Source Port		: ZDoom 2.1.0+ or Eternity 3.33.90+ ("Simorgh")
Disclaimer		: This project has nothing at all to do with the
				similarly-named "Lost Episodes Of Doom" project
				(jptr_40.wad) -- a commercial 1994 Chris Klie /
				Robert Carter megawad for vanilla Doom. 
				Similarity exists in name only.
===========================================================================
Title                   : Doom: The Lost Episode
Revision				: 1.1 /idgames release +Eternity fix
Filename                : lostepis.wad
Release date            : 1/16/2009
Authors                 : Xaser (Project Lead, Primary Mapping)
                          Wills (Secondary Mapping, E5M3)
                          Skunk (Art, Intermap)
                          Nuxius (Gameplay Tester/PSX Consultant)
                          SnowKate709 (Eternity definitions)
Email Address           : [XA] xaser.88@gmail.com
                          [WI] willsh@aol.com
                          [SK] ohnoitskyleg@catt.com

Description             : A semi-official 5th episode for The Ultimate Doom.

                          This project's aim is to bring the official and
                          relatively obscure console-exclusive maps together
                          in a single playable episode. Maps consist of
                          levels from PSXDoom, Jaguar Doom, and the Doom
                          Alphas, re-mastered in a surreal yet fitting
                          "neo-classic" style.

                          Great effort has been made to preserve the flow
                          of the existing playable maps (PSX maps mostly),
                          though a few in particular are heavily modified
                          for purposes of gameplay or aesthetics. The
                          Alpha maps in particular have changed drastically,
                          but only for the purpose of "completing" what
                          was originally an unfinished map. There is also
                          one mostly-original map, though it does bear
                          some striking similarities to Spawning Vats.

                          Though many oldschool doomers may not view
                          earlier renditions of these maps (i.e.
                           Kaiser's excellent Consoledoom.wad) as
                          "canon" in the Doom universe, this project is
                          designed specifically to preserve the look and
                          feel of these maps in a format that will sit
                          side-by-side with the original four iD episodes.
                          We hope you will view this project as not just
                          an add-on episode, but the fifth chapter in
                          the Ultimate Doom universe.

                          Prepare for Evil Unleashed.

Additional Credits to   : iD - DooM Alpha maps
                          Midway/Williams - PSXDoom-exclusive maps
                          Kaiser - PSXDoom Map conversion
                          deathz0r - Alpha Map conversion
                          Quasar - Eternity Engine support (+SSG fix)
                          Chris Nielson - PSXDoom TC, for inspiration
                          Raz - PSX Supershotgun remake

Private Betatesters     : SoccerGhoul (aka MasterOFDeath aka SIR Belfin)
                          Esselfortium (in space)
                          Zero Prophet (over-the-shoulder critic)
                          Doomrater (co-op junkie)
                          Bashe (ditto)

Feedback and Support    : The excellent communities of:
                           ZDoom.org (http://www.zdoom.org)
                           Doomworld (http://www.doomworld.com)
===========================================================================
* What is included *

New levels              : Yes
Sounds                  : A few
Music                   : Yes - all by Bobby Prince:
                           E5M1: "Kick Their Asteroid"  (Demonstar)
                           E5M2: "Enter the Hero"  (Xenophage)
                           E5M3: "Sinister"  (Doom)
                           E5M4: "They're Going to Get You"  (Doom)
                           E5M5: "South of Heaven"  (Doom - Unused)
                           E5M6: "On The Hunt"  (Doom)
                           E5M7: "Smells Like Space"  (Demonstar)
                           E5M8: "Like Rotten Meat"  (Doom - Unused)
                           E5M9: "Message For The Archvile"  (Doom II)
                         M5's music is really a cover of a Slayer song,
                         but Prince did it so don't blame us.
Graphics                : Yes (textures, new sky, alpha stuff, and origs)
Dehacked/BEX Patch      : No
Demos                   : Yes (DEMO4, for Eternity)
Other                   : A few misc. ZDoom/Eternity-specific lumps.

Supported Source Ports  : ZDoom -- the ideal way to play. Features a brand-
                                new intermission map courtesy of Skunk.
                          Eternity -- perfect for the demo community.
                                Fully functional, sans intermap.
                                Kudos to Quasar and Kate for supporting
                                and testing the wad in Eternity and putting
                                up with Xaser's constant nagging. Thanks!


* Play Information *

Game                    : The Ultimate Doom
Map #                   : E5M1-E5M9
Single Player           : Yes - most certainly.
Cooperative 2-4 Player  : Yes - frag with a friend!
Deathmatch 2-4 Player   : Yes - unorthodox yet addictive!
Difficulty Settings     : Yes - all are supported, but play Ultra Violence
                           for maximum effect. You know you want to.


* Construction *

Base                    : Official maps from Midway/Williams and iD:
                           E5M1: discarded map from DooM Alpha. By iD.
                           E5M2: "Hell Keep" remake from Jaguar Doom. By iD.
                           E5M3: "Spawning Vats" remake from Jag. Doom. By iD.
                           E5M4: discarded map from DooM Alpha. By iD.
                           E5M5: Original map from PSX Doom, by Midway/Williams. 
                           E5M6: Original map from PSX Doom, by Midway/Williams. 
                           E5M7: Original map from PSX Doom, by Midway/Williams. 
                           E5M8: Original map from PSX Doom, by Midway/Williams. 
                           E5M9: Original map from PSX Doom, by Midway/Williams.
Build Time              : An arbitrary period of months, off and on.
Editor(s) used          : Doom Builder, XWE, SLumpEd, ZDBSP
Known Bugs              : A few sky artifacts and slight misalignments are
                           present when using Eternity, but these are
                           very minor and not easily fixable without vastly
                           changing the layout of the area. Nothing serious.


* Copyright / Permissions *

Authors may use the contents of this file as a base for
modification or reuse. We're only messengers here, and it
would be horrid to add modifications then claim them solely.
as our own. Be sure to give credit where applicable.

You WILL distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

You WILL have fun. You WILL be DooMed.

Prepare for Evil Unleashed.