===========================================================================
Archive Maintainer      : please replace the currently-archived copy of the modification with this new one
Update to               : rslzerox.zip in /combos subdirectory, this is RELEASE #8!
Advanced engine needed  : GZDOOM 1.6.0 (no GLDEFS) / GZDOOM 4.2.0 (OpenGL renderer) for 'Mikked' enhancements
Primary purpose         : Single play
===========================================================================
Title                   : RSL and Zero Tolerance
Filename                : rslzerox.pk3 (includes original base, as per idgames://15321/),
                          Mikked\rslzerux.pk3 ('Mikked' enhancements)
Release date            : October 19, 2025
Author                  : Richard Smith Long
Email Address           : [redacted]
Other Files By Author   : rslproto.zip, rslvenge.zip, rslrebel.zip,
                          rslengee.zip, rsliczdp.zip, rslforce.zip,
                          rslredux.zip, rslshino.zip, rslquest.zip
Misc. Author Info       : AKA "Dick S. Long"





Description             : many of those who are reading this now will argue that a modification like
"""""""""""               'Zero Tolerance' needs no extras whatsoever - it's just perfect.
                          True, but have you tried facing HR-style hordes of demons with this set?
                          I did, and you can call me wimp or DOOM-llama, but that's when I realized
                          this jewel lacked a truly powerful, effective, ultimate weapon.
                          And so I decided to stay true to the original author indications, by adding
                          to Infinity what Zero Prophet always wanted to:
                          ... a black-hole-style suction effect! ...
                          I also took the liberty of integrating a new, more bulky blood system
                          together with a few touchups on a couple monster projectiles. And of course,
                          a few more surprises concealed in the quest...
                          This is my humble homage to this monster of an arsenal - may you enjoy it!





Changelog:
"""""""""

September 29, 2011: initial release.

May 17, 2012: release #1+.

- polished the BLOOD lump.
- added The_Lurkers' replacement blood for former humans.

January 31, 2013: release #3.

- added custom small font and standard status bar mugshot.
- altered Z_DOOM lump.
- fixed behaviour of particle actors on moving flats (MOVEWITHSECTOR).
- improved appearance of still actors whenever applicable (FORCEXYBILLBOARD).
- fixed/balanced behaviour of redefined bosses.

September 1, 2016: release #4.

- incorporated base modification from the original author, in order
  to render the addon independent from further alterations
  of the starting package. The original files are included _unaltered_
  in the final .PK3 archive; no credit infringement is intended.
- marked unsupported video modes in the appropriate (G)ZDOOM menu.

December 31, 2017: release #5.

- added missing lumps to guarantee terrain effects compatibility with
  DOOM/The Ultimate DOOM, too.
- added 'Predation Core' power.

September 8, 2019: release #6.

- added two new random replacements for Cyberdemon and Spider Mastermind:
  Dark Cardinal and Arachnophyte, respectively.
- Rebalanced the items drop ratio and usage of all major foes, so to make
  each kind of final battle somehow rewarding.
- introduced the 'rsl' console command for convenience, as in all
  of my other modifications.
- repositioned the dedicated CREDITS / GAMEINFO lumps as appropriate.

January 31, 2020: release #7.

- added several enhancements mainly by Mikk- in a package of its own ('Mikked'):
  - original Zero Tolerance custom HUD rendered for modern ports,
    with fullscreen variation;
  - GLDEFS for all applicable actors in-game;
  - KeksDose MS Viewing Adjustment System (this an addition on my part);
  - Joshua Hard Droplets #131# gore system (this also an addition on my part).

December 31, 2021: release #7+.

- optimized sound packaging.
- added nametags to all applicable actors.
- added footsteps system to "Mikked".
- added 'Quick Access Wheel' selector to "Mikked".

July 19, 2025: release #7++.

- reviewed (and fixed, whenever necessary) ALL source code lumps
  for improved formal correctness and consistency.

October 19, 2025: release #8.

- disabled an useless, improper actor "Execute" in the original modification that
  would have produced spurious error messages in specific conditions.
- adjusted alignments in the automap HUD for "Mikked".



Footnotes:
"""""""""

(1) The suggested commandline for launching the modification is the following one
    (assumes that the modification has been decompressed in subdirectory 'RSL'
     of your (G)ZDOOM directory):

    (g)zdoom.exe -iwad <IWAD_PATH>\<IWAD_FILE> -file <CUSTOM_LEVEL_PATHNAME> RSL\rslzerox.pk3

(2) To try the enhancement module by Mikk- et alii, use the following command:
    (assumes that the modification has been decompressed in subdirectory 'RSL'
     of your (G)ZDOOM directory):

    (g)zdoom.exe -iwad <IWAD_PATH>\<IWAD_FILE> -file <CUSTOM_LEVEL_PATHNAME>
     RSL\rslzerox.pk3 RSL\Mikked\rslzerux.pk3

    All the added gameplay enhancements can be configured under 'Options' in (G)ZDOOM,
    also in the key customization section.

(3) To obtain the complete set of weapons and/or carriable items for quicktesting
    without breaking the weapon set at your disposal, type 'rsl' in the console.

(4) The modification is compatible with the following IWADs: The Ultimate DOOM, DOOM 2, Final DOOM.





Mainly credits to       : Zero Prophet, author of the (unsurpassable!) original version of 'Zero Tolerance'!

Additional Credits to   : MagSigmaX for his great custom blood system

                          The_Lurkers for "Move Over Nashgore"

                          Tormentor667 for the custom small font

                          zrriontheinsect for 'Dark Cardinal'

                          Xaser and Quasar for 'Arachnophyte'

                          Jack101 for the custom standard status bar mugshot.

                           ...for the Mikked enhancement:

                          Mikk- for the original HUD conversion / enhancement,
                                for the GLDEFS definition

                          KeksDose for his MS Viewing Adjustment System

                          Joshua Hard for the Droplets Gore System

                          GleasSpty for the Quick Access Wheel selector

                          The French DOOM Community for the custom palette

                          Kinsie and the Modern Warfare 2 developers
                          for the custom footstep sounds

                          Dragonfly for the custom font.

All other authors I forgot to mention: please forgive me! I tried to be accurate as much as I could.
If you here notice some of your resources un-mentioned, please notify me and I will try to remedy.

===========================================================================

* What is included *

New levels              : None
Sounds                  : Yes
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : (G)ZDOOM-specific lumps
Other files required    : zp-zerot.zip
                          (original version of "Zero Tolerance")
                          *** NO MORE AS OF RELEASE #4! (included) ***



* Play Information *

Game                    : DOOM
Map #                   : None
Single Player           : Designed for
Cooperative 2-4 Player  : Maybe (untested)
Deathmatch 2-4 Player   : Maybe (untested)
Other game styles       : None
Difficulty Settings     : N/A



* Construction *

Base                    : New from scratch
Build Time              : 2 weeks total
Editor(s) used          : GoldWave Audio Editor, Notepad, XWE
Known Bugs              : Widescreen modes are not supported. Sorry.
May Not Run With...     : Ports not supporting DECORATE; level WADs with heavy amounts of DEHACKED / DECORATE modifications



* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.



* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: None others than the IDGames archive
FTP sites: None others than the IDGames archive
