===========================================================================
Archive Maintainer      : Weapon mod - to Combos, please
Update to               : None
Advanced engine needed  : ZDoom/GZDoom latest SVN (tested on GZDoom r183)
Primary purpose         : No levels included
===========================================================================
Title                   : Diaz: Last Hours of Purity (WW Hits Collection)
Filename                : wwhc-diaz.wad
Release date            : 10/01/2008
Author                  : wildweasel
Email Address           : wild.weasel@gmail.com
Other Files By Author   : ww-diaz, wwhc-di, ww-stranger, ww-bsni
Misc. Author Info       : Firearms enthusiast and maintainer of Doom
                          Armory: http://armory.drdteam.org/

Description             : The Research Crimes Prevention Agency (RCPA) is
                          targeting the UAC over their controversially
                          unethical research. Agent Diaz is sent as a
                          peacekeeper to oversee their latest experiment,
                          and to see if the evidence is correct. But of
                          course, everything's gone to Hell before she
                          even gets there...
                          
                          More story to be found in included
                          DIAZLORE.TXT file.

Additional Credits to   : See DIAZLORE.TXT included with this archive
                          for the full credits listing
===========================================================================
* What is included *

New levels              : None
Sounds                  : Yes
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : All necessary DECORATE and ZDoom code lumps
                          included
Other files required    : None


* Play Information *

Game                    : Doom/2, Heretic, Strife (kinda...sorry, no Hexen!)
Map #                   : Any
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Tested, generally works (see known bugs)
Other game styles       : None
Difficulty Settings     : Fully replaced through MAPINFO
May not run with...     : Skulltag complains of several SBARINFO and
                          DECORATE errors and is thus incompatible until
                          Skulltag gets off their asses and updates it


* Construction *

Base                    : ww-diaz.wad; several resources used other bases
                          and are detailed in DIAZLORE.TXT
Known Bugs              : In deathmatch, grenades don't stay when picked up.
                          SWAT troopers turn brown when electrocuted; unfixable.

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from most of the original authors
for any of their resources modified or included in this file.  Those who
haven't been asked permission are still being given due credit in as
many ways as possible.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file and all others intact.
I have not received permission from the original authors of any modified or
included content in this file to allow further distribution, but I apologize in 
advance to anybody offended by this and I hope that there is no legal
strife over it.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://armory.drdteam.org/

* Mapping for Diaz *

If you'd like to create a map designed for this weapon mod, it's quite
alright to do so, as long as either the mod is included with your map,
or clear directions on where to get it are included in your text file.

For authors that would like to give the player the extra weapons and ammo,
or spawn specific monsters instead of the random ones, I've added specific
DoomEdNums to them. To see these numbers, have a look at the Decorate lumps
(DEC_ENEM, DEC_WPN2, DEC_WPN3).