBlur'               speed visualization effecting      by PixelEater
   'Ledge Climbing'      player movement support            by dodopod
   'BD'                  foes' damage / death system        by Agent Ash / Jekyll Grim Payne
   'Footsteps'           realistic sound detailing          by Benjamin Moir



Footnotes:

(1) The suggested commandline for launching the modification is the following one
    (assumes that the modification has been decompressed in subdirectory 'RSL' of your (G)ZDOOM directory):

    (g)zdoom.exe -iwad <IWAD_PATH>\<IWAD_FILE> -file <CUSTOM_LEVEL_PATHNAME> RSL\rslredux.wad

    (if under GZDOOM, add option '+gl_nogl 1' to disable hardware rendering)

(2) Do not forget to bind a key for weapon reload under 'Options > Customize Controls'
    in (G)ZDOOM.

(3) Also, do not forget to bind a key for toggling crossbow scope - still under
    'Options > Customize Controls' in (G)ZDOOM.

(4) To try the added gadgets that might spice up inventory selection and item-based strategy ('Gadgets; Included.'),
    use the following augmented commandline:

    (g)zdoom.exe -iwad <IWAD_PATH>\<IWAD_FILE> -file <CUSTOM_LEVEL_PATHNAME> RSL\rslredux.wad RSL\GadgetsIncluded\rslrefur.pk3

(5) To try an alternate modification version that offers again several staples from "Zen Dynamics" ('Re-equipped'),
    use the following augmented commandline:

    (g)zdoom.exe -iwad <IWAD_PATH>\<IWAD_FILE> -file <CUSTOM_LEVEL_PATHNAME> RSL\rslredux.wad RSL\Requipped\rslreqip.pk3

    WARNING: the GZDOOM 4.12.x series introduced an incompatibility with the modification - related to a new handling methodology
             for the ZSCRIPT TextureID type - that breaks it in its current form.
             In order to keep using the modification with the most recent engine versions, use the files provided in directory
             "Requipped/ZSCRIPT patch for GZDOOM 4.14 onwards" of the modification package to overwrite those with the same name
             in directory ZSCRIPT/GEARBOX/GEARBOX/ of rslreqip.pk3.

(6) To try the heavily-overhauled version embodying an highly technical arsenal and system ('Transpatial'),
    use the following augmented commandline:

    (g)zdoom.exe -iwad <IWAD_PATH>\<IWAD_FILE> -file <CUSTOM_LEVEL_PATHNAME> RSL\rslredux.wad RSL\Xpatial\rslretra.pk3

(7) To obtain the complete set of weapons and/or carriable items for quicktesting
    without breaking the weapon set at your disposal, type 'rsl' in the console.

(8) ("Gadgets; Included." only) To force unmorphing after expiration of the Dwarver power,
    type 'undwarf' in the console.

(9) ("Gadgets; Included." only) You might also want to bind keys for Strife-style popup panes: all three are implemented,
    providing data about collected keys, character status and ammo/inventory storage.
    Go to 'Options > Customize Controls' in (G)ZDOOM.

(A) Additionally, all addons include components of the gameplay experience that can be more or less deeply configured.
    Their configuration switches can be found straight under 'Options' in (G)ZDOOM.

(B) The modification is compatible with the following IWADs: The Ultimate DOOM, DOOM 2, Final DOOM.





WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING
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By reading the following credits you may spoil certain "surprise monsters" in the modification...
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WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING

Additional Credits to   : Various sources for resources and/or inspiration (see below):

                          eliw00d for the Player class redefinition example
                                      and the firearms casings code

                          Alando1 for the bullet puffs and sparks
                                      and the new Cyberdemon heavy rocket,
                                      and most of the new explosions

                          Cacodemon for the 'Replacements' waste barrel,
                                        and the small fonts

                          DoomRater for the reload-oriented DECORATE actors

                          Vaecrius for the recoil ACS script

                          Eriance for the custom color palette

                          Jekyll Grim Payne for the new blood actor
                                            and the weapon priority fix suggestion

                          Kinsie for the enhanced gore system
                          (his 'DOOM Enhanced' being the original source)

                          Logan MTM for the disintegration death animations
                          and the Heavy Weaponry Marine tactical behaviour code
                          (from his 'Legacy Of Suffering' modification)

                          Lynn Forest and Xaser for the mugshot graphics

                          The Skulltag Crew for the new player skin and sounds

                          Zero Prophet for the main fonts

                          Perkristian for the (unused) fist graphics

                          Monolith for the Dark Claws

                          Marty Kirra and Zero Prophet for 'BioForce'

                          Cory Whittle for 'Phaser'

                          NMN and WildWeasel for 'Mosquito'

                          3D Realms for 'R.A.P.E.'

                          Corrupted Marine, Xaser and Zero Prophet for 'Plasmatron'

                          ScubaSteve/Cyb/TheDarkArchon/DBThanatos for the Unmaker

                          Raven Software for the Awakened Souls

                          id Software for the Rune Of Rage

                          Lobotomy Software for the Hourglass Of Hell

                          Alando1 for the Bot Marine Helper

                          The Darkening Team for the custom status bar graphics

                          Sergeant Mark IV for the charred death sprites

                          The Stronghold Team for the paralyzed pain state

                          Charles Jacobi and DBThanatos for the custom teleportation effect.

                           ___
                           ___ ADDON 'Gadgets; Included.'
                           ___

                          The following main authors for the 'gadgets'
                          (detailed credits are included together with their DECORATE definitions):
                           - Mor'ladim (Electric Mine Layer, Flaming Buoy, Missile Pod, Somersault Mine)
                           - Captain Toenail (Sentry Gun, Dwarver, Berserker Orb)
                           - Blue Shadow (Shielding Engine, Portable Stamina Supplier)
                           - Ghastly_dragon, Solarsnowfall, Captain Toenail, Xaser (Summon Hellfire)
                           - scalliano (Fusee)

                          SgtMkIV, Johnny, Amuscaria, The AEoD Crew, Railgunner, Lazarus, KeksDose
                           and Raven Software for the explosive barrel replacements

                          SidDoyle for the 'Droplets' blood system

                          TerminusEst13, PillowBlaster, WildWeasel for the extra blood systems

                          TerminusEst13, PillowBlaster, WildWeasel, osjclatchford, Rogue Software,
                           Gifty et alii, SilentDarkness12, Sergeant_Mark_IV, Jekyll Grim Payne, and
                           Doomzrules for the foes' redefinition

                          Sgt_Mark_IV, Thetis for the custom teleportation effect

                          GAA1992 for the custom bullet puff

                          Thetis for the trading system, main interaction actor (UAC Trader) and
                           ACS-based trading menu

                          Tango and the D64IND2 Team for the custom HUD resources

                          <unnamed ZDOOM forums contributor> for the custom mugshot

                          Ozymandias81 for the new paralysis effect.

                           ___
                           ___ ADDON 'Re-equipped'
                           ___

                          Xaser Acheron for the original "Zen Dynamics" weapon specimens that this
                           augmented arsenal is based upon

                          dodopod for 'QuakeMove'
                          Accensus for 'Universal Gibs'
                          Rip n Tear for 'Boss Health Bar'

                          RiboNucleic Asshat / Tucker Matous for the liquid surfaces warper

                          zrriontheinsect, ASTONOV for the custom HUD resources

                          Tekish for 'CrosshairHP' /
                          Redxone for 'Ultimate Classic Minimap' /
                          m8f for 'Gearbox'

                          Sergeant_Mark_IV for the custom mugshot.

                           ___
                           ___ ADDON 'Transpatial'
                           ___

                          Joshua Hard for 'Immerse'
                          m8f (Alexander Kromm) for 'Target Spy', 'Precise Crosshair', 'DeathFlip'
                          Nash Muhandes for 'NashGore'
                          Xaser Acheron for 'DamNums'
                          Ivory Duke for 'ZMovement'
                          kodi for 'kMiniMap'
                          Gutawer for 'GZHUD'
                          PixelEater for 'MBlur'
                          dodopod for 'Ledge Climbing'
                          Agent Ash / Jekyll Grim Payne for 'BD'
                          Benjamin Moir for 'Footsteps'
                          The Project Brutality 3 Team for warped liquid surfaces
                          Skelegant for the custom mugshot

                          TheRailgunner, KeksDose, Monolith, Jekyll Grim Payne, 3D Realms, The AEoD Team,
                           PFL and Zygo for the explosive barrel replacements

                          Realm667 and The Bruiser DOOM Team for the Djinn
                          Raven Software for the Sulphurean

                          Yholl & Sgt. Shivers, PillowBlaster for 'PowerThrust'
                          Marty Kirra, Zero Prophet, marrub, dodopod for 'BioForce++'
                          TerminusEst13, Xaser for 'EgoWinder'
                          Eriance, Railgunner for 'SxS'
                          Neccronixis, Xaser, ZygoInferior for 'HAR11'
                          NMN, Chronoteeth, Yholl & Sgt. Shivers, PillowBlaster, KeksDose, Marisa Kirisame
                           for 'Gizmo'
                          CorruptMarine, Xaser, Yholl & Sgt. Shivers for 'Plasmatron Mk. II'
                          Yholl & Sgt. Shivers, PillowBlaster for 'Gundaito'

                          TheMightyHeracross, Blue Shadow, BloodyAcid, 3D Realms for 'Medical Backpack'
                          PillowBlaster and KeksDose for 'Progressive Rucksack'
                          Yholl & Sgt. Shivers for customized vanilla pickups

                          Noiser / Bethesda for the custom teleportation effect.

All other authors I forgot to mention: please forgive me! I tried to be accurate as much as I could.
If you here notice some of your resources un-mentioned, please notify me and I will try to remedy.

===========================================================================

* What is included *

New levels              : None
Sounds                  : Yes
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : (G)ZDOOM-specific lumps
Other files required    : None



* Play Information *

Game                    : DOOM
Map #                   : None
Single Player           : Designed for
Cooperative 2-4 Player  : Maybe (untested)
Deathmatch 2-4 Player   : Maybe (untested)
Other game styles       : None
Difficulty Settings     : N/A



* Construction *

Base                    : New from scratch
Build Time              : 3 months
Editor(s) used          : Adobe Photoshop, GoldWave Audio Editor, Notepad, XWE
Known Bugs              : 1. Widescreen modes are not supported. Sorry.
                          2. A new policy for the management of TextureID data types was introduced
                             with the GZDOOM 4.12.x series, thus making the ZSCRIPT files contained here
                             incompatible with it.
                             Please replace the files of the same name in directory ZSCRIPT/GEARBOX/GEARBOX/
                             of rslreqip.pk3 with the ones provided in directory "Requipped/ZSCRIPT patch for GZDOOM 4.14 onwards"
                             of the modification package, to keep 'Re-equipped' working on the most recent engine versions.
May Not Run With...     : Ports not supporting DECORATE; level WADs with heavy amounts of DEHACKED / DECORATE modifications



* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.



* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: None others than the IDGames archive
FTP sites: None others than the IDGames archive
