===========================================================================
Advanced engine needed  : Any port that doesn't have the visplane limit.
Primary purpose         : Single play
===========================================================================
Title                   : Fernito's Phobos base (silly name, I know, but I haven't  
			  thought of an official name yet xD). 
Filename                : ferno.wad
Release date            : March, 2013
Author                  : Fernito
Email Address           : fernito@gmail.com
Other Files By Author   : None so far.
Misc. Author Info       : Hi there. I'm Fernito. I like Doom.

Description             : Yet another Phobos base-themed episode, although 
			  I tried that levels actually looked like what they're 
			  named after, instead of looking like just generic bases
			  like they did in the original game (don't take me wrong
			  by the way, I LOVE the original game maps :). Also, while 
			  the maps are meant to be more detailed than the original 
			  levels, they are by no means as detailed as in some other   
			  WADs like KDIZD, for example.

			  On a side note, these here are my very first Doom maps.
			  I used to map for Duke Nukem 3D before, but I always 
			  wanted to make maps for Doom, so one day I stopped being
			  lazy and downloaded Doom Builder 2. I was surprised 
			  at how easy and intuitive it was to use, specially
			  compared to Duke Nukem 3D's Build and Mapster32 mapping
			  utilities.

			  NOTE TO ALL VANILLA-DOOM LOVERS: the only reason why this
			  WAD needs an "advanced" port is to get rid of the visplane
			  limits; the gameplay and mapping style is pretty much what 
			  you would expect from a vanilla-compatible WAD (so don't 
			  expect fancy ZDoom effects or whatever).
			  

Additional Credits to   : Mikko Sandt (http://msdn.duke4.net/) and Loke (from 
		 	  amcwebforums.com), for being the official (and only) 
			  betatesters of this project. Without their invaluable 
			  help, this WAD would probably have a very unbalanced 
			  gameplay LOL.

===========================================================================
* What is included *

New levels              : 9 levels (episode 1)
Sounds                  : No
Music                   : No
Graphics                : Yes (new level names for intermission screens).
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Ultimate Doom
Map #                   : E1M1 - E1M9
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : Nope
Difficulty Settings     : Fully implemented


* Construction *

Base                    : New from scratch
Build Time              : I started at some point during 2011, but I barely mapped 
			  during 2012. I guess actual build time is around 3-4 months.
Editor(s) used          : Doom Builder 2
Known Bugs              : None so far, although maybe some tutti-fruttis would appear 
			  while playing with ports that haven't that fixed.
May Not Run With        : Vanilla, Chocolate (visplane limit crash).
Tested With             : ZDoom, latest version.



* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

ftp://archives.3dgamers.com/pub/idgames/ and mirrors

