===========================================================================
Archive Maintainer      : please replace the currently-archived copy of the modification with this new one
Update to               : rslshino.zip in /combos subdirectory, this is RELEASE #11++!
Advanced engine needed  : GZDOOM 1.5.6 (no GLDEFS) / GZDOOM 3.5.0 (OpenGL renderer) for 'Shuno'
Primary purpose         : Single play
===========================================================================
Title                   : Shinobi
Filename                : rslshino.wad, rslshpng.wad -> rslshino.pk3,
                          Shuno\rslshuno.pk3 ('Shuno' augmented classes)
Release date            : October 15, 2025
Author                  : Richard Smith Long
Email Address           : [redacted]
Other Files By Author   : rslproto.zip, rslrebel.zip, rslvenge.zip, rsliczdp.zip,
                          rslengee.zip, rslforce.zip, rslredux.zip, rsldiazp.zip
Misc. Author Info       : AKA "Dick S. Long"






                       S H I N O B I

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Description             : after wasting the lives of many soldiers that proved unsuitable
                          for their missions, Earth Defense Forces decided to revert to a
                          class of ancient and fearsome warriors, equipped with old and
                          trustworthy weapons, but also with new and prototypical ones
                          tailored specifically for the occasion.
                          Will you be able to honor the way of a SHINOBI?

                          ** NOTE ** for the first time in my creations, I am ditching
                                     reload altogether. Enjoy arcade style! ;-)





Changelog:
`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'

March 31, 2011: initial release.

April 25, 2011: release #2.

- optimized sprite cropping.
- removed electrocution sprites death bug.
- slightly improved the jab animation.
- removed ammunition small fonts digit '1' bug.
- increased number of starting darts.
- made the ability to throw darts fully automatic.
- increased the number of spawned darts (in place of clips).
- added weapon tags.
- almost nullified flamethrower recoil.
- lowered shell casing sounds.
- improved alignment of HUD heat seeker.
- added fullscreen HUD bar tags.
- improved Polarizer power.

  ...but most of all...

- added truecolor PNG sprites! (What a PITA)

May 8, 2011: release #3.

- fixed shotgun reload animation (thanks amv2k9!).
- added A_CheckReload for shotgun.
- improved assault rifle grenade arc.
- added +ALT_AMMO_OPTIONAL to assault rifle.

September 10, 2011: release #3+.

- fixed display scaling with normal HUD.
- added HUD smooth interpolation, adjusted fullscreen.

May 07, 2012: release #5.

- fixed fullscreen HUD gauges appearance.
- fixed grip bombs and tiger fangs behaviour.
- added custom teleportation effect.

March 29, 2013: release #5+.

- made ammunition capacities/amounts independent from skill level.

July 04, 2013: release #7.

- added new custom mugshot as replacement for the previous one
  (can be easily reverted back via lump substitution).
- fixed behaviour of particle actors on moving flats (MOVEWITHSECTOR).
- fixed assault rifle behaviour when in lack of one ammotype.
- improved appearance of still actors whenever applicable (FORCEXYBILLBOARD).

December 31, 2014: release #8.

- added secondary fire modes to all weapons, including -but not limited to-:
 - smoke bombs,
 - caltrops,
 - kamikaze missiles.
- fixed working mechanics of grip bombs contact with player.
- implemented peculiar reaction for specific monsters in case of special damagetypes
  (ignition, polarization, etc.).
- integrated the redefinition of foes with a rich gore system centered
  around death-by-katana-slashes (mutuated from DemonSteele by TerminusEst13).
- adjusted fullscreen statusbar.
- other minor bugs fixed.

March 01, 2015: release #8-.

- canceled the redefinition of foes with the gore system
  mutuated from DemonSteele by TerminusEst13, after an explicit request
  by him (also in representance of other involved authors):
  I was told the resources were designed as DemonSteele exclusives. Sorry! :-)
  The old foes definition has been restored.

September 08, 2016: release #8-+.

- improved effectiveness of Grip Bombs in terms of proximity monitoring.
- added a new and hidden ability for Seppuku Symbol, directly mutuated by
  Shadow Warrior's 'Ripper Heart' - discover it yourself! ;-)
- marked unsupported video modes in the appropriate (G)ZDOOM menu.
- extended XDeath support to all foes, whenever applicable.

July 13, 2019: release #9.

- fixed improper usage of floating-point randomization calls
  (thanks GZDOOM 3.x DECORATE startup parser!).
- added player regeneration sound.
- introduced new add-on for the modification: 'Shuno'.
  This new entry introduces a number of enhancements:
  - three new, characterized player classes using a new arsenal of weapons.
  - enhanced (albeit limited) set of weapons with highly-technical fire modes.
  - enhanced visor HUD derived from Saegiru's and AEoD Team's work.
  - health-scanning crosshair system.
  - blurred and underwater vision modes from Gutawer.
  - readapted Droplets blood system, from SidDoyle.
  - integrated gore system from DOOM Tribute, by Alando1.
  - grappling hook skill from JPalomo.
  - advanced KeksDose-Ral22 combined tilting system.
  - laser-guided missile functionality from Scotty.
  - spotlight functionality from SidDoyle.
  - new powerups and abilities from more different authors.
  - enhanced set of foes following the hi-tech / anime style of this new add-on.
- fixed duplicate IWAD entries and leftovers!

February 29, 2020: release #10.

- corrected typos in Shuno's MODELDEF lump.
- increased "Daito" attack power, for the weapon to be better effective on its own.
- enabled by default the most distinctive effects in the "Droplets" system.
- reviewed all data lump headers for better consistency, fixed wherever appropriate.

November 27, 2021: release #11.

- added widescreen weapon sprites support, courtesy of LossForWords.
- implemented basic sound replacements for all pickups.
- added nametags to all applicable actors.
- customized skill levels.
- added peculiar menu selector icon.
- added footsteps system to "Shuno".
- adopted slimmer font "MemenTwo Big".

May 15, 2025: release #11+.

- "Shuno" optimizations:
  - adjusted height of unconventional creature replacements (for
    Pain Elemental, Baron Of Hell, Mancubus, ArchVile) to respect
    the original sizes.
  - realigned Octabus according to height change.
  - improved power of Autogun.
  - swapped health points of Cyberdemon and Spider Mastermind replacements
    to better balance out their new properties and align to the
    original specifications.
  - increased sensibility of Daemon Lord and Daemon Brain to "Polarization"
    and "Ice" damage types.
- reviewed (and fixed, whenever necessary) ALL source code lumps
  for improved formal correctness and consistency.

October 15, 2025: release #11++.

- fixed automap HUD in the base modification - now a customized
  rendition of the standard statusbar.








The arsenal
`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'


 Starting weapons:

Tiger Fangs
@@@@@@@@@@@

The ninjutsu equivalent of marine knuckledusters, these fang-provided bracers can highlight your ninjutsu skills.
Hold primary fire to quickly dispatch a series of low jabs, then release to complete the combo.
When a berserk is acquired, a single press lets you deliver a devastating palm flurry that progressively increases in speed
and culminates in an energy-stealing 'Tiger Charge'. Its blows retain a higher stunning chance against foes.
ALTERNATE ATTACK: quickly thrust away any front-facing opponent.

Stalker Darts (AKA Bo-Shuriken)
@@@@@@@@@@@@@

You start off with five handfuls of these darts, with which you can score mutiple deadly _stealth_ shots
at a distance. Remember to recollect them (whenever possible) once they stop against a wall and fall off on ground.
ALTERNATE ATTACK: dispatch one handful forever, in the form of never-exhausting caltrops. Perfect against zombies.

Grip Bombs
@@@@@@@@@@

Staple of the modern shinobi arsenal, when activated these bombs expose metallic claws that allow pinning them
to any surface. Their detonation power is remarkable, and their blast radius has effect even on the largest foes.
Perfect for setting up terrible traps for the enemy, but quite hard to find in packs.
ALTERNATE ATTACK: exploit the hidden smoke bomb functionality embedded in any of these devices, for a stylish escape!


 Additional weapons:

Katana
@@@@@@

The signature melee weapon for many shinobi warriors, the katana shall become your preferred one for close combat.
Quickly use primary fire to deliver a potentially-endless sequence of deadly slashes.
ALTERNATE ATTACK: tap the trigger to deliver a quick direct slash, continuing with a powerful reverse counter
                  that will make foes' heads fly away.

'Oppressor' automatic shotgun
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

Introducing the range of hi-tech firearms available to our peculiar shinobi incarnation is a powerful double-barreled,
belt-fed shotgun. Each round sports roughly twice the power of a normal pump-action, yet the spread is greater.
Can be used quite effectively in full-auto mode for crowd control.
ALTERNATE ATTACK: fire each barrel independently in full belt-fed fashion.

'Violator' assault rifle
@@@@@@@@@@@@@@@@@@@@@@@@

Another versatile firearm granted to the modern ninjutsu raider, and the one you will probably 'wear' the most
when scouring around new territories. The primary trigger fires 10-gauge bullets at a steady pace - minor threats
are taken down in a couple shots. While the alternate trigger controls the attached grenade launcher to lob
an explosive projectile that explodes upon first contact - the ideal tool to match greater foes at short range...
ALTERNATE ATTACK: propel a grenade from the underneath barrel.

'Hunter' heat seeker
@@@@@@@@@@@@@@@@@@@@

A highly-portable, powerful missile launcher with a special controller system: hold the fire trigger to force the
just-fired missile to travel in a straight line, or release it to activate the heat-seeking mode.
ALTERNATE ATTACK: unleash three kamikaze missiles, let them do the work for you.
                  Just make sure you have enough room for such an attack...

'Ignitor' propane flamethrower
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

Now this is a force to be reckoned with. This next-level flamethrower sports an excellent price-performance
ratio: it delivers a stream of glowing gas making the most out of every single propane unit - former humans
are literally vaporized by its flames. Perfect for any kind of encounter in close-to-mid quarters, but
be careful not to engulf yourself in your own fire!
A killer against former humans, but decidedly less so against hellspawn.
ALTERNATE ATTACK: unleash a partially-combusted stream of liquid fuel that tears better through flesh.

'Polarizer' experimental lightning cannon
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

A potentially-unbeatable weapon, if not for its prototypical status (that prevents it from dealing the most
effective damage on any occasion). Press fire, wait for its systems to get ready and point it to the
nearest target: the burst of electricity coming out in a few seconds shall be attracted more or less randomly
by any nearby isolated mass concentration, and shall pass through it either folgorating or dismembering
its structure. Bio-robotic hellspawn suffer a curious amount of pain from this...
ALTERNATE ATTACK: project a deadly swarm of roaming charges - hold for a repeated effect.

Seppuku Symbol
@@@@@@@@@@@@@@

The one and only magical artifact ever exploited by any shinobi, this is a strangely still-living heart organ
said to have been brutally ripped from a yurei by a supernatural and mysterious demonic creature.
Squeezing it leeches life essence from the wielder, but also grants him/her enough power to use the artifact:
by stinging it with a sharp or pointed object, the wielder can unleash a quick stream of violent power that
destroys anything on its trajectory.
Legend has it that the artifact conceals another powerful, untold ability...
ALTERNATE ATTACK: squeeze/un-squeeze the artifact to trigger it _at your own risk_.





powerups
`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'

A new set of powerups for the shinobi, each one identified by a different kanji symbol:

Yurei Kanji: "walk through projectiles..." (lasts 30 seconds)
@@@@@@@@@@@
This powerup makes you immune to projectiles, by granting the ability to walk straight through them.

Amaterasu Kanji: "reach higher..." (lasts 45 seconds)
@@@@@@@@@@@@@@@
This powerup doubles the average height of jumps you will be able to make.

Nin Kanji: "raid unnoticed..." (lasts 60 seconds)
@@@@@@@@@
This powerup shall make you almost disappear; only your silhouette will remain barely visible.

Iwanaga Kanji: "wait to regain life..." (lasts 60 seconds)
@@@@@@@@@@@@@
This powerup slowly pours extra life into your veins, curing you from battle wounds for a short time.

Oni Kanji: "overrun the enemy..." (lasts 30 seconds)
@@@@@@@@@
This powerup boosts your movement speed - you shall even be able to overrun your projectiles.





extras
`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'

WallJumping
@@@@@@@@@@@
Needless to say, a shinobi is known for legendary dexterity, speed and attitude to
stealth operations. Therefore, he/she can jump from wall to wall, gaining freshier
thrust from each surface contact and reaching unexpected places.

Infravision Goggles
@@@@@@@@@@@@@@@@@@@
Any modern shinobi is granted one pair of portable infravision goggles. These can be
activated to zoom on distant targets in scarce light situations; however, they cannot
be used simultaneously with weapons.





Shuno >< The Augmented Ninja (since release #9)
>< >< >< >< >< >< >< >< >< >< >< >< >< >< >< >< >< >< >< >< >< >< >< >< >< >< ><



Classes
%%%%%%%

Ninja Soldier: enhanced stamina and grappling capabilities. Average speed.
               Good resistance to fuzziness caused by excessive usage of health bonuses.

Shuno:         high speed and agility both when moving and grappling. Standard stamina.
               Weak resistance to the alcohol rate of bottled health bonuses.

Dr4c0 Shiborg: heavily-enhanced stamina and resilience capabilities. Normal speed.
               Can grapple with reduced agility, but otherwise also rely on its limited-range,
               autorecharging 'ThrusterWings' flight system.
               Immune to health bonuses' alcohol content.



Arsenal
%%%%%%%

Han-Kote:       hand-to-hand combat outfit, can be exploited for rapid sequences.
                Alternate fire throws grappling hook.
                Dramatically enhanced by Chi: faster, deadlier, life-absorbing.

Daito:          further-reaching katana sword, has greater attack power than Han-Kote.
                Can deflect incoming projectile attacks if timed correctly.
                Alternate fire absorbs a few stamina points from the wielder, to hurl
                three spiritual Hira-Shurikens that can inflict high damage, and have the
                effect of disorienting foes during their flight time.

Scouter:        rapid-fire assault rifle with low reloading time. Sports good accuracy on
                burst begin; accuracy can be enhanced by acquiring multiple Washi-No-Seishin.
                Alternate fire enables/disables the attached spotlight, when in need to
                patrol dark areas. 80-rounds magazine.

Autogun:        heavy double-barreled, semi-automatic shotgun with high power and large firing spread.
                Accuracy can be enhanced by acquiring multiple Washi-No-Seishin. Alternate fire
                can be used to perform a non-offending, high-pressure airshot to get propelled
                to elevated places (gun-jumping) - pointing towards ground gives the best results.
                12-shots magazine.

Propulsor:      fully-assisted rocket-propelling gun that can deploy automatic-seeking missiles.
                Alternate fire propels one missile in laser-guided mode (trajectory can be
                remote-controlled via laser pointer). 8-missiles loader.

Power Factory:  energy weapon that can project high-voltage charge accumulations at high speed;
                victims often suffer from short paralysis-by-electroshock phenomena upon hit
                (results may vary).
                Alternate fire generates a lightning stream that reroutes through all polarized
                bodies in medium-to-close proximity.

Thermal Cannon: incendiary weapon that can propel large masses of explosive, already-aflame material;
                all surrounding flammable bodies are normally set on fire upon shot impact.
                Alternate fire inverts the thermal cycle to produce a small-scale glaciation tide along
                the line of fire - this is lethal for most hellspawn. 150-units battery capacity
                before reloading.



Marvels
%%%%%%%

Dai-Kusari:        spiritual armor power: grants the protection level normally given to invulnerability.

Reiki:             deflection aura - deviates all incoming projectiles.

HenShin:           when used, projects a number of magical missiles all around, that turn any creature being hit
                   either into one Suidae or Galliformes representative - while not harmless, such targets
                   are definitely easier to kill. Can be carried along.

RyuJin No Sokkuri: invokes a dragon ally to fight at your side for a limited amount of time.
                   Can be carried along - two allies can be summoned at the same time.

Yoru No Kage:      grants temporary invisibility, speed, infravision; but the ability to walk through projectiles
                   without suffering any damage is its most remarkable effect. Can be carried along.

Washi No Seishin:  each instance being collected improves the absorber's firing accuracy with firearms.

Chi:               augments to extreme levels one's physical powers, albeit for a limited amount of time.
                   Hand combat abilities becomes faster, mightier, and health-absorbing.

Yin-Yang Sphere:   a large amount of stamina and shielding points.



Horrors
%%%%%%%

Former soldiers:  these possessed entities have no remembrance of their past human life.
                  They will just keep yelling at you and trying to kill you, each one with the methods
                  he/she knows best. Watch out for some of their hidden abilities, and most of all,
                  for the equipment they leave behind once you shoot them dead.

Chitinid:         a nefarious evolution of the former human state, the Chitinid is the deformed and
                  anonymized shape of the perfect hell soldier: an anthropomorphic reptile wielding a
                  fireball-hurling gun. Beware of the biomechanical heart they drop once they die -
                  it spreads one more wave of explosive fireballs all around, something that
                  you might exploit to your own advantage...

Mouth:            the worsened, faster and deadlier relative of the well-known bipedal demon.
                  A Mouth shall remain quiet - until disturbed. When met in overwhelming number,
                  try not to wake them up.

OniLich:          this flying undead warlock can wander silently and attack with a stream of
                  cursed energy missiles. Take him down as soon as possible before he fills the air
                  with his own magic - he is not very resilient to any specific attack anyway.

Volatile Soul:    a different breed of Lost Soul, it suicides by explosion once it has managed to
                  reach its target. Less durable but more damaging than usual.

Ubume:            as the bastard daughter of a fire elemental and a witch could turn out, this flaming banshee
                  can transpose herself around you in any direction continuously, by phasing out and in
                  to avoid you fire. She can summon Volatile Souls in her aid, and unleash fire attacks
                  of her own - plus, she will try to resurrect the corpses of your victims laying nearby.

Akkoro:           an horrendous Creature Of The Depths that can sometimes mimetize out of thin air,
                  the Akkoro is abominable to look at, but probably not as dangerous. He shall go down
                  without needing too many bullets, but beware of its ancient organic, ranged attack -
                  once it starts, it is definitely hard to stop.

OniTaur:          this is the grimy evolution of hell aristocracy. This creature can attack faster
                  than its ancestor, and also unleash a sentient, homing attack of spiritual energy.
                  Once you finally defeat him you have his head falling off!

Arch-Yurei:       while the OniTaur might appear as the recessive descendant of the Baron Of Hell, the
                  Arch-Yurei is decidedly the dominant one. He has great resilience to damage, and can exploit
                  a multitude of attacks, some of which will terminate you instantly.
                  Try to keep yourself at sufficient distance.

Octabus:          the Octabus is a degenerate mutation of the well-known Mancubus - it stays afloat and
                  fires a barrage of swirling incendiary projectiles. Try to attack at sufficient distance, and
                  when the monster explodes, be sure to take cover from the spread of its spiked, metallic guts.

Unlived:          this abominable degradation of the Revenant has actually lost its heatseeker pods, but
                  in order to compensate for the worse, it has also gained incredible strength and speed...
                  And a vertical organic mouth!
                  Once it spots you, this disturbing creature shall start getting mad at you with insane speed,
                  and might be able to finish you off in two to three slams. Try to stunlock it with rapid fire,
                  and keep in mind that - especially when encountered in large squads - *fire is your best friend*.

Centaurachnotron: this is what happens when an Hell Knight and an Arachnotron are fused together according to
                  some malignant will that exacerbates their traits. The Centaurachnotron is incredibly resilient,
                  can count on the speed of the Knight's ranged attacks, and on a new missile pod (in place of the
                  Arachnotron's plasma cannon) that can propel heat-seeking missiles.
                  Definitely more dangerous than its similar.

Demiurge:         a dark wizard conjuring powers worth of a thunderstorm in his hands, the Demiurge can attack in a
                  number of electricity-based ways, and when required, he can deflect your attacks right back
                  into your face... Be sure to keep moving to avoid the lightning streaks he sends along the ground!

Daemon Lord:      this is probably how the purest daemonic breed originating the Cyberdemon originally looked,
                  before its popular biomechanical transformation. The Lord attacks with his daemonic power only, but
                  don't be fooled: his missiles are not only equally dangerous, they also have greater explosive radius.
                  Confronting his tier once more raises the bar of challenge.

Daemon Brain:     a dramatically improved mutation of the Spider Mastermind, the Daemon Brain is able to fly slow, yet
                  undisturbed - but mostly inundate her victims with a rain of fire bolts. And as if that wasn't enough,
                  she can also spawn auto-seeking explosive modules... Fire and hide is the only way out.





Footnotes:

(1) The suggested commandline for launching the modification is the following one
    (assumes that the modification has been decompressed in subdirectory 'RSL' of your (G)ZDOOM directory):

    (g)zdoom.exe -iwad <IWAD_PATH>\<IWAD_FILE> -file <CUSTOM_LEVEL_PATHNAME> RSL\rslshino.pk3

(2) Do not forget to bind a key for jump/walljump under 'Options > Customize Controls' in (G)ZDOOM.

(3) Similarly, do not forget to bind a key for toggling 'infravision goggles mode'
    under 'Options > Customize Controls' in (G)ZDOOM.

(4) Sound sets for any player gender are available. Choose your own under 'Options > Player Setup'
    in (G)ZDOOM.

(5) To obtain the complete set of weapons and/or carriable items for quicktesting
    without breaking the weapon set at your disposal, type 'rsl' in the console.

(6) To try one of the 'Shuno' augmented playerclass modifications with their own weaponset,
    inventory and beastiary, also add 'RSL\Shuno\rslshuno.pk3';

(7) All the special gameplay enhancements provided by 'Shuno' (i.e. gore system, tilting system,
    health-scanning crosshair system, etc.) can be configured and/or individually disabled altogether;
    please find their configuration controls under 'Options' in (G)ZDOOM.

(8) Keys for Strife-style popup panes can also be bound: all three are implemented,
    providing data about collected keys, character status and ammo/inventory storage.
    Go once more to 'Options > Customize Controls' in (G)ZDOOM.

(9) The modification is compatible with the following IWADs: The Ultimate DOOM, DOOM 2, Final DOOM.





WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING
-------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------
By reading the following credits you may spoil certain "surprise monsters" in the modification...
-------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------
WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING

Additional Credits to   : Various sources (see below)

                          Luiz Eduardo AKA DuduKrazy for inspiration on the style
                            (through his LE series)

                          Agent Spork for the 'Simplicity' color palette

                          DBThanatos and the AEOD team for the custom blood and gore effects,
                          and the explosion smoke effects

                          Jekyll Grim Payne for his *beautiful* bullet puffs

                          Player701 for the casings and smoke effects

                          WildWeasel for the custom explosive barrels

                          Black Shadow software for the player skin

                          3D Realms for the per-class custom sound effects

                          Monolith Studios, Psyren and DoorHenge for the small fonts

                          The 'Last Warrior' Shadow Warrior add-on development team 'Inferno Interactive'
                            for all the custom weapon sprites

                          Zero X Diamond for the 'Last Warrior' resources extraction

                          DBThanatos for the 'Polarizer' firing mechanism

                          Eriance for the 'Magog'

                          WildWeasel for the base 'slant' fullscreen HUD

                          TerminusEst13 for the custom player mugshot

                          SEGA for the original Shinobi arcade logo

                          Zero X Diamond for the TrueColor sprite package supply

                          Raven software for the custom teleportation effect

                          DBThanatos for the 'Stalker Darts' secondary fire attack (caltrops)

                          Kinsie for the 'Hunter' secondary fire attack (kamikaze missiles)

                          Zygo for the 'Ignitor' and 'Polarizer' secondary fire attacks

                          //
                          // TerminusEst13, Mike12, Radys, Bloax for the augmented blood and gore effects
       NO MORE APPLICABLE //
      (since release #8-) // Mike12, DavidG, DrDoctor, Vader, Eriance, Minigunner, The_Funktasm, Neoworm,
                          //   TerminusEst13, osjclatchford and Sgt. Shivers for the custom foes' death states
                          //

                          3D Realms and Zygo for the hidden Seppuku Symbol ability

                          Jimmy and the Memento Mori 2 Team for the font "MemenTwo Big"

                          LossForWords for his great spritework, enabling widescreen support!
                           -> check out his thread about "No Honour Or Humanity" on the ZDOOM forums:
                              https://forum.zdoom.org/viewtopic.php?f=43&t=70254

                          DBThanatos, WildWeasel, cq75, amv2k9 for the ZDOOM forum thread suggestions.

                           @@@ Shuno-dedicated intermission: @@@
                          \
                           Saegiru for his high-resolution, advanced DOOM helmet HUD base
                           Sky Driver, Kinsie and PillowBlaster for mugshots
                           KeksDose for realistic-alike special effects

                           SidDoyle for his 'Droplets' blood system
                           Alando1 for the DOOM Tribute gore system
                           Sergeant_Mark_IV, AEoD Team, ZygoInferior, PFL, Xaser, TerminusEst13,
                            WildWeasel and Monolith for the explosive barrel replacements
                           Realm667 for the custom beastiary additions / replacements

                           PillowBlaster for the special death effects
                           JPalomo for his 'grappling hook' implementation
                           Sergeant_Mark_IV for the custom teleportation effect
                            base concept and implementation
                           Pixel Eater for the special 'Spectre' implementation
                           Scotty for the laser-guided missile system
                           SidDoyle for the spotlite scripted system
                           KeksDose-Ral22 for the tilting system base
                           TerminusEst13 for the 'Yoru No Kage' powerup base
                           Zhs2 for Dr4c0's 'Thruster Wings' feature
                           Saegiru for the armor shock absorption system

                           AEoD Team for the Strife-like 'Inspector System' base graphics
                           Bethesda Softworks, TerminusEst13 and Marty Kirra
                            for the character class sounds
                           Kinsie for the former humans' voices original collection
                           id Software for most of the foes' sounds
                           Gutawer for the special shader-based ZScript effects
                           WildWeasel for the redefined bullet puff

                           AEoD Team for all 'Yaku-Yoke' pickup bases
                           JPalomo and PillowBlaster for 'Han-Kote'
                           osjclatchford and Yholl-Sgt. Shivers for 'Daito'
                           PillowBlaster and Kinsie for 'Autogun'
                           SidDoyle and Railgunner for 'Scouter'
                           Scotty and Yholl-Sgt. Shivers for 'Propulsor'
                           TerminusEst13 and PillowBlaster for 'Thermal Cannon'
                           Kinsie and PillowBlaster for 'Power Factory'
                           The Ultimate Doomer, Sky Driver and PillowBlaster
                            for the character skins

                           Kinsie and the Left 4 Dead 2 developers for the
                            custom footstep sounds
                          /

                           - And As My Original Top-Of-The-File Note Once Told... -

                          Ty Halderman, R.I.P. (thanks for bearing with all these updates! :-)

All other authors I forgot to mention: please forgive me! I tried to be accurate as much as I could.
If you here notice some of your resources un-mentioned, please notify me and I will try to remedy.

===========================================================================

* What is included *

New levels              : None
Sounds                  : Yes
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : (G)ZDOOM-specific lumps
Other files required    : None



* Play Information *

Game                    : DOOM
Map #                   : None
Single Player           : Designed for
Cooperative 2-4 Player  : Maybe (untested)
Deathmatch 2-4 Player   : Maybe (untested)
Other game styles       : None
Difficulty Settings     : N/A



* Construction *

Base                    : New from scratch
Build Time              : 2 months total
Editor(s) used          : Adobe Photoshop, GoldWave Audio Editor, Notepad, XWE, Slade
Known Bugs              : Widescreen modes are not supported. Sorry.
                          => NO MORE APPLICABLE as of release #11: you should thank LossForWords!
                             Please notice: support for "Shuno" has been guaranteed up to 16:9 proportions.
May Not Run With...     : Ports not supporting DECORATE; level WADs with heavy amounts of DEHACKED / DECORATE modifications



* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.



* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: None others than the IDGames archive
FTP sites: None others than the IDGames archive
