SPECIAL #1: weapons with low accuracy CAN NOT be used for sniping, because low accuracy applies
to each and every shot, including the first one (unlike usually in Doom), except AK-74.

SPECIAL #2: non-automatic weapons require repetitive pressing of attack button for repeated fire.

SPECIAL #3: weapons require reload which is performed with alt.attack button. No alt.attacks for
weapons are present.

SPECIAL #4: firearms-carrying zombies also have to reload their guns. All of them can stand still
and shoot their guns repeatedly, although they shoot as well as reload slower than you.


Fists
power:		5 / 40 (normal/Berserk)
attackspeed:	~ 190 hits/min
special:	doesn't alert enemies

Army Knife
power:		10 / 70 (normal/Berserk)
attackspeed:	~ 85 hits/min
special:	doesn't alert enemies

PM (pistol)
firepower:	7
firespeed: 	~ 190 shots/min
accuracy: 	average
clip size:      8

Saiga-12 (semi-auto shotgun)
firepower:	13x3 (pellets number X damage per pellet)
firespeed:	~ 190 shots/min
accuracy:	low
clip size:	8

TOZ-34 (double-barrelled shotgun)
firepower:	17x3 per each round (pellets number X damage per pellet)
firespeed:	~ 25 double / 33 single shots/min
accuracy:	good
clip size:	2 (no clip)

PP-19 "Bizon" (SMG)
firepower:	8
firespeed:	700 shots/min
accuracy:	average
clip size:	64

RG-6 (revolver type grenade launcher)
firepower:	45 + 120 + 1x20 (hit + explosion damage + damage per frag X frags number)
explosion rad:	160
firespeed:	85+ shots/min
accuracy:	special: arched grenade trajectory
clip size:	6
special:	frags slightly bounce off objects, rip through actors and can hurt shooter

AK-74 (assault rifle)
firepower:	18
firespeed:	500+ shots/min
accuracy:	excellent / good (single shots / full auto)
clip size:	30
special:	single shots are precise

RPG-7 (anti-tank rocket launcher)
firepower:	300 + 700 (hit + explosion damage)
explosion rad:	400
firespeed:	~ 24 shots/min
accuracy:	rocket size should be considered
clip size:	1 (no clip)
special:	extremely powerful, highly dangerous for shooter at short distance