/*
===========================================================================

Return to Castle Wolfenstein single player GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. 

This file is part of the Return to Castle Wolfenstein single player GPL Source Code (RTCW SP Source Code).  

RTCW SP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

RTCW SP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with RTCW SP Source Code.  If not, see <http://www.gnu.org/licenses/>.

In addition, the RTCW SP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW SP Source Code.  If not, please request a copy in writing from id Software at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

===========================================================================
*/

#include "../game/q_shared.h"
#include "qcommon.h"

static huffman_t msgHuff;
static qboolean msgInit = qfalse;

/*
==============================================================================

			MESSAGE IO FUNCTIONS

Handles byte ordering and avoids alignment errors
==============================================================================
*/

int oldsize = 0;

void MSG_initHuffman();

void MSG_Init( msg_t *buf, byte *data, int length ) {
	if ( !msgInit ) {
		MSG_initHuffman();
	}
	memset( buf, 0, sizeof( *buf ) );
	buf->data = data;
	buf->maxsize = length;
}

void MSG_InitOOB( msg_t *buf, byte *data, int length ) {
	if ( !msgInit ) {
		MSG_initHuffman();
	}
	memset( buf, 0, sizeof( *buf ) );
	buf->data = data;
	buf->maxsize = length;
	buf->oob = qtrue;
}

void MSG_Clear( msg_t *buf ) {
	buf->cursize = 0;
	buf->overflowed = qfalse;
	buf->bit = 0;                   //<- in bits
}


void MSG_Bitstream( msg_t *buf ) {
	buf->oob = qfalse;
}

void MSG_BeginReading( msg_t *msg ) {
	msg->readcount = 0;
	msg->bit = 0;
	msg->oob = qfalse;
}

void MSG_BeginReadingOOB( msg_t *msg ) {
	msg->readcount = 0;
	msg->bit = 0;
	msg->oob = qtrue;
}


/*
=============================================================================

bit functions

=============================================================================
*/

int overflows;

// negative bit values include signs
void MSG_WriteBits( msg_t *msg, int value, int bits ) {
	int i;
//	FILE*	fp;

	oldsize += bits;

	// this isn't an exact overflow check, but close enough
	if ( msg->maxsize - msg->cursize < 4 ) {
		msg->overflowed = qtrue;
		return;
	}

	if ( bits == 0 || bits < -31 || bits > 32 ) {
		Com_Error( ERR_DROP, "MSG_WriteBits: bad bits %i", bits );
	}

	// check for overflows
	if ( bits != 32 ) {
		if ( bits > 0 ) {
			if ( value > ( ( 1 << bits ) - 1 ) || value < 0 ) {
				overflows++;
			}
		} else {
			int r;

			r = 1 << ( bits - 1 );

			if ( value >  r - 1 || value < -r ) {
				overflows++;
			}
		}
	}
	if ( bits < 0 ) {
		bits = -bits;
	}
	if ( msg->oob ) {
		if ( bits == 8 ) {
			msg->data[msg->cursize] = value;
			msg->cursize += 1;
			msg->bit += 8;
		} else if ( bits == 16 ) {
			unsigned short *sp = (unsigned short *)&msg->data[msg->cursize];
			*sp = LittleShort( value );
			msg->cursize += 2;
			msg->bit += 16;
		} else if ( bits == 32 ) {
			unsigned int *ip = (unsigned int *)&msg->data[msg->cursize];
			*ip = LittleLong( value );
			msg->cursize += 4;
			msg->bit += 8;
		} else {
			Com_Error( ERR_DROP, "can't read %d bits\n", bits );
		}
	} else {
//		fp = fopen("c:\\netchan.bin", "a");
		value &= ( 0xffffffff >> ( 32 - bits ) );
		if ( bits & 7 ) {
			int nbits;
			nbits = bits & 7;
			for ( i = 0; i < nbits; i++ ) {
				Huff_putBit( ( value & 1 ), msg->data, &msg->bit );
				value = ( value >> 1 );
			}
			bits = bits - nbits;
		}
		if ( bits ) {
			for ( i = 0; i < bits; i += 8 ) {
//				fwrite(bp, 1, 1, fp);
				Huff_offsetTransmit( &msgHuff.compressor, ( value & 0xff ), msg->data, &msg->bit );
				value = ( value >> 8 );
			}
		}
		msg->cursize = ( msg->bit >> 3 ) + 1;
//		fclose(fp);
	}
}

int MSG_ReadBits( msg_t *msg, int bits ) {
	int value;
	int get;
	qboolean sgn;
	int i, nbits;
//	FILE*	fp;

	value = 0;

	if ( bits < 0 ) {
		bits = -bits;
		sgn = qtrue;
	} else {
		sgn = qfalse;
	}

	if ( msg->oob ) {
		if ( bits == 8 ) {
			value = msg->data[msg->readcount];
			msg->readcount += 1;
			msg->bit += 8;
		} else if ( bits == 16 ) {
			unsigned short *sp = (unsigned short *)&msg->data[msg->readcount];
			value = LittleShort( *sp );
			msg->readcount += 2;
			msg->bit += 16;
		} else if ( bits == 32 ) {
			unsigned int *ip = (unsigned int *)&msg->data[msg->readcount];
			value = LittleLong( *ip );
			msg->readcount += 4;
			msg->bit += 32;
		} else {
			Com_Error( ERR_DROP, "can't read %d bits\n", bits );
		}
	} else {
		nbits = 0;
		if ( bits & 7 ) {
			nbits = bits & 7;
			for ( i = 0; i < nbits; i++ ) {
				value |= ( Huff_getBit( msg->data, &msg->bit ) << i );
			}
			bits = bits - nbits;
		}
		if ( bits ) {
//			fp = fopen("c:\\netchan.bin", "a");
			for ( i = 0; i < bits; i += 8 ) {
				Huff_offsetReceive( msgHuff.decompressor.tree, &get, msg->data, &msg->bit );
//				fwrite(&get, 1, 1, fp);
				value |= ( get << ( i + nbits ) );
			}
//			fclose(fp);
		}
		msg->readcount = ( msg->bit >> 3 ) + 1;
	}
	if ( sgn ) {
		if ( value & ( 1 << ( bits - 1 ) ) ) {
			value |= -1 ^ ( ( 1 << bits ) - 1 );
		}
	}

	return value;
}



//================================================================================

//
// writing functions
//

void MSG_WriteChar( msg_t *sb, int c ) {
#ifdef PARANOID
	if ( c < -128 || c > 127 ) {
		Com_Error( ERR_FATAL, "MSG_WriteChar: range error" );
	}
#endif

	MSG_WriteBits( sb, c, 8 );
}

void MSG_WriteByte( msg_t *sb, int c ) {
#ifdef PARANOID
	if ( c < 0 || c > 255 ) {
		Com_Error( ERR_FATAL, "MSG_WriteByte: range error" );
	}
#endif

	MSG_WriteBits( sb, c, 8 );
}

void MSG_WriteData( msg_t *buf, const void *data, int length ) {
	int i;
	for ( i = 0; i < length; i++ ) {
		MSG_WriteByte( buf, ( (byte *)data )[i] );
	}
}

void MSG_WriteShort( msg_t *sb, int c ) {
#ifdef PARANOID
	if ( c < ( (short)0x8000 ) || c > (short)0x7fff ) {
		Com_Error( ERR_FATAL, "MSG_WriteShort: range error" );
	}
#endif

	MSG_WriteBits( sb, c, 16 );
}

void MSG_WriteLong( msg_t *sb, int c ) {
	MSG_WriteBits( sb, c, 32 );
}

void MSG_WriteFloat( msg_t *sb, float f ) {
	union {
		float f;
		int l;
	} dat;

	dat.f = f;
	MSG_WriteBits( sb, dat.l, 32 );
}

void MSG_WriteString( msg_t *sb, const char *s ) {
	if ( !s ) {
		MSG_WriteData( sb, "", 1 );
	} else {
		int l,i;
		char string[MAX_STRING_CHARS];

		l = strlen( s );
		if ( l >= MAX_STRING_CHARS ) {
			Com_Printf( "MSG_WriteString: MAX_STRING_CHARS" );
			MSG_WriteData( sb, "", 1 );
			return;
		}
		Q_strncpyz( string, s, sizeof( string ) );

		// get rid of 0xff chars, because old clients don't like them
		for ( i = 0 ; i < l ; i++ ) {
			if ( ( (byte *)string )[i] > 127 ) {
				string[i] = '.';
			}
		}

		MSG_WriteData( sb, string, l + 1 );
	}
}

void MSG_WriteBigString( msg_t *sb, const char *s ) {
	if ( !s ) {
		MSG_WriteData( sb, "", 1 );
	} else {
		int l, i;
		char string[BIG_INFO_STRING];

		l = strlen( s );
		if ( l >= BIG_INFO_STRING ) {
			Com_Printf( "MSG_WriteString: BIG_INFO_STRING" );
			MSG_WriteData( sb, "", 1 );
			return;
		}
		Q_strncpyz( string, s, sizeof( string ) );

		// get rid of 0xff chars, because old clients don't like them
		for ( i = 0 ; i < l ; i++ ) {
			if ( ( (byte *)string )[i] > 127 ) {
				string[i] = '.';
			}
		}

		MSG_WriteData( sb, string, l + 1 );
	}
}

void MSG_WriteAngle( msg_t *sb, float f ) {
	MSG_WriteByte( sb, (int)( f * 256 / 360 ) & 255 );
}

void MSG_WriteAngle16( msg_t *sb, float f ) {
	MSG_WriteShort( sb, ANGLE2SHORT( f ) );
}


//============================================================

//
// reading functions
//

// returns -1 if no more characters are available
int MSG_ReadChar( msg_t *msg ) {
	int c;

	c = (signed char)MSG_ReadBits( msg, 8 );
	if ( msg->readcount > msg->cursize ) {
		c = -1;
	}

	return c;
}

int MSG_ReadByte( msg_t *msg ) {
	int c;

	c = (unsigned char)MSG_ReadBits( msg, 8 );
	if ( msg->readcount > msg->cursize ) {
		c = -1;
	}
	return c;
}

int MSG_ReadShort( msg_t *msg ) {
	int c;

	c = (short)MSG_ReadBits( msg, 16 );
	if ( msg->readcount > msg->cursize ) {
		c = -1;
	}

	return c;
}

int MSG_ReadLong( msg_t *msg ) {
	int c;

	c = MSG_ReadBits( msg, 32 );
	if ( msg->readcount > msg->cursize ) {
		c = -1;
	}

	return c;
}

float MSG_ReadFloat( msg_t *msg ) {
	union {
		byte b[4];
		float f;
		int l;
	} dat;

	dat.l = MSG_ReadBits( msg, 32 );
	if ( msg->readcount > msg->cursize ) {
		dat.f = -1;
	}

	return dat.f;
}

char *MSG_ReadString( msg_t *msg ) {
	static char string[MAX_STRING_CHARS];
	int l,c;

	l = 0;
	do {
		c = MSG_ReadByte( msg );      // use ReadByte so -1 is out of bounds
		if ( c == -1 || c == 0 ) {
			break;
		}
		// translate all fmt spec to avoid crash bugs
		if ( c == '%' ) {
			c = '.';
		}
		// don't allow higher ascii values
		if ( c > 127 ) {
			c = '.';
		}

		string[l] = c;
		l++;
	} while ( l < sizeof( string ) - 1 );

	string[l] = 0;

	return string;
}

char *MSG_ReadBigString( msg_t *msg ) {
	static char string[BIG_INFO_STRING];
	int l,c;

	l = 0;
	do {
		c = MSG_ReadByte( msg );      // use ReadByte so -1 is out of bounds
		if ( c == -1 || c == 0 ) {
			break;
		}
		// translate all fmt spec to avoid crash bugs
		if ( c == '%' ) {
			c = '.';
		}

		string[l] = c;
		l++;
	} while ( l < sizeof( string ) - 1 );

	string[l] = 0;

	return string;
}

char *MSG_ReadStringLine( msg_t *msg ) {
	static char string[MAX_STRING_CHARS];
	int l,c;

	l = 0;
	do {
		c = MSG_ReadByte( msg );      // use ReadByte so -1 is out of bounds
		if ( c == -1 || c == 0 || c == '\n' ) {
			break;
		}
		// translate all fmt spec to avoid crash bugs
		if ( c == '%' ) {
			c = '.';
		}
		string[l] = c;
		l++;
	} while ( l < sizeof( string ) - 1 );

	string[l] = 0;

	return string;
}

float MSG_ReadAngle16( msg_t *msg ) {
	return SHORT2ANGLE( MSG_ReadShort( msg ) );
}

void MSG_ReadData( msg_t *msg, void *data, int len ) {
	int i;

	for ( i = 0 ; i < len ; i++ ) {
		( (byte *)data )[i] = MSG_ReadByte( msg );
	}
}


/*
=============================================================================

delta functions

=============================================================================
*/

extern cvar_t *cl_shownet;

#define LOG( x ) if ( cl_shownet && cl_shownet->integer == 4 ) { Com_Printf( "%s ", x ); };

void MSG_WriteDelta( msg_t *msg, int oldV, int newV, int bits ) {
	if ( oldV == newV ) {
		MSG_WriteBits( msg, 0, 1 );
		return;
	}
	MSG_WriteBits( msg, 1, 1 );
	MSG_WriteBits( msg, newV, bits );
}

int MSG_ReadDelta( msg_t *msg, int oldV, int bits ) {
	if ( MSG_ReadBits( msg, 1 ) ) {
		return MSG_ReadBits( msg, bits );
	}
	return oldV;
}

void MSG_WriteDeltaFloat( msg_t *msg, float oldV, float newV ) {
	if ( oldV == newV ) {
		MSG_WriteBits( msg, 0, 1 );
		return;
	}
	MSG_WriteBits( msg, 1, 1 );
	MSG_WriteBits( msg, *(int *)&newV, 32 );
}

float MSG_ReadDeltaFloat( msg_t *msg, float oldV ) {
	if ( MSG_ReadBits( msg, 1 ) ) {
		float newV;

		*(int *)&newV = MSG_ReadBits( msg, 32 );
		return newV;
	}
	return oldV;
}

/*
=============================================================================

delta functions with keys

=============================================================================
*/

int kbitmask[32] = {
	0x00000001, 0x00000003, 0x00000007, 0x0000000F,
	0x0000001F, 0x0000003F, 0x0000007F, 0x000000FF,
	0x000001FF, 0x000003FF, 0x000007FF, 0x00000FFF,
	0x00001FFF, 0x00003FFF, 0x00007FFF, 0x0000FFFF,
	0x0001FFFF, 0x0003FFFF, 0x0007FFFF, 0x000FFFFF,
	0x001FFFFf, 0x003FFFFF, 0x007FFFFF, 0x00FFFFFF,
	0x01FFFFFF, 0x03FFFFFF, 0x07FFFFFF, 0x0FFFFFFF,
	0x1FFFFFFF, 0x3FFFFFFF, 0x7FFFFFFF, 0xFFFFFFFF,
};

void MSG_WriteDeltaKey( msg_t *msg, int key, int oldV, int newV, int bits ) {
	if ( oldV == newV ) {
		MSG_WriteBits( msg, 0, 1 );
		return;
	}
	MSG_WriteBits( msg, 1, 1 );
	MSG_WriteBits( msg, newV ^ key, bits );
}

int MSG_ReadDeltaKey( msg_t *msg, int key, int oldV, int bits ) {
	if ( MSG_ReadBits( msg, 1 ) ) {
		return MSG_ReadBits( msg, bits ) ^ ( key & kbitmask[bits] );
	}
	return oldV;
}

void MSG_WriteDeltaKeyFloat( msg_t *msg, int key, float oldV, float newV ) {
	if ( oldV == newV ) {
		MSG_WriteBits( msg, 0, 1 );
		return;
	}
	MSG_WriteBits( msg, 1, 1 );
	MSG_WriteBits( msg, ( *(int *)&newV ) ^ key, 32 );
}

float MSG_ReadDeltaKeyFloat( msg_t *msg, int key, float oldV ) {
	if ( MSG_ReadBits( msg, 1 ) ) {
		float newV;

		*(int *)&newV = MSG_ReadBits( msg, 32 ) ^ key;
		return newV;
	}
	return oldV;
}


/*
============================================================================

usercmd_t communication

============================================================================
*/

// ms is allways sent, the others are optional
#define CM_ANGLE1   ( 1 << 0 )
#define CM_ANGLE2   ( 1 << 1 )
#define CM_ANGLE3   ( 1 << 2 )
#define CM_FORWARD  ( 1 << 3 )
#define CM_SIDE     ( 1 << 4 )
#define CM_UP       ( 1 << 5 )
#define CM_BUTTONS  ( 1 << 6 )
#define CM_WEAPON   ( 1 << 7 )

/*
=====================
MSG_WriteDeltaUsercmd
=====================
*/
void MSG_WriteDeltaUsercmd( msg_t *msg, usercmd_t *from, usercmd_t *to ) {
	if ( to->serverTime - from->serverTime < 256 ) {
		MSG_WriteBits( msg, 1, 1 );
		MSG_WriteBits( msg, to->serverTime - from->serverTime, 8 );
	} else {
		MSG_WriteBits( msg, 0, 1 );
		MSG_WriteBits( msg, to->serverTime, 32 );
	}
	MSG_WriteDelta( msg, from->angles[0], to->angles[0], 16 );
	MSG_WriteDelta( msg, from->angles[1], to->angles[1], 16 );
	MSG_WriteDelta( msg, from->angles[2], to->angles[2], 16 );
	MSG_WriteDelta( msg, from->forwardmove, to->forwardmove, 8 );
	MSG_WriteDelta( msg, from->rightmove, to->rightmove, 8 );
	MSG_WriteDelta( msg, from->upmove, to->upmove, 8 );
	MSG_WriteDelta( msg, from->buttons, to->buttons, 8 );
	MSG_WriteDelta( msg, from->wbuttons, to->wbuttons, 8 );
	MSG_WriteDelta( msg, from->weapon, to->weapon, 8 );
	MSG_WriteDelta( msg, from->holdable, to->holdable, 8 );         //----(SA)	modified
	MSG_WriteDelta( msg, from->wolfkick, to->wolfkick, 8 );
	MSG_WriteDelta( msg, from->cld, to->cld, 16 );          // NERVE - SMF
}


/*
=====================
MSG_ReadDeltaUsercmd
=====================
*/
void MSG_ReadDeltaUsercmd( msg_t *msg, usercmd_t *from, usercmd_t *to ) {
	if ( MSG_ReadBits( msg, 1 ) ) {
		to->serverTime = from->serverTime + MSG_ReadBits( msg, 8 );
	} else {
		to->serverTime = MSG_ReadBits( msg, 32 );
	}
	to->angles[0] = MSG_ReadDelta( msg, from->angles[0], 16 );
	to->angles[1] = MSG_ReadDelta( msg, from->angles[1], 16 );
	to->angles[2] = MSG_ReadDelta( msg, from->angles[2], 16 );
	to->forwardmove = MSG_ReadDelta( msg, from->forwardmove, 8 );
	to->rightmove = MSG_ReadDelta( msg, from->rightmove, 8 );
	to->upmove = MSG_ReadDelta( msg, from->upmove, 8 );
	to->buttons = MSG_ReadDelta( msg, from->buttons, 8 );
	to->wbuttons = MSG_ReadDelta( msg, from->wbuttons, 8 );
	to->weapon = MSG_ReadDelta( msg, from->weapon, 8 );
	to->holdable = MSG_ReadDelta( msg, from->holdable, 8 );  //----(SA)	modified
	to->wolfkick = MSG_ReadDelta( msg, from->wolfkick, 8 );
	to->cld = MSG_ReadDelta( msg, from->cld, 16 );       // NERVE - SMF
}

/*
=====================
MSG_WriteDeltaUsercmd
=====================
*/
void MSG_WriteDeltaUsercmdKey( msg_t *msg, int key, usercmd_t *from, usercmd_t *to ) {
	if ( to->serverTime - from->serverTime < 256 ) {
		MSG_WriteBits( msg, 1, 1 );
		MSG_WriteBits( msg, to->serverTime - from->serverTime, 8 );
	} else {
		MSG_WriteBits( msg, 0, 1 );
		MSG_WriteBits( msg, to->serverTime, 32 );
	}
	if ( from->angles[0] == to->angles[0] &&
		 from->angles[1] == to->angles[1] &&
		 from->angles[2] == to->angles[2] &&
		 from->forwardmove == to->forwardmove &&
		 from->rightmove == to->rightmove &&
		 from->upmove == to->upmove &&
		 from->buttons == to->buttons &&
		 from->wbuttons == to->wbuttons &&
		 from->weapon == to->weapon &&
		 from->holdable == to->holdable &&
		 from->wolfkick == to->wolfkick &&
		 from->cld == to->cld ) {                   // NERVE - SMF
		MSG_WriteBits( msg, 0, 1 );                 // no change
		oldsize += 7;
		return;
	}
	key ^= to->serverTime;
	MSG_WriteBits( msg, 1, 1 );
	MSG_WriteDeltaKey( msg, key, from->angles[0], to->angles[0], 16 );
	MSG_WriteDeltaKey( msg, key, from->angles[1], to->angles[1], 16 );
	MSG_WriteDeltaKey( msg, key, from->angles[2], to->angles[2], 16 );
	MSG_WriteDeltaKey( msg, key, from->forwardmove, to->forwardmove, 8 );
	MSG_WriteDeltaKey( msg, key, from->rightmove, to->rightmove, 8 );
	MSG_WriteDeltaKey( msg, key, from->upmove, to->upmove, 8 );
	MSG_WriteDeltaKey( msg, key, from->buttons, to->buttons, 8 );
	MSG_WriteDeltaKey( msg, key, from->wbuttons, to->wbuttons, 8 );
	MSG_WriteDeltaKey( msg, key, from->weapon, to->weapon, 8 );
	MSG_WriteDeltaKey( msg, key, from->holdable, to->holdable, 8 );
	MSG_WriteDeltaKey( msg, key, from->wolfkick, to->wolfkick, 8 );

	MSG_WriteDeltaKey( msg, key, from->cld, to->cld, 16 );      // NERVE - SMF - for multiplayer clientDamage
}


/*
=====================
MSG_ReadDeltaUsercmd
=====================
*/
void MSG_ReadDeltaUsercmdKey( msg_t *msg, int key, usercmd_t *from, usercmd_t *to ) {
	if ( MSG_ReadBits( msg, 1 ) ) {
		to->serverTime = from->serverTime + MSG_ReadBits( msg, 8 );
	} else {
		to->serverTime = MSG_ReadBits( msg, 32 );
	}
	if ( MSG_ReadBits( msg, 1 ) ) {
		key ^= to->serverTime;
		to->angles[0] = MSG_ReadDeltaKey( msg, key, from->angles[0], 16 );
		to->angles[1] = MSG_ReadDeltaKey( msg, key, from->angles[1], 16 );
		to->angles[2] = MSG_ReadDeltaKey( msg, key, from->angles[2], 16 );
		to->forwardmove = MSG_ReadDeltaKey( msg, key, from->forwardmove, 8 );
		to->rightmove = MSG_ReadDeltaKey( msg, key, from->rightmove, 8 );
		to->upmove = MSG_ReadDeltaKey( msg, key, from->upmove, 8 );
		to->buttons = MSG_ReadDeltaKey( msg, key, from->buttons, 8 );
		to->wbuttons = MSG_ReadDeltaKey( msg, key, from->wbuttons, 8 );
		to->weapon = MSG_ReadDeltaKey( msg, key, from->weapon, 8 );
		to->holdable = MSG_ReadDeltaKey( msg, key, from->holdable, 8 );
		to->wolfkick = MSG_ReadDeltaKey( msg, key, from->wolfkick, 8 );

		to->cld = MSG_ReadDeltaKey( msg, key, from->cld, 16 );           // NERVE - SMF - for multiplayer clientDamage
	} else {
		to->angles[0] = from->angles[0];
		to->angles[1] = from->angles[1];
		to->angles[2] = from->angles[2];
		to->forwardmove = from->forwardmove;
		to->rightmove = from->rightmove;
		to->upmove = from->upmove;
		to->buttons = from->buttons;
		to->wbuttons = from->wbuttons;
		to->weapon = from->weapon;
		to->holdable = from->holdable;
		to->wolfkick = from->wolfkick;

		to->cld = from->cld;                    // NERVE - SMF
	}
}


/*
=============================================================================

entityState_t communication

=============================================================================
*/

#define CHANGE_VECTOR_BYTES     10

#define MAX_CHANGE_VECTOR_LOGS  1024

#define SMALL_VECTOR_BITS       5       // 32 compressed vectors

// uncomment this define to enable the collection of new network statistics
//#define	FIND_NEW_CHANGE_VECTORS

typedef struct {
	int count;
	byte vector[CHANGE_VECTOR_BYTES];
} changeVectorLog_t;

int c_compressedVectors;
int c_uncompressedVectors;

#ifndef FIND_NEW_CHANGE_VECTORS
int numChangeVectorLogs = ( 1 << SMALL_VECTOR_BITS ) - 1;
#else
int numChangeVectorLogs = 0;
#endif
changeVectorLog_t changeVectorLog[ MAX_CHANGE_VECTOR_LOGS ] =
{
	{ 0, { 0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 } }, // 723 uses in test
	{ 0, { 0x00,0x00,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x00 } }, // 285 uses in test
	{ 0, { 0xe1,0x00,0xc0,0x01,0x80,0x00,0x00,0x10,0x00,0x00 } }, // 235 uses in test
	{ 0, { 0xe1,0x00,0xc0,0x01,0x20,0x40,0x00,0x00,0x00,0x00 } }, // 162 uses in test
	{ 0, { 0x28,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 } }, // 161 uses in test
	{ 0, { 0x00,0x00,0x00,0x00,0x00,0x11,0x00,0x00,0x00,0x00 } }, // 139 uses in test
	{ 0, { 0x01,0x00,0x00,0x00,0x80,0x11,0x00,0x00,0x00,0x00 } }, // 92 uses in test
	{ 0, { 0x03,0x00,0x00,0x00,0x80,0x11,0x00,0x00,0x00,0x00 } }, // 78 uses in test
	{ 0, { 0xe3,0x00,0xf0,0x8f,0x03,0x00,0x00,0x10,0x00,0x00 } }, // 54 uses in test
	{ 0, { 0xe1,0x00,0xf0,0x89,0x03,0x00,0x00,0x00,0x00,0x00 } }, // 49 uses in test
	{ 0, { 0xe1,0x80,0xc0,0x21,0x00,0x11,0x00,0x20,0x00,0x00 } }, // 40 uses in test
	{ 0, { 0x03,0x00,0x00,0x00,0x00,0x11,0x00,0x00,0x00,0x00 } }, // 37 uses in test
	{ 0, { 0xe9,0x30,0xc0,0x01,0x00,0x11,0x00,0x20,0x00,0x00 } }, // 35 uses in test
	{ 0, { 0xe1,0x80,0xc0,0x21,0x10,0x01,0x00,0x00,0x00,0x00 } }, // 30 uses in test
	{ 0, { 0xe1,0x00,0xc0,0x01,0x10,0x01,0x00,0x00,0x00,0x00 } }, // 29 uses in test
	{ 0, { 0xe3,0x00,0x00,0x00,0x00,0x08,0x00,0x00,0x00,0x00 } }, // 26 uses in test
	{ 0, { 0xe1,0x00,0xc0,0x01,0x00,0x40,0x00,0x00,0x00,0x00 } }, // 20 uses in test
	{ 0, { 0xe0,0x00,0xc0,0x01,0x00,0x00,0x00,0x00,0x00,0x00 } }, // 19 uses in test
	{ 0, { 0xe1,0x80,0xc0,0xa1,0x03,0x01,0x00,0x00,0x00,0x00 } }, // 19 uses in test
	{ 0, { 0x11,0x00,0x00,0x00,0x00,0x11,0x00,0x00,0x00,0x00 } }, // 17 uses in test
	{ 0, { 0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x00 } }, // 16 uses in test
	{ 0, { 0xe0,0x00,0xc0,0x01,0x40,0x00,0x00,0x00,0x00,0x00 } }, // 15 uses in test
	{ 0, { 0x28,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x00 } }, // 14 uses in test
	{ 0, { 0xe3,0x00,0xc0,0xc1,0x03,0x04,0x00,0x10,0x00,0x00 } }, // 14 uses in test
	{ 0, { 0xe1,0x80,0xc0,0x21,0x00,0x01,0x00,0x00,0x00,0x00 } }, // 12 uses in test
	{ 0, { 0x19,0x10,0x00,0x00,0x00,0x11,0x00,0x20,0x00,0x00 } }, // 12 uses in test
	{ 0, { 0x68,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 } }, // 11 uses in test
	{ 0, { 0xe1,0x00,0xc0,0xc1,0x03,0x04,0x00,0x10,0x00,0x00 } }, // 10 uses in test
	{ 0, { 0xe1,0x80,0xc0,0x21,0x10,0x05,0x00,0x00,0x00,0x00 } }, // 9 uses in test
	{ 0, { 0xe1,0x00,0xc0,0x01,0x20,0x40,0x00,0x10,0x00,0x00 } }, // 9 uses in test
	{ 0, { 0xe1,0x80,0xc0,0x21,0x00,0x11,0x00,0x00,0x00,0x00 } }, // 9 uses in test
	{ 0, { 0x28,0x00,0x00,0x00,0x00,0xa0,0x00,0x00,0x00,0x00 } }, // 8 uses in test
};

/*
=================
LookupChangeVector

Returns a compressedVector index, or -1 if not found
=================
*/

int LookupChangeVector( byte *vector ) {
	int i;

	for ( i = 0 ; i < numChangeVectorLogs ; i++ ) {
		if ( ( (int *)vector )[0] == ( (int *)changeVectorLog[i].vector )[0]
			 && ( (int *)vector )[1] == ( (int *)changeVectorLog[i].vector )[1]
			 && ( (short *)vector )[4] == ( (short *)changeVectorLog[i].vector )[4] ) {
			changeVectorLog[i].count++;
#ifdef FIND_NEW_CHANGE_VECTORS
			return -1;
#else
			return i;
#endif
		}
	}
#ifndef FIND_NEW_CHANGE_VECTORS
	return -1;      // not found
#else
	if ( numChangeVectorLogs == MAX_CHANGE_VECTOR_LOGS ) {
		return -1;
	}
	( (int *)changeVectorLog[i].vector )[0] = ( (int *)vector )[0];
	( (int *)changeVectorLog[i].vector )[1] = ( (int *)vector )[1];
	( (short *)changeVectorLog[i].vector )[4] = ( (short *)vector )[4];
	changeVectorLog[i].count = 1;
	numChangeVectorLogs++;

	return -1;
#endif
}


/*
=================
MSG_ReportChangeVectors_f

Prints out a table from the current statistics for copying to code
=================
*/
#ifdef FIND_NEW_CHANGE_VECTORS
static int CompareCV( const void *a, const void *b ) {
	changeVectorLog_t   *cva, *cvb;

	cva = (changeVectorLog_t *)a;
	cvb = (changeVectorLog_t *)b;

	if ( cva->count > cvb->count ) {
		return -1;
	}
	if ( cva->count < cvb->count ) {
		return 1;
	}
	return 0;
}
#endif
void MSG_ReportChangeVectors_f( void ) {
#ifndef FIND_NEW_CHANGE_VECTORS
	Com_Printf( "FIND_NEW_CHANGE_VECTORS not defined.\n" );
	Com_Printf( "%i%% of vectors compressed\n", 100 * c_compressedVectors / ( c_compressedVectors + c_uncompressedVectors ) );
#else
	int i, j;
	int total;
	changeVectorLog_t   *cv;

	qsort( changeVectorLog, numChangeVectorLogs, sizeof( changeVectorLog_t ), CompareCV );
	total = 0;
	for ( i = 0 ; i < ( 1 << SMALL_VECTOR_BITS ) ; i++ ) {
		Com_Printf( "{ 0, { " );
		cv = &changeVectorLog[i];
		total += cv->count;
		for ( j = 0 ; j < CHANGE_VECTOR_BYTES ; j++ ) {
			Com_Printf( "0x%x%x", cv->vector[j] >> 4, cv->vector[j] & 15 );
			if ( j != CHANGE_VECTOR_BYTES - 1 ) {
				Com_Printf( "," );
			}
		}
		Com_Printf( " } }, // %i uses in test\n", cv->count );
	}

	Com_Printf( "%i%% of vectors compressed\n", 100 * total / c_uncompressedVectors );
#endif
}


typedef struct {
	char    *name;
	int offset;
	int bits;           // 0 = float
} netField_t;

// using the stringizing operator to save typing...
#define NETF( x ) # x,(int)&( (entityState_t*)0 )->x

netField_t entityStateFields[] =
{
	{ NETF( eType ), 8 },
	{ NETF( eFlags ), 32 },
	{ NETF( pos.trType ), 8 },
	{ NETF( pos.trTime ), 32 },
	{ NETF( pos.trDuration ), 32 },
	{ NETF( pos.trBase[0] ), 0 },
	{ NETF( pos.trBase[1] ), 0 },
	{ NETF( pos.trBase[2] ), 0 },
	{ NETF( pos.trDelta[0] ), 0 },
	{ NETF( pos.trDelta[1] ), 0 },
	{ NETF( pos.trDelta[2] ), 0 },
	{ NETF( apos.trType ), 8 },
	{ NETF( apos.trTime ), 32 },
	{ NETF( apos.trDuration ), 32 },
	{ NETF( apos.trBase[0] ), 0 },
	{ NETF( apos.trBase[1] ), 0 },
	{ NETF( apos.trBase[2] ), 0 },
	{ NETF( apos.trDelta[0] ), 0 },
	{ NETF( apos.trDelta[1] ), 0 },
	{ NETF( apos.trDelta[2] ), 0 },
	{ NETF( time ), 32 },
	{ NETF( time2 ), 32 },
	{ NETF( origin[0] ), 0 },
	{ NETF( origin[1] ), 0 },
	{ NETF( origin[2] ), 0 },
	{ NETF( origin2[0] ), 0 },
	{ NETF( origin2[1] ), 0 },
	{ NETF( origin2[2] ), 0 },
	{ NETF( angles[0] ), 0 },
	{ NETF( angles[1] ), 0 },
	{ NETF( angles[2] ), 0 },
	{ NETF( angles2[0] ), 0 },
	{ NETF( angles2[1] ), 0 },
	{ NETF( angles2[2] ), 0 },
	{ NETF( otherEntityNum ), GENTITYNUM_BITS },
	{ NETF( otherEntityNum2 ), GENTITYNUM_BITS },
	{ NETF( groundEntityNum ), GENTITYNUM_BITS },
	{ NETF( loopSound ), 8 },
	{ NETF( constantLight ), 32 },
	{ NETF( dl_intensity ), 32 }, //----(SA)	longer now to carry the corona colors
	{ NETF( modelindex ), 9 },
	{ NETF( modelindex2 ), 9 },
	{ NETF( frame ), 16 },
	{ NETF( clientNum ), 8 },
	{ NETF( solid ), 24 },
	{ NETF( event ), 10 },
	{ NETF( eventParm ), 8 },
	{ NETF( eventSequence ), 8 }, // warning: need to modify cg_event.c at "// check the sequencial list" if you change this
	{ NETF( events[0] ), 8 },
	{ NETF( events[1] ), 8 },
	{ NETF( events[2] ), 8 },
	{ NETF( events[3] ), 8 },
	{ NETF( eventParms[0] ), 8 },
	{ NETF( eventParms[1] ), 8 },
	{ NETF( eventParms[2] ), 8 },
	{ NETF( eventParms[3] ), 8 },
	{ NETF( powerups ), 16 },
	{ NETF( weapon ), 8 },
	{ NETF( legsAnim ), ANIM_BITS },
	{ NETF( torsoAnim ), ANIM_BITS },
	{ NETF( density ), 10},
	{ NETF( dmgFlags ), 32 },   //----(SA)	additional info flags for damage
	{ NETF( onFireStart ), 32},
	{ NETF( onFireEnd ), 32},
	{ NETF( aiChar ), 8},
	{ NETF( teamNum ), 8},
	{ NETF( effect1Time ), 32},
	{ NETF( effect2Time ), 32},
	{ NETF( effect3Time ), 32},
	{ NETF( aiState ), 2},
	{ NETF( animMovetype ), 6},
};


// if (int)f == f and (int)f + ( 1<<(FLOAT_INT_BITS-1) ) < ( 1 << FLOAT_INT_BITS )
// the float will be sent with FLOAT_INT_BITS, otherwise all 32 bits will be sent
#define FLOAT_INT_BITS  13
#define FLOAT_INT_BIAS  ( 1 << ( FLOAT_INT_BITS - 1 ) )

/*
==================
MSG_WriteDeltaEntity


GENTITYNUM_BITS 1 : remove this entity
GENTITYNUM_BITS 0 1 SMALL_VECTOR_BITS <data>
GENTITYNUM_BITS 0 0 LARGE_VECTOR_BITS >data>

Writes part of a packetentities message, including the entity number.
Can delta from either a baseline or a previous packet_entity
If to is NULL, a remove entity update will be sent
If force is not set, then nothing at all will be generated if the entity is
identical, under the assumption that the in-order delta code will catch it.
==================
*/
void MSG_WriteDeltaEntity( msg_t *msg, struct entityState_s *from, struct entityState_s *to,
						   qboolean force ) {
	int i, c;
	int numFields;
	netField_t  *field;
	int trunc;
	float fullFloat;
	int         *fromF, *toF;
	byte changeVector[CHANGE_VECTOR_BYTES];
	int compressedVector;
	qboolean changed;
	int print, endBit, startBit;

	if ( msg->bit == 0 ) {
		startBit = msg->cursize * 8 - GENTITYNUM_BITS;
	} else {
		startBit = ( msg->cursize - 1 ) * 8 + msg->bit - GENTITYNUM_BITS;
	}

	numFields = sizeof( entityStateFields ) / sizeof( entityStateFields[0] );

	// all fields should be 32 bits to avoid any compiler packing issues
	// the "number" field is not part of the field list
	// if this assert fails, someone added a field to the entityState_t
	// struct without updating the message fields
	assert( numFields + 1 == sizeof( *from ) / 4 );

	c = msg->cursize;

	// a NULL to is a delta remove message
	if ( to == NULL ) {
		if ( from == NULL ) {
			return;
		}
		if ( cl_shownet && ( cl_shownet->integer >= 2 || cl_shownet->integer == -1 ) ) {
			Com_Printf( "W|%3i: #%-3i remove\n", msg->cursize, from->number );
		}
		MSG_WriteBits( msg, from->number, GENTITYNUM_BITS );
		MSG_WriteBits( msg, 1, 1 );
		return;
	}

	if ( to->number < 0 || to->number >= MAX_GENTITIES ) {
		Com_Error( ERR_FATAL, "MSG_WriteDeltaEntity: Bad entity number: %i", to->number );
	}

	// build the change vector
	if ( numFields > 8 * CHANGE_VECTOR_BYTES ) {
		Com_Error( ERR_FATAL, "numFields > 8 * CHANGE_VECTOR_BYTES" );
	}

	for ( i = 0 ; i < CHANGE_VECTOR_BYTES ; i++ ) {
		changeVector[i] = 0;
	}
	changed = qfalse;
	// build the change vector as bytes so it is endien independent
	for ( i = 0, field = entityStateFields ; i < numFields ; i++, field++ ) {
		fromF = ( int * )( (byte *)from + field->offset );
		toF = ( int * )( (byte *)to + field->offset );
		if ( *fromF != *toF ) {
			changeVector[ i >> 3 ] |= 1 << ( i & 7 );
			changed = qtrue;
		}
	}

	if ( !changed ) {
		// nothing at all changed
		if ( !force ) {
			return;     // nothing at all
		}
		// write two bits for no change
		MSG_WriteBits( msg, to->number, GENTITYNUM_BITS );
		MSG_WriteBits( msg, 0, 1 );     // not removed
		MSG_WriteBits( msg, 0, 1 );     // no delta
		return;
	}

	// shownet 2/3 will interleave with other printed info, -1 will
	// just print the delta records`
	if ( cl_shownet && ( cl_shownet->integer >= 2 || cl_shownet->integer == -1 ) ) {
		print = 1;
		Com_Printf( "W|%3i: #%-3i ", msg->cursize, to->number );
	} else {
		print = 0;
	}

	// check for a compressed change vector
	compressedVector = LookupChangeVector( changeVector );

	MSG_WriteBits( msg, to->number, GENTITYNUM_BITS );
	MSG_WriteBits( msg, 0, 1 );         // not removed
	MSG_WriteBits( msg, 1, 1 );         // we have a delta

//	MSG_WriteBits( msg, compressedVector, SMALL_VECTOR_BITS );
	if ( compressedVector == -1 ) {
		oldsize += 4;
		MSG_WriteBits( msg, 1, 1 );          // complete change
		// we didn't find a fast match so we need to write the entire delta
		for ( i = 0 ; i + 8 <= numFields ; i += 8 ) {
			MSG_WriteByte( msg, changeVector[i >> 3] );
		}
		if ( numFields & 7 ) {
			MSG_WriteBits( msg, changeVector[i >> 3], numFields & 7 );
		}
		if ( print ) {
			Com_Printf( "<uc> " );
		}
	} else {
		MSG_WriteBits( msg, 0, 1 );          // compressed vector
		MSG_WriteBits( msg, compressedVector, SMALL_VECTOR_BITS );
		if ( print ) {
			Com_Printf( "<%2i> ", compressedVector );
		}
	}

	for ( i = 0, field = entityStateFields ; i < numFields ; i++, field++ ) {
		fromF = ( int * )( (byte *)from + field->offset );
		toF = ( int * )( (byte *)to + field->offset );

		if ( *fromF == *toF ) {
			continue;
		}

		if ( field->bits == 0 ) {
			// float
			fullFloat = *(float *)toF;
			trunc = (int)fullFloat;

			if ( fullFloat == 0.0f ) {
				MSG_WriteBits( msg, 0, 1 );
				oldsize += FLOAT_INT_BITS;
			} else {
				MSG_WriteBits( msg, 1, 1 );
				if ( trunc == fullFloat && trunc + FLOAT_INT_BIAS >= 0 &&
					 trunc + FLOAT_INT_BIAS < ( 1 << FLOAT_INT_BITS ) ) {
					// send as small integer
					MSG_WriteBits( msg, 0, 1 );
					MSG_WriteBits( msg, trunc + FLOAT_INT_BIAS, FLOAT_INT_BITS );
					if ( print ) {
						Com_Printf( "%s:%i ", field->name, trunc );
					}
				} else {
					// send as full floating point value
					MSG_WriteBits( msg, 1, 1 );
					MSG_WriteBits( msg, *toF, 32 );
					if ( print ) {
						Com_Printf( "%s:%f ", field->name, *(float *)toF );
					}
				}
			}
		} else {
			if ( *toF == 0 ) {
				MSG_WriteBits( msg, 0, 1 );
			} else {
				MSG_WriteBits( msg, 1, 1 );
				// integer
				MSG_WriteBits( msg, *toF, field->bits );
				if ( print ) {
					Com_Printf( "%s:%i ", field->name, *toF );
				}
			}
		}
	}
	c = msg->cursize - c;

	if ( print ) {
		if ( msg->bit == 0 ) {
			endBit = msg->cursize * 8 - GENTITYNUM_BITS;
		} else {
			endBit = ( msg->cursize - 1 ) * 8 + msg->bit - GENTITYNUM_BITS;
		}
		Com_Printf( " (%i bits)\n", endBit - startBit  );
	}
}

/*
==================
MSG_ReadDeltaEntity

The entity number has already been read from the message, which
is how the from state is identified.

If the delta removes the entity, entityState_t->number will be set to MAX_GENTITIES-1

Can go from either a baseline or a previous packet_entity
==================
*/
extern cvar_t  *cl_shownet;

void MSG_ReadDeltaEntity( msg_t *msg, entityState_t *from, entityState_t *to,
						  int number ) {
	int i;
	int numFields;
	netField_t  *field;
	int         *fromF, *toF;
	int print;
	int trunc;
	int startBit, endBit;
	int compressedVector;
	byte expandedVector[CHANGE_VECTOR_BYTES];
	byte        *changeVector;

	if ( number < 0 || number >= MAX_GENTITIES ) {
		Com_Error( ERR_DROP, "Bad delta entity number: %i", number );
	}

	if ( msg->bit == 0 ) {
		startBit = msg->readcount * 8 - GENTITYNUM_BITS;
	} else {
		startBit = ( msg->readcount - 1 ) * 8 + msg->bit - GENTITYNUM_BITS;
	}

	// check for a remove
	if ( MSG_ReadBits( msg, 1 ) == 1 ) {
		memset( to, 0, sizeof( *to ) );
		to->number = MAX_GENTITIES - 1;
		if ( cl_shownet && ( cl_shownet->integer >= 2 || cl_shownet->integer == -1 ) ) {
			Com_Printf( "%3i: #%-3i remove\n", msg->readcount, number );
		}
		return;
	}

	// check for no delta
	if ( MSG_ReadBits( msg, 1 ) == 0 ) {
		*to = *from;
		to->number = number;
		return;
	}

	numFields = sizeof( entityStateFields ) / sizeof( entityStateFields[0] );

	// shownet 2/3 will interleave with other printed info, -1 will
	// just print the delta records`
	if ( cl_shownet && ( cl_shownet->integer >= 2 || cl_shownet->integer == -1 ) ) {
		print = 1;
		Com_Printf( "%3i: #%-3i ", msg->readcount, to->number );
	} else {
		print = 0;
	}

	// get the entire change vector, either compressed or uncompressed

	if ( MSG_ReadBits( msg, 1 ) ) {
		// not a compressed vector, so read the entire thing
		c_uncompressedVectors++;
		// we didn't find a fast match so we need to write the entire delta
		for ( i = 0 ; i + 8 <= numFields ; i += 8 ) {
			expandedVector[i >> 3] = MSG_ReadByte( msg );
		}
		if ( numFields & 7 ) {
			expandedVector[i >> 3] = MSG_ReadBits( msg, numFields & 7 );
		}
		changeVector = expandedVector;
		if ( print ) {
			Com_Printf( "<uc> " );
		}
	} else {
		compressedVector = MSG_ReadBits( msg, SMALL_VECTOR_BITS );
		c_compressedVectors++;
		changeVector = changeVectorLog[ compressedVector ].vector;
		if ( print ) {
			Com_Printf( "<%2i> ", compressedVector );
		}
	}


	to->number = number;

	for ( i = 0, field = entityStateFields ; i < numFields ; i++, field++ ) {
		fromF = ( int * )( (byte *)from + field->offset );
		toF = ( int * )( (byte *)to + field->offset );

		if ( !( changeVector[ i >> 3 ] & ( 1 << ( i & 7 ) ) ) ) {   // MSG_ReadBits( msg, 1 ) == 0 ) {
			// no change
			*toF = *fromF;
		} else {
			if ( field->bits == 0 ) {
				// float
				if ( MSG_ReadBits( msg, 1 ) == 0 ) {
					*(float *)toF = 0.0f;
				} else {
					if ( MSG_ReadBits( msg, 1 ) == 0 ) {
						// integral float
						trunc = MSG_ReadBits( msg, FLOAT_INT_BITS );
						// bias to allow equal parts positive and negative
						trunc -= FLOAT_INT_BIAS;
						*(float *)toF = trunc;
						if ( print ) {
							Com_Printf( "%s:%i ", field->name, trunc );
						}
					} else {
						// full floating point value
						*toF = MSG_ReadBits( msg, 32 );
						if ( print ) {
							Com_Printf( "%s:%f ", field->name, *(float *)toF );
						}
					}
				}
			} else {
				if ( MSG_ReadBits( msg, 1 ) == 0 ) {
					*toF = 0;
				} else {
					// integer
					*toF = MSG_ReadBits( msg, field->bits );
					if ( print ) {
						Com_Printf( "%s:%i ", field->name, *toF );
					}
				}
			}
		}
	}

	if ( print ) {
		if ( msg->bit == 0 ) {
			endBit = msg->readcount * 8 - GENTITYNUM_BITS;
		} else {
			endBit = ( msg->readcount - 1 ) * 8 + msg->bit - GENTITYNUM_BITS;
		}
		Com_Printf( " (%i bits)\n", endBit - startBit  );
	}
}


/*
============================================================================

plyer_state_t communication

============================================================================
*/

// using the stringizing operator to save typing...
#define PSF( x ) # x,(int)&( (playerState_t*)0 )->x

netField_t playerStateFields[] =
{
	{ PSF( commandTime ), 32 },
	{ PSF( pm_type ), 8 },
	{ PSF( bobCycle ), 8 },
	{ PSF( pm_flags ), 16 },
	{ PSF( pm_time ), -16 },
	{ PSF( origin[0] ), 0 },
	{ PSF( origin[1] ), 0 },
	{ PSF( origin[2] ), 0 },
	{ PSF( velocity[0] ), 0 },
	{ PSF( velocity[1] ), 0 },
	{ PSF( velocity[2] ), 0 },
	{ PSF( weaponTime ), -16 },
	{ PSF( weaponDelay ), -16 },
	{ PSF( grenadeTimeLeft ), -16 },
	{ PSF( gravity ), 16 },
	{ PSF( leanf ), 0 },
	{ PSF( speed ), 16 },
	{ PSF( delta_angles[0] ), 16 },
	{ PSF( delta_angles[1] ), 16 },
	{ PSF( delta_angles[2] ), 16 },
	{ PSF( groundEntityNum ), GENTITYNUM_BITS },
	{ PSF( legsTimer ), 16 },
	{ PSF( torsoTimer ), 16 },
	{ PSF( legsAnim ), ANIM_BITS },
	{ PSF( torsoAnim ), ANIM_BITS },
	{ PSF( movementDir ), 8 },
	{ PSF( eFlags ), 16 },
	{ PSF( eventSequence ), 8 },
	{ PSF( events[0] ), 8 },
	{ PSF( events[1] ), 8 },
	{ PSF( events[2] ), 8 },
	{ PSF( events[3] ), 8 },
	{ PSF( eventParms[0] ), 8 },
	{ PSF( eventParms[1] ), 8 },
	{ PSF( eventParms[2] ), 8 },
	{ PSF( eventParms[3] ), 8 },
	{ PSF( clientNum ), 8 },
	{ PSF( weapons[0] ), 32 },
	{ PSF( weapons[1] ), 32 },
	{ PSF( weapon ), 7 }, // (SA) yup, even more
	{ PSF( weaponstate ), 4 },
	{ PSF( viewangles[0] ), 0 },
	{ PSF( viewangles[1] ), 0 },
	{ PSF( viewangles[2] ), 0 },
	{ PSF( viewheight ), -8 },
	{ PSF( damageEvent ), 8 },
	{ PSF( damageYaw ), 8 },
	{ PSF( damagePitch ), 8 },
	{ PSF( damageCount ), 8 },
	{ PSF( mins[0] ), 0 },
	{ PSF( mins[1] ), 0 },
	{ PSF( mins[2] ), 0 },
	{ PSF( maxs[0] ), 0 },
	{ PSF( maxs[1] ), 0 },
	{ PSF( maxs[2] ), 0 },
	{ PSF( crouchMaxZ ), 0 },
	{ PSF( crouchViewHeight ), 0 },
	{ PSF( standViewHeight ), 0 },
	{ PSF( deadViewHeight ), 0 },
	{ PSF( runSpeedScale ), 0 },
	{ PSF( sprintSpeedScale ), 0 },
	{ PSF( crouchSpeedScale ), 0 },
	{ PSF( friction ), 0 },
	{ PSF( viewlocked ), 8 },
	{ PSF( viewlocked_entNum ), 16 },
	{ PSF( aiChar ), 8 },
	{ PSF( teamNum ), 8 },
	{ PSF( gunfx ), 8},
	{ PSF( onFireStart ), 32},
	{ PSF( curWeapHeat ), 8 },
	{ PSF( sprintTime ), 16}, // FIXME: to be removed
	{ PSF( aimSpreadScale ), 8},
	{ PSF( aiState ), 2},
	{ PSF( serverCursorHint ), 8}, //----(SA)	added
	{ PSF( serverCursorHintVal ), 8}, //----(SA)	added
// RF not needed anymore
//{ PSF(classWeaponTime), 32}, // JPW NERVE
	{ PSF( footstepCount ), 0},
};

/*
=============
MSG_WriteDeltaPlayerstate

=============
*/
void MSG_WriteDeltaPlayerstate( msg_t *msg, struct playerState_s *from, struct playerState_s *to ) {
	int i, j;
	playerState_t dummy;
	int statsbits;
	int persistantbits;
	int ammobits[4];                //----(SA)	modified
	int clipbits;                   //----(SA)	added
	int powerupbits;
	int holdablebits;
	int numFields;
	int c;
	netField_t      *field;
	int             *fromF, *toF;
	float fullFloat;
	int trunc;
	int startBit, endBit;
	int print;

	if ( !from ) {
		from = &dummy;
		memset( &dummy, 0, sizeof( dummy ) );
	}

	if ( msg->bit == 0 ) {
		startBit = msg->cursize * 8 - GENTITYNUM_BITS;
	} else {
		startBit = ( msg->cursize - 1 ) * 8 + msg->bit - GENTITYNUM_BITS;
	}

	// shownet 2/3 will interleave with other printed info, -2 will
	// just print the delta records
	if ( cl_shownet && ( cl_shownet->integer >= 2 || cl_shownet->integer == -2 ) ) {
		print = 1;
		Com_Printf( "W|%3i: playerstate ", msg->cursize );
	} else {
		print = 0;
	}

	c = msg->cursize;

	numFields = sizeof( playerStateFields ) / sizeof( playerStateFields[0] );
	for ( i = 0, field = playerStateFields ; i < numFields ; i++, field++ ) {
		fromF = ( int * )( (byte *)from + field->offset );
		toF = ( int * )( (byte *)to + field->offset );

		if ( *fromF == *toF ) {
			MSG_WriteBits( msg, 0, 1 ); // no change
			continue;
		}

		MSG_WriteBits( msg, 1, 1 ); // changed

		if ( field->bits == 0 ) {
			// float
			fullFloat = *(float *)toF;
			trunc = (int)fullFloat;

			if ( trunc == fullFloat && trunc + FLOAT_INT_BIAS >= 0 &&
				 trunc + FLOAT_INT_BIAS < ( 1 << FLOAT_INT_BITS ) ) {
				// send as small integer
				MSG_WriteBits( msg, 0, 1 );
				MSG_WriteBits( msg, trunc + FLOAT_INT_BIAS, FLOAT_INT_BITS );
				if ( print ) {
					Com_Printf( "%s:%i ", field->name, trunc );
				}
			} else {
				// send as full floating point value
				MSG_WriteBits( msg, 1, 1 );
				MSG_WriteBits( msg, *toF, 32 );
				if ( print ) {
					Com_Printf( "%s:%f ", field->name, *(float *)toF );
				}
			}
		} else {
			// integer
			MSG_WriteBits( msg, *toF, field->bits );
			if ( print ) {
				Com_Printf( "%s:%i ", field->name, *toF );
			}
		}
	}
	c = msg->cursize - c;


	//
	// send the arrays
	//
	statsbits = 0;
	for ( i = 0 ; i < 16 ; i++ ) {
		if ( to->stats[i] != from->stats[i] ) {
			statsbits |= 1 << i;
		}
	}
	persistantbits = 0;
	for ( i = 0 ; i < 16 ; i++ ) {
		if ( to->persistant[i] != from->persistant[i] ) {
			persistantbits |= 1 << i;
		}
	}
	holdablebits = 0;
	for ( i = 0 ; i < 16 ; i++ ) {
		if ( to->holdable[i] != from->holdable[i] ) {
			holdablebits |= 1 << i;
		}
	}
	powerupbits = 0;
	for ( i = 0 ; i < 16 ; i++ ) {
		if ( to->powerups[i] != from->powerups[i] ) {
			powerupbits |= 1 << i;
		}
	}


	if ( statsbits || persistantbits || holdablebits || powerupbits ) {

		MSG_WriteBits( msg, 1, 1 ); // something changed

		if ( statsbits ) {
			MSG_WriteBits( msg, 1, 1 ); // changed
			MSG_WriteShort( msg, statsbits );
			for ( i = 0 ; i < 16 ; i++ )
				if ( statsbits & ( 1 << i ) ) {
					// RF, changed to long to allow more flexibility
//					MSG_WriteLong (msg, to->stats[i]);
					MSG_WriteShort( msg, to->stats[i] );  //----(SA)	back to short since weapon bits are handled elsewhere now
				}
		} else {
			MSG_WriteBits( msg, 0, 1 ); // no change to stats
		}


		if ( persistantbits ) {
			MSG_WriteBits( msg, 1, 1 ); // changed
			MSG_WriteShort( msg, persistantbits );
			for ( i = 0 ; i < 16 ; i++ )
				if ( persistantbits & ( 1 << i ) ) {
					MSG_WriteShort( msg, to->persistant[i] );
				}
		} else {
			MSG_WriteBits( msg, 0, 1 ); // no change to persistant
		}


		if ( holdablebits ) {
			MSG_WriteBits( msg, 1, 1 ); // changed
			MSG_WriteShort( msg, holdablebits );
			for ( i = 0 ; i < 16 ; i++ )
				if ( holdablebits & ( 1 << i ) ) {
					MSG_WriteShort( msg, to->holdable[i] );
				}
		} else {
			MSG_WriteBits( msg, 0, 1 ); // no change to holdables
		}


		if ( powerupbits ) {
			MSG_WriteBits( msg, 1, 1 ); // changed
			MSG_WriteShort( msg, powerupbits );
			for ( i = 0 ; i < 16 ; i++ )
				if ( powerupbits & ( 1 << i ) ) {
					MSG_WriteLong( msg, to->powerups[i] );
				}
		} else {
			MSG_WriteBits( msg, 0, 1 ); // no change to powerups
		}
	} else {
		MSG_WriteBits( msg, 0, 1 ); // no change to any
	}


#if 0
// RF, optimization
//		Send a single bit to signify whether or not the ammo/clip info changed.
//		If it did, send individual segments specifying offset values for each item.
	{
		int ammo_ofs;
		int clip_ofs;

		ammobits = 0;

		// ammo
		for ( i = 0 ; i < 32 ; i++ ) {
			if ( to->ammo[i] != from->ammo[i] ) {
				ammobits |= 1 << i;
			}
		}
		// ammoclip (just add these changes to the ammo changes. if either changes, we should send both, since they are likely to both change at once anyway)
		for ( i = 0 ; i < 32 ; i++ ) {
			if ( to->ammoclip[i] != from->ammoclip[i] ) {
				ammobits |= 1 << i;
			}
		}

		if ( ammobits ) {
			MSG_WriteBits( msg, 1, 1 ); // changed

			// send each changed item
			for ( i = 0 ; i < 32 ; i++ ) {
				if ( ammobits & ( 1 << i ) ) {
					ammo_ofs = to->ammo[i] - from->ammo[i];
					clip_ofs = to->ammoclip[i] - from->ammoclip[i];

					while ( ammo_ofs || clip_ofs ) {
						MSG_WriteBits( msg, 1, 1 );  // signify that another index is present
						MSG_WriteBits( msg, i, 5 );  // index number

						// ammo
						if ( abs( ammo_ofs ) > 127 ) {
							if ( ammo_ofs > 0 ) {
								MSG_WriteChar( msg, 127 );
								ammo_ofs -= 127;
							} else {
								MSG_WriteChar( msg, -127 );
								ammo_ofs += 127;
							}
						} else {
							MSG_WriteChar( msg, ammo_ofs );
							ammo_ofs = 0;
						}

						// clip
						if ( abs( clip_ofs ) > 127 ) {
							if ( clip_ofs > 0 ) {
								MSG_WriteChar( msg, 127 );
								clip_ofs -= 127;
							} else {
								MSG_WriteChar( msg, -127 );
								clip_ofs += 127;
							}
						} else {
							MSG_WriteChar( msg, clip_ofs );
							clip_ofs = 0;
						}
					}
				}
			}

			// signify the end of changes
			MSG_WriteBits( msg, 0, 1 );

		} else {
			MSG_WriteBits( msg, 0, 1 ); // no change
		}
	}

#else
//----(SA)	I split this into two groups using shorts so it wouldn't have
//			to use a long every time ammo changed for any weap.
//			this seemed like a much friendlier option than making it
//			read/write a long for any ammo change.

	// j == 0 : weaps 0-15
	// j == 1 : weaps 16-31
	// j == 2 : weaps 32-47	//----(SA)	now up to 64 (but still pretty net-friendly)
	// j == 3 : weaps 48-63

	// ammo stored
	for ( j = 0; j < 4; j++ ) {  //----(SA)	modified for 64 weaps
		ammobits[j] = 0;
		for ( i = 0 ; i < 16 ; i++ ) {
			if ( to->ammo[i + ( j * 16 )] != from->ammo[i + ( j * 16 )] ) {
				ammobits[j] |= 1 << i;
			}
		}
	}

//----(SA)	also encapsulated ammo changes into one check.  clip values will change frequently,
	// but ammo will not.  (only when you get ammo/reload rather than each shot)
	if ( ammobits[0] || ammobits[1] || ammobits[2] || ammobits[3] ) {  // if any were set...
		MSG_WriteBits( msg, 1, 1 ); // changed
		for ( j = 0; j < 4; j++ ) {
			if ( ammobits[j] ) {
				MSG_WriteBits( msg, 1, 1 ); // changed
				MSG_WriteShort( msg, ammobits[j] );
				for ( i = 0 ; i < 16 ; i++ )
					if ( ammobits[j] & ( 1 << i ) ) {
						MSG_WriteShort( msg, to->ammo[i + ( j * 16 )] );
					}
			} else {
				MSG_WriteBits( msg, 0, 1 ); // no change
			}
		}
	} else {
		MSG_WriteBits( msg, 0, 1 ); // no change
	}

	// ammo in clip
	for ( j = 0; j < 4; j++ ) {  //----(SA)	modified for 64 weaps
		clipbits = 0;
		for ( i = 0 ; i < 16 ; i++ ) {
			if ( to->ammoclip[i + ( j * 16 )] != from->ammoclip[i + ( j * 16 )] ) {
				clipbits |= 1 << i;
			}
		}
		if ( clipbits ) {
			MSG_WriteBits( msg, 1, 1 ); // changed
			MSG_WriteShort( msg, clipbits );
			for ( i = 0 ; i < 16 ; i++ )
				if ( clipbits & ( 1 << i ) ) {
					MSG_WriteShort( msg, to->ammoclip[i + ( j * 16 )] );
				}
		} else {
			MSG_WriteBits( msg, 0, 1 ); // no change
		}
	}
#endif


	if ( print ) {
		if ( msg->bit == 0 ) {
			endBit = msg->cursize * 8 - GENTITYNUM_BITS;
		} else {
			endBit = ( msg->cursize - 1 ) * 8 + msg->bit - GENTITYNUM_BITS;
		}
		Com_Printf( " (%i bits)\n", endBit - startBit  );
	}

}


/*
===================
MSG_ReadDeltaPlayerstate
===================
*/
void MSG_ReadDeltaPlayerstate( msg_t *msg, playerState_t *from, playerState_t *to ) {
	int i, j;
	int bits;
	netField_t  *field;
	int numFields;
	int startBit, endBit;
	int print;
	int         *fromF, *toF;
	int trunc;
	playerState_t dummy;

	if ( !from ) {
		from = &dummy;
		memset( &dummy, 0, sizeof( dummy ) );
	}
	*to = *from;

	if ( msg->bit == 0 ) {
		startBit = msg->readcount * 8 - GENTITYNUM_BITS;
	} else {
		startBit = ( msg->readcount - 1 ) * 8 + msg->bit - GENTITYNUM_BITS;
	}

	// shownet 2/3 will interleave with other printed info, -2 will
	// just print the delta records
	if ( cl_shownet && ( cl_shownet->integer >= 2 || cl_shownet->integer == -2 ) ) {
		print = 1;
		Com_Printf( "%3i: playerstate ", msg->readcount );
	} else {
		print = 0;
	}

	numFields = sizeof( playerStateFields ) / sizeof( playerStateFields[0] );
	for ( i = 0, field = playerStateFields ; i < numFields ; i++, field++ ) {
		fromF = ( int * )( (byte *)from + field->offset );
		toF = ( int * )( (byte *)to + field->offset );

		if ( !MSG_ReadBits( msg, 1 ) ) {
			// no change
			*toF = *fromF;
		} else {
			if ( field->bits == 0 ) {
				// float
				if ( MSG_ReadBits( msg, 1 ) == 0 ) {
					// integral float
					trunc = MSG_ReadBits( msg, FLOAT_INT_BITS );
					// bias to allow equal parts positive and negative
					trunc -= FLOAT_INT_BIAS;
					*(float *)toF = trunc;
					if ( print ) {
						Com_Printf( "%s:%i ", field->name, trunc );
					}
				} else {
					// full floating point value
					*toF = MSG_ReadBits( msg, 32 );
					if ( print ) {
						Com_Printf( "%s:%f ", field->name, *(float *)toF );
					}
				}
			} else {
				// integer
				*toF = MSG_ReadBits( msg, field->bits );
				if ( print ) {
					Com_Printf( "%s:%i ", field->name, *toF );
				}
			}
		}
	}

	// read the arrays
	if ( MSG_ReadBits( msg, 1 ) ) {  // one general bit tells if any of this infrequently changing stuff has changed
		// parse stats
		if ( MSG_ReadBits( msg, 1 ) ) {
			LOG( "PS_STATS" );
			bits = MSG_ReadShort( msg );
			for ( i = 0 ; i < 16 ; i++ ) {
				if ( bits & ( 1 << i ) ) {
					// RF, changed to long to allow more flexibility
//					to->stats[i] = MSG_ReadLong(msg);
					to->stats[i] = MSG_ReadShort( msg );  //----(SA)	back to short since weapon bits are handled elsewhere now

				}
			}
		}

		// parse persistant stats
		if ( MSG_ReadBits( msg, 1 ) ) {
			LOG( "PS_PERSISTANT" );
			bits = MSG_ReadShort( msg );
			for ( i = 0 ; i < 16 ; i++ ) {
				if ( bits & ( 1 << i ) ) {
					to->persistant[i] = MSG_ReadShort( msg );
				}
			}
		}

		// parse holdable stats
		if ( MSG_ReadBits( msg, 1 ) ) {
			LOG( "PS_HOLDABLE" );
			bits = MSG_ReadShort( msg );
			for ( i = 0 ; i < 16 ; i++ ) {
				if ( bits & ( 1 << i ) ) {
					to->holdable[i] = MSG_ReadShort( msg );
				}
			}
		}

		// parse powerups
		if ( MSG_ReadBits( msg, 1 ) ) {
			LOG( "PS_POWERUPS" );
			bits = MSG_ReadShort( msg );
			for ( i = 0 ; i < 16 ; i++ ) {
				if ( bits & ( 1 << i ) ) {
					to->powerups[i] = MSG_ReadLong( msg );
				}
			}
		}
	}

#if 0
// RF, optimization
//		Send a single bit to signify whether or not the ammo/clip info changed.
//		If it did, send individual segments specifying offset values for each item.

	if ( MSG_ReadBits( msg, 1 ) ) {     // it changed
		while ( MSG_ReadBits( msg, 1 ) ) {
			i = MSG_ReadBits( msg, 5 );     // read the index number
			// now read the offsets
			to->ammo[i] += MSG_ReadChar( msg );
			to->ammoclip[i] += MSG_ReadChar( msg );
		}
	}

#else
//----(SA)	I split this into two groups using shorts so it wouldn't have
//			to use a long every time ammo changed for any weap.
//			this seemed like a much friendlier option than making it
//			read/write a long for any ammo change.

	// parse ammo

	// j == 0 : weaps 0-15
	// j == 1 : weaps 16-31
	// j == 2 : weaps 32-47	//----(SA)	now up to 64 (but still pretty net-friendly)
	// j == 3 : weaps 48-63

	// ammo stored
	if ( MSG_ReadBits( msg, 1 ) ) {     // check for any ammo change (0-63)
		for ( j = 0; j < 4; j++ ) {
			if ( MSG_ReadBits( msg, 1 ) ) {
				LOG( "PS_AMMO" );
				bits = MSG_ReadShort( msg );
				for ( i = 0 ; i < 16 ; i++ ) {
					if ( bits & ( 1 << i ) ) {
						to->ammo[i + ( j * 16 )] = MSG_ReadShort( msg );
					}
				}
			}
		}
	}

	// ammo in clip
	for ( j = 0; j < 4; j++ ) {
		if ( MSG_ReadBits( msg, 1 ) ) {
			LOG( "PS_AMMOCLIP" );
			bits = MSG_ReadShort( msg );
			for ( i = 0 ; i < 16 ; i++ ) {
				if ( bits & ( 1 << i ) ) {
					to->ammoclip[i + ( j * 16 )] = MSG_ReadShort( msg );
				}
			}
		}
	}

#endif


	if ( print ) {
		if ( msg->bit == 0 ) {
			endBit = msg->readcount * 8 - GENTITYNUM_BITS;
		} else {
			endBit = ( msg->readcount - 1 ) * 8 + msg->bit - GENTITYNUM_BITS;
		}
		Com_Printf( " (%i bits)\n", endBit - startBit  );
	}
}

int msg_hData[256] = {
	250315,     // 0
	41193,      // 1
	6292,       // 2
	7106,       // 3
	3730,       // 4
	3750,       // 5
	6110,       // 6
	23283,      // 7
	33317,      // 8
	6950,       // 9
	7838,       // 10
	9714,       // 11
	9257,       // 12
	17259,      // 13
	3949,       // 14
	1778,       // 15
	8288,       // 16
	1604,       // 17
	1590,       // 18
	1663,       // 19
	1100,       // 20
	1213,       // 21
	1238,       // 22
	1134,       // 23
	1749,       // 24
	1059,       // 25
	1246,       // 26
	1149,       // 27
	1273,       // 28
	4486,       // 29
	2805,       // 30
	3472,       // 31
	21819,      // 32
	1159,       // 33
	1670,       // 34
	1066,       // 35
	1043,       // 36
	1012,       // 37
	1053,       // 38
	1070,       // 39
	1726,       // 40
	888,        // 41
	1180,       // 42
	850,        // 43
	960,        // 44
	780,        // 45
	1752,       // 46
	3296,       // 47
	10630,      // 48
	4514,       // 49
	5881,       // 50
	2685,       // 51
	4650,       // 52
	3837,       // 53
	2093,       // 54
	1867,       // 55
	2584,       // 56
	1949,       // 57
	1972,       // 58
	940,        // 59
	1134,       // 60
	1788,       // 61
	1670,       // 62
	1206,       // 63
	5719,       // 64
	6128,       // 65
	7222,       // 66
	6654,       // 67
	3710,       // 68
	3795,       // 69
	1492,       // 70
	1524,       // 71
	2215,       // 72
	1140,       // 73
	1355,       // 74
	971,        // 75
	2180,       // 76
	1248,       // 77
	1328,       // 78
	1195,       // 79
	1770,       // 80
	1078,       // 81
	1264,       // 82
	1266,       // 83
	1168,       // 84
	965,        // 85
	1155,       // 86
	1186,       // 87
	1347,       // 88
	1228,       // 89
	1529,       // 90
	1600,       // 91
	2617,       // 92
	2048,       // 93
	2546,       // 94
	3275,       // 95
	2410,       // 96
	3585,       // 97
	2504,       // 98
	2800,       // 99
	2675,       // 100
	6146,       // 101
	3663,       // 102
	2840,       // 103
	14253,      // 104
	3164,       // 105
	2221,       // 106
	1687,       // 107
	3208,       // 108
	2739,       // 109
	3512,       // 110
	4796,       // 111
	4091,       // 112
	3515,       // 113
	5288,       // 114
	4016,       // 115
	7937,       // 116
	6031,       // 117
	5360,       // 118
	3924,       // 119
	4892,       // 120
	3743,       // 121
	4566,       // 122
	4807,       // 123
	5852,       // 124
	6400,       // 125
	6225,       // 126
	8291,       // 127
	23243,      // 128
	7838,       // 129
	7073,       // 130
	8935,       // 131
	5437,       // 132
	4483,       // 133
	3641,       // 134
	5256,       // 135
	5312,       // 136
	5328,       // 137
	5370,       // 138
	3492,       // 139
	2458,       // 140
	1694,       // 141
	1821,       // 142
	2121,       // 143
	1916,       // 144
	1149,       // 145
	1516,       // 146
	1367,       // 147
	1236,       // 148
	1029,       // 149
	1258,       // 150
	1104,       // 151
	1245,       // 152
	1006,       // 153
	1149,       // 154
	1025,       // 155
	1241,       // 156
	952,        // 157
	1287,       // 158
	997,        // 159
	1713,       // 160
	1009,       // 161
	1187,       // 162
	879,        // 163
	1099,       // 164
	929,        // 165
	1078,       // 166
	951,        // 167
	1656,       // 168
	930,        // 169
	1153,       // 170
	1030,       // 171
	1262,       // 172
	1062,       // 173
	1214,       // 174
	1060,       // 175
	1621,       // 176
	930,        // 177
	1106,       // 178
	912,        // 179
	1034,       // 180
	892,        // 181
	1158,       // 182
	990,        // 183
	1175,       // 184
	850,        // 185
	1121,       // 186
	903,        // 187
	1087,       // 188
	920,        // 189
	1144,       // 190
	1056,       // 191
	3462,       // 192
	2240,       // 193
	4397,       // 194
	12136,      // 195
	7758,       // 196
	1345,       // 197
	1307,       // 198
	3278,       // 199
	1950,       // 200
	886,        // 201
	1023,       // 202
	1112,       // 203
	1077,       // 204
	1042,       // 205
	1061,       // 206
	1071,       // 207
	1484,       // 208
	1001,       // 209
	1096,       // 210
	915,        // 211
	1052,       // 212
	995,        // 213
	1070,       // 214
	876,        // 215
	1111,       // 216
	851,        // 217
	1059,       // 218
	805,        // 219
	1112,       // 220
	923,        // 221
	1103,       // 222
	817,        // 223
	1899,       // 224
	1872,       // 225
	976,        // 226
	841,        // 227
	1127,       // 228
	956,        // 229
	1159,       // 230
	950,        // 231
	7791,       // 232
	954,        // 233
	1289,       // 234
	933,        // 235
	1127,       // 236
	3207,       // 237
	1020,       // 238
	927,        // 239
	1355,       // 240
	768,        // 241
	1040,       // 242
	745,        // 243
	952,        // 244
	805,        // 245
	1073,       // 246
	740,        // 247
	1013,       // 248
	805,        // 249
	1008,       // 250
	796,        // 251
	996,        // 252
	1057,       // 253
	11457,      // 254
	13504,      // 255
};

void MSG_initHuffman() {
	int i,j;

	msgInit = qtrue;
	Huff_Init( &msgHuff );
	for ( i = 0; i < 256; i++ ) {
		for ( j = 0; j < msg_hData[i]; j++ ) {
			Huff_addRef( &msgHuff.compressor,    (byte)i );           /* Do update */
			Huff_addRef( &msgHuff.decompressor,  (byte)i );           /* Do update */
		}
	}
}

/*
void MSG_NUinitHuffman() {
	byte	*data;
	int		size, i, ch;
	int		array[256];

	msgInit = qtrue;

	Huff_Init(&msgHuff);
	// load it in
	size = FS_ReadFile( "netchan/netchan.bin", (void **)&data );

	for(i=0;i<256;i++) {
		array[i] = 0;
	}
	for(i=0;i<size;i++) {
		ch = data[i];
		Huff_addRef(&msgHuff.compressor,	ch);			// Do update
		Huff_addRef(&msgHuff.decompressor,	ch);			// Do update
		array[ch]++;
	}
	Com_Printf("msg_hData {\n");
	for(i=0;i<256;i++) {
		if (array[i] == 0) {
			Huff_addRef(&msgHuff.compressor,	i);			// Do update
			Huff_addRef(&msgHuff.decompressor,	i);			// Do update
		}
		Com_Printf("%d,			// %d\n", array[i], i);
	}
	Com_Printf("};\n");
	FS_FreeFile( data );
	Cbuf_AddText( "condump dump.txt\n" );
}
*/

//===========================================================================
