===========================================================================
Archive Maintainer      : Replace the original with this version.
Advanced Engine Needed  : ZDoom 2.2.1 / GZdoom 1.1.04 (or later)
Primary purpose         : Gameplay mod - new weapons, effects and enemies
===========================================================================
Title                   : Zero Tolerance
Filename                : zp-zerot.wad
Release date            : 05-29-08 (Initial Release)
Update date		: 06-26-09 (Xaser's MP-Fix Edition)
Author                  : Zero Prophet
Email Address           : zeroprophet@gmail.com
Other Files By Author   : Zero Tolerance
Misc. Author Info       : Mysterious individual,
                          cryptic speaking style,
                          unknown whereabouts.

Description             : Step into the circuits of the Prototype, a rogue
                          android scheduled for termination but freed in a
                          time of dire need. Trash the opposition of the
                          First Invasion with a plethora of new weapons and
                          dazzling special effects. Complete with a new
                          heads-up-display and a full-fledged reloading
                          system, Zero Tolerance is almost a Total Conversion
                          in its own right.

                          A seperate text document, zp-zeros.txt, has been
                          included and contains the full storyline and
                          whatnot. Rejoice, ye who are interested in that
                          kind of stuff. The plotline somehow ties into that
                          of Zen Dynamics, but its main connections are
                          currently unknown.

                          [XA] This release is a quick update to allow
                          multiplayer to function correctly. It fixes
                          obituaries and starting equipment, as well as
                          assign the extra weapons to replace Skulltag's.

                          Now if only Skulltag would update itself...

Additional Credits to   : Many,

                          Engine : iD, Randy Heit, Graf Zahl
                          Artists :
                            -Paul (NMN) . Weapons: Photon, Raiden, Flak, 
                                 Xanadu, Bouncer, Prometh, Zero&Infinity
                            -Eriance . Weapon: Flaregun
                                 + new imps and enemy gibs
                            -Xanthier . Weapon: Xanadu (co-op with Paul)
                            -Doom2.5 Team . Weapon: Chainsaw
                            -JStanf35 . Weapon: Genova (from Imagination)
                                 http://www.geocities.com/jstanf35/
                            -Vader . Knight/Baron gibs
                            -Cory Whittle . many original sprites (clips)
                                 + chaingunner replacement
                            -3Drealms. Weapon: Prophet (Duke64 rip+edit)
                                 . orig. rip by Chronoteeth
                          Musicians :
                            -BenJam --> http://benjam.org
                            -Karsten Koch -v-
                             http://www.aufgang.org/koch/homepage/music.asp
                          Contributers :
                            -WildWeasel . some Stranger-FX, alphatesting
                            -Nash . radical gore effects
                            -Enjay . switches & footsteps
                            -Xaser . blood, improved effects
                            -Xenophon . original casing code
                            -Corwin . splash effects
                          Alphatesters :
                            -TheDarkArchon
                            -Chronoteeth
                            -TawmDee
                            -SnowKate
                            -Paul (NMN)
                            -WildWeasel
                            -MasterOFDeath
                            -Xaser
                          Additional :
                            -iD . sounds from Doom 3 and Quake 3
                            -Epic . sounds from Unreal
                            -Volition . sounds from Freespace 2
                            -Raven . misc Hexen and Quake4 rips
                            -Rogue . misc Strife rips
                            -3D Realms . Duke Nukem Mushroom Cloud
                            -Doom2.5 Team . various projeciles and effects
                            -Others unknown!
                        

===========================================================================

* What is included *

New levels              : No
Sounds                  : Yes
Music                   : Yes - Adaptations of BenJam's "Binary World",
	http://modarchive.org/module.php?65120

                          In-game midis are personal remixes of Karsten
                          Koch's soundtrack for the game "Rollin".
                          Originals available from Koch's homepage:
	http://www.aufgang.org/koch/homepage/music.asp
                          Remixes available from www.vgmusic.com:
                           - Dos & Windows section, look for "Rollin"
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No	(sync issues)
Other                   : ZDoom-Specifics

* Play Information *
Game                    : Doom II or UDoom
Map #                   : All
Single Player           : Yes.
Cooperative             : Yes - great fun with Plutonia
Deathmatch              : Yes - if you don't mind dying often!
Difficulty Settings     : Depends
Source Port		: Zdoom 2.2.1 or later (and compatibles: ST & GZ)

* Construction *
Base                    : Graphics mostly from NMN,
                          Animations by Zero Prophet,
                          Coding by Zero Prophet,
                          Donations from Xaser and Zen Dynamics
Build Time              : Months of work, Years of idle
Editor(s) used          : XWE, PSP7, ImpulseTracker, GoldWave
Known Bugs              : HUD is not perfect and the Lasersight is buggy.
                          These issues will be fixed when ZDoom allows.
May Not Run With...     : Certain ZDoom-Specific wads may confuse Zerot's
                          scripting. Any TCs with complete weapon replacements
                          are not recommended. Mods with advanced DECORATE
                          (ie, Zen Dynamics) are not healthy either.
 
 
* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse, as long as you credit the Non-Prophet in some form.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission (or otherwise assumed it) from the
original authors of any modified or included content in this file to
allow further distribution. In other words, you won't get sued.


* Where to get the file that this text file describes *

http://www.doomworld.com/idgames/

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