===========================================================================
Archive Maintainer      : M@@@H!aK aka Wanderwaltz
                          
                          
Update to               : v1.4
Advanced engine needed  : GZDoom v1.1.6
Primary purpose         : Single play
===========================================================================
Title                   : Satanic
Filename                : Satanic.pk3
Release date            : February 2009  
Author                  : M@@@H!aK, Guest
Email Address           : wanderwaltz@gmail.com  

Description             : Satanic is a hardcore and (I think) challenging
                          ZDoom weapon/gameplay mod. The player becomes a
                          necromancer, who has joined the eternal war. 	 
                          So, you'll have a chance to use both the darkest
                          spells of the underground necromaniac cult and
                          the fire-arms (who would be so careless
                          wandering the Doom world without a gun, huh?)
                          
                          The name of this mod came from the Warcraft III
                          map 'Defence of the Ancients' (aka DotA), where
                          player could assemble an artifact called Satanic,
                           which granted player the ability to steal his
                          enemies' life when attacking.
                          
                          If you don't like the marvellous noir palette
                          provided by Post, just remove the Noir.wad from
                          the Satanic.pk3
						  
                          It is strongly recommended to read the detailed
                          description which could be found in the satanic.txt
                          before playing this mod.
                          
Detailed Description:
                          
                          As I said before, player can use firepower and
                          some dark spells. To cast spells player uses	life
                          energy (let's say 'mana') he posesses. Since
                          'mana' in SATANIC means life energy, player can
                          use his own health to cast spells	if he has no
                          mana. To replenish mana pool player should either
                          find mana orbs or kill enemies with a special
                          weapon (the Leech, now available only via cheats,
                          or comnsuming corpses by the Blood Magic)
                          
                          Player also cannot use any armor, except magical
                          shields, which can be achieved in special
                          circumstances (heh, it's a D&D tradition - mages
                          do not wear armor)
                          
                          ATTENTION! If you try using a magical attack
                          without enough mana, your health is consumed
                          instead. So, you can easily die of your own magic
                          if casting it at low mana and health.
                          
                          Weapon list:
                           1) Blood Magic (starting item) 
                              Primary attack is a melee silent life
                          stealing attack
                          	Secondary attack shoots bloody projectile
                          which	steals life from enemies killed by it, rips
                          throuh them, and then comes back to injure
                          or	even kill the player (if he is standing still,
                          of course) Be careful with these! Secondary
                          attack consumes some mana and alerts monsters.
						  
                          Stone imp is immune to blood magic attacks.
                          
                              Also, if the primary attack is done in front
                          of	a monster corpse, the corpse is consumed and
                          player	gains some mana. The corpse is turned to
                          ahes after such a ritual. Corpses which were
                          turned to ashes cannot be ressurected.
                          
                          	(This feature is buggy a bit, so consider
                          standing in different positions near the corpse
                          and repeating the primary attack several times if
                          the ritual has no effect)
                          
                           2) Maledictory Eagle (starting item)
                              A powerful enchanted pistol.
                          	Primary attack just shoots.
                              Secondary attack shoots fast moving
                          projectile which is lot more powerful. This
                          attack takes some mana per shot.
                          
                           3) Shotgun
                              Just a shotgun, without any enchants.
                              Could be loaded with 7 bullets and shoot
                          them fast. Has very large spread of shots, but is
                          deadly on small distances.
                          
                           4) Staff of Suffering
                              Replaces plasmagun
                              Primary attack shoots two bloodrays,
                          consuming mana, damaging enemies... What to say?
                          It's a magical railgun.
                              
                              Alternative attack allows player	to
                          raise dead monsters as spiritual	servants.
                          Player pays some HEALTH to raise spirits.
                          Zombies and sergeants raise as explosive totems,
                          which slowly move towards enemies. They can be
                          exploded by shooting them. 
                          
                          	All other monsters raise as spirits.
                          	Four types of spirits are known:
                               a) Spirit Cacodemon 
                          	    Restores player's mana by killing
                                monsters.
                          	 b) Spirit Revenant
                          	    Restores player's health by killing
                                monsters.
                          	 c) Void Spirit 
                          	    Is created from the corpses of the
                                remaining species of monsters: imps, 
                                mancubi, arachnotrons etc.
                          	    Restores player's mana if kills a
                                monster.
                          
                          	Also, these types of spirits have a common
                            ability to move through walls.
							
                            Bloodrays do not harm the spirits.
                          
                           5) Flamethrower
                              Replaces rocketlauncher
                          	It is a weapon of mass destruction...
                          Flamethrower ammo replaces energy cells, so you
                          won't find it often. But it's worth it. 
                              Primary attack is a usual flamethrower
                          attack. It throws flame (a stupid joke, eh?)
                              Secondary attack throws a huge flaming
                          fireball, which explodes when hitting a target.
                          Be careful with these.
						  
                          Stone imps and afrits are immune to fire.
                          
                           6) Heads
                          	When player kills zombies, if the body of the
                          zombie is preserved (i.e. is not squished or
                          burned) player can use its head as a weapon.
                          	Primary attack is used to throw the head as a
                          grenade. Hold the attack button to throw the head
                          on a longer distance. 
                          	
                          	Secondary attack is accessible only if player
                          posesses the Kindred Genesis (a replacement of
                          chainsaw). 
                              Secondary attack throws a head and turns it
                          into an evil spider spirit, who tries to kill
                          monsters and steals their life, healing player.
                          
                           7) The Dark Chaos Magic
                          	Consumes a lot mana, but is really deadly.
                          Launches a swarm of bats, killing enemies. While
                          killing enemies, evil bats stay alive. If no
                          enemies are nearby, bats will disappear.
                          							
                           8) The Kindred Genesis (replaces soulsphere)
                            This book appears in the player's inventory
                            as a weapon an an activateable item. If used
                            as a weapon, heals player (3 health using 4 mana).
                            If activated by "use inventory" key, disappears
                            healing player by 50 health.
							
                            The Kindred Genesis slightly increases the
                            effectiveness of life-draining attacks
                           (blood magic, spirit attacks)
                          
                           9) The Mind Control Gauntlets (starting item)
                          	See details below.
                          
                           0) Bonus weapons which were removed from the
                          current version, but are still available via
                          IDFA. 
						  
                          	The Vengeful (now only with idkfa)
                          	  An frag-exploding bullet shotgun. Shoots
                          small rockets. Radius of the explosion is
                          rather	wide, so be careful. I think it's rather
                          imbalanced (downs a cyberdemon in two shots), but
                          nevertheless fun.
                          
                          	The Leech (now only with idkfa)
                          	  A red flaming sword, powerful melee weapon.
                          Primary attack steals mana of the enemies,
                          secondary attack steals life.
                          
                          End of weapons list
                          
                          SPECIAL ABILITIES:
                          
                          	The Book Of Shadows:
                          	  A powerful dark magic artifact which gives
                          player the ability to raise shields and to 
                          summon shadow.
                          
                              The shadow can be summoned once per Book
                          Of Shadows. The shadow is a twin of player from
                          another world. It posesses similar weapons and is
                          fast and furious killer. Player also has the
                          ability to exchange bodies with the shadow (let
                          me call it 'interflow') When player interflows
                          shadow, the shadow body becomes the player's
                          body and the pleyer's body becomes the shadow
                          body instead. For example, if player is
                          deadly	wounded and the shadow is strong and
                          healthy, player can interflow shadow and become
                          strong and healthy himself. As a result, shadow
                          will become deadly wounded. But interflowing is
                          not only exchanging health, but also a physical
                          position exchange -  f player leaves the shadow
                          in a safe place and goes to a dangerous place
                          himself, interflowing shadow could save
                          player's	life. If player has a lot of mana, he
                          can try to heal shadow by interflowing it	and
                          healing himself with Kindred Genesis, then
                          interflowing back.
                          
                          	  Also, player can call shadow, thus
                          teleporting it to a random position near player.
                          
                          	  If player posesses The Book Of Shadows, he is
                          able to raise magical shields around his body
                          (don't forget to bind a key for	that) This is
                          the only way to obtain armor in SATANIC. Shields
                          always consume mana above the value of 200. If
                          shields raising is turned off, the shields will
                          slowly dissolve.
                          
                            
                          	Mind Control Gauntlets
                            	  The mind control gauntlets can be used to
                          posess monsters. Using primary attack of the
                          gauntlets, player tries to control	a monster's
                          mind. This ability costs 10 health and consumes
                          additional amount of mana at success. Zombies and
                          Lost Souls are instantly killed if player tries
                          to posess them. Cyberdemons, Spider Masterminds,
                          Blood Lords, Evil Demons and Spectres are totally
                          immune	to mind control. 
                          
                          	  If mind control succeeds, player begins to
                          control the monster's body fo two minutes.
                          WARNING! When mind-controlling a monster, do not
                          try to change weapon. If you do so, 	you'll
                          return to your normal body and stop controlling
                          the monster.
                          
                          	  When controlling a monster you can move
                          around by pressing movement keys and attack by
                          pressing the attack key. Some monsters have an
                          alternative attack.
                          
                          	  BE CAREFUL! When controlling a
                          monster,	player's body is vulnerable to other
                          monster's attacks.
                          
                          	  Controlled monster does not alert
                          other	monsters unless they are already alerted.
                          If alerted, other monsters will eventually try to
                          kill the controlled monster.
                          
                          	  If controlled monster kills somebody, the
                          victim is burned to ashes.
                          
                          	  Player can leave posessed monster's body by
                          changing weapon to any except the mind control
                          gauntlets or pressing the "use" key.
                          
                          	The Clock Of Doom
                          	  Player can find a ring with a clock. It
                          replaces berserk packs. Using this ring stops
                          time for 20 seconds.
                          
                          	F.E.A.R
                          	  Player has the ability to frighten enemies.
                          Using this ability costs 50 health. This ability 
                          can be used to avoid instant death in situations	
                          where player is suddenly ambushed and surrounded 
                          by tons of monsters (for example, consider the
                          very beginning of the MAP14, Alien Vendetta)
                          
                          	Monster changes:
                          	  I included some monsters from the
                          monster	pack, slightly fastened and made them
                          a	bit more agressive. Changed behavior
                          of	zombies. And beware the demons! They ARE evil.
                          These grey bastards are really dangerous.
                          
                          	Some notes about monsters:
                          	  Stone imps are IMMUNE to fire and health or
                          mana consuming attacks. Basically, this means
                          that you can kill them only with pistol, shotgun,
                          staff, explosions or dark chaos. Blood magic,
                          flamethrower and summoned or ressurected minions
                          do not harm the stone imps. Afrits are immune to
                          fire.	Cyberdemons/Spider masterminds have
                          75%	protection from fire. Spectres consume both
                          player's health	and player's mana. Also,
                          spectres could not be drained for health. Drain
                          Health attacks give player	mana instead. Most
                          monsters have fire damage type, so if one monster
                          kills another, the corpse will be burned to
                          ashes, giving the player no possibility of using
                          it in any way.

Additional Credits to   : The very special thanks to Guest, who made a really
                          tremendous job in testing, balancing and debugging
						  this mod.
						  
                          Shadowman, Post, Pinhead, MAZter from iddqd.ru
                          	
                          Nanami, Vader, TheDarkArchon, Espi,
                          TheUltimateDoomer, Xaser, Cyb, Assmaster (for
                          wonderful monsters in ZDoom Monster Pack)
                          	
                          Daniel (99 Weapons For Doom)
                          	
                          Greater thanks to at least 1000 people all round
                          the world and my sincere apologies to anyone I
                          forgot to mention here.
===========================================================================
* What is included *

New levels              : None
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : A few months, I think    
Editor(s) used          : XWE, Photoshop, Neo Paint, Notepad++
Known Bugs              : Compatibility errors may occur if using Satanic
                          with modded levels or other mods. Satanic.pk3
                          contains a DEHACKED lump which removes any armor
                          given to player by IDKFA or IDFA cheats. It does
                          nothing else, so it could be easily removed if
                          you want to play a DEHACKED-modded WAD with
                          Satanic.
                          
                          Satanic changes player's TID to 667, and uses
                          TID's 666-671, so be careful when running the
                          mod with WADS which contain scripts. Also,
                          Satanic uses script numbers from 769 to 805.
                          
                          Summoning the shadow is a buggy sometimes. Try
                          not to summon/interflow the shadow in narrow
                          passages.
                          
                          When playing Satanic with a wad where LOTS of
                          monsters shoot simultaneously, perfomance is
                          really sluggish due to the smoke trails of
                          fireballs, smoke from the burning corpses
                          etc.				  
                          
                          Ressurecting mosters sometimes works incorrect
                          and they're ressurected in their original form
                          (just like archvile worked in vanilla doom).
                          Since the
                          monsters can be a bit overpowered (evil demons,
                          for example), try to avoid these situations and
                          kill these minions. 
                          
                           There was reports about the game freezing
                          sometimes but I never actually encountered such
                          an error.
May Not Run With...     : Earlier versions of ZDoom|GZDoom


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors