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Advanced engine needed  : Limit removing
Primary purpose         : Single play
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Title                   : Monument
Filename                : monument.wad
Date of release		: September 25th 2015
			  Hotfixed on Oct 11th
Author                  : Chris Hansen
Other Files By Author   : Flay The Obscene series
			  High/Low series
			  CH Retro Episode
			  Helpyourselfish
			  In A World
			  Rip it, Tear it, Smash it!
			  Shoot!
			  Meek
			  Bloody Realms of Hell
			  C'mon bro, I got tigerblood!
			  Rising Blood
			  Frontier Settlements: Distress
			  The Wailing Horde
			  Gamma Labs

			  Maps for:
			  Hellcore
			  Mayhem 2048
			  Mayhem 2015
			  2002 A Doom Odyssey
			  Bella II
			  100 Lines
			  Doom 2 Unleashed

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Misc. Author Info       : http://www.windward.dk/TDR
			  chr.nygaard@gmail.com

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Story       		: You've been killing demons on the moons of Mars,
			  in Hell and on Earth for so long, that you've
			  started accepting the fact that it will never end.
			  In fact, you're pretty sure you're stuck in some
			  sort of loop as locales already laid to waste by
			  you years ago, have started appearing again!
			  What is this shit!? You sigh, pick up your trusty
			  firearm for God knows which time, and start doing
			  what you do best: Killing demons and hoping this
			  will finally be the end of it...

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Description		: This is a complete episode 2 replacement for
			  DOOM.
			  It's a compilation of all my previously released
			  Shores of Hell themed pwads. I haven't just
			  settled on compiling them into one pwad and leaving
			  it at that. Instead each map has been through hours
			  and hours of either adjusting or complete revamping
			  in DoomBuilder to make them stand out as fresh,
			  new maps that will hopefully give players a solid
			  and fun gaming experience - even for those of you,
			  who've played these maps before. I've been just as 
			  serious about this release as all my prior releases
			  and I really hope it shows.
			  I thoroughly enjoyed putting this episode together
			  and I hope you will enjoy playing it!

			  Complevel:
			  The episode has been extensively tested on
			  complevel 2 and 3 to find all gamebreaking bugs.
			  In short: It should be perfectly safe for you
			  to use those complevels. If you're the cautious
			  type, I guess you could just use complevel 9 :)

			  Note to prBoom users:
			  The new color palette also affects the
			  colors of the automap, so secret areas which by
			  default are marked with purple, are now almost black.
			  This makes secret areas look like their lines are
			  hidden, but they are not. They're there; they're
			  just almost invisible. This is unfortunate, but there
			  isn't much I can do about it. A solution could be
			  to change it from purple to another color such as
			  white: In prBoom go to Options - Setup - Automap -
			  "Secret sector boundary".

			  Here's a description of each, individual map,
			  where they come from and what's been done to them:

			  !Mild spoilers ahead!

			  E2M1:
			  First map from "Rip it, Tear it, Smash it!"
			  from 2002. Minor adjustments in gameplay and looks.
			  Level name: "Rip and tear"
			  Music: "Pipeline" by James "Jimmy" Paddock

			  E2M2:
			  From 2002 A.D.O. E2M2. It's from 2000. Has
			  undergone massive revamping! It was a cramped
			  level, so it's been opened up in a lot of places,
			  and a whole lot of other stuff.
			  Level name: "Beta station"
			  Music: "Vinefort" by James "Jimmy" Paddock

			  E2M3:
			  The first of three parts from "The Wailing Horde",
			  which was released in 2014. Lots of adjustments
			  and additions in terms of gameplay and design.
			  Level name: "The wailing halls"
			  Music: "Feel the pain" by Paul Corfiatis

			  E2M4:
			  Major adjustments and changes when compared to
			  how this part looked in The Wailing Horde. Second
			  part of said pwad.
			  Level name: "Hive of the horde"
			  Music: "Stormwater" by James "Jimmy" Paddock

			  E2M5:
			  Originally my ancient map "The Unknown Chasm"
			  from 1998. It was a crappy map for Doom II, but
			  had potential, I guess. Massively revamped to be
			  released as a submission for a contest on
			  Doomworld in 2015. Then, lastly, further
			  refurbished for this mapset.
			  Level name: "Chasm control"
			  Music: "Ominus" by Xaser Acheron

			  E2M6:
			  Second map from "Rip it, Tear it, Smash it!"
			  from 2002. Several adjustments and light
			  refurbishment in terms of both gameplay, layout
			  and texturing.
			  Level name: "Smash it!"
			  Music: "Dance of the trooper" by Paul Corfiatis

			  E2M7:
			  This is "High/Low 2" from 2007. Has undergone
			  a lot of changes big and small throughout the
			  level in terms of both gameplay and architecture.
			  Level name: "Hunt 'em highnlow"
			  Music: "Hysterical horror" by Paul Corfiatis

			  E2M8:
			  A never before released level. Originally intended
			  for Paul Corfiatis' Doomed Space Wars, but I
			  scrapped it. Took it up again for this mapset
			  and made it work as a boss level.
			  Level name: "Domain of evil"
			  Music: "Sick Building Syndrome"
	                  by James "Jimmy" Paddock

			  E2M9:
			  Third part of "The Wailing Horde". Minor
			  adjustments to accomodate its separation from
			  the original pwad.
			  Level name: "The end?"
			  Music: "Caught in the shadows"
			  by James "Jimmy" Paddock

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Testers			: SteveD, Stormwalker, TraceOfSpades, Gaspe,
			  RjY, Ashstrodamus, EffinghamHuffnagel,
			  dew and Scifista42. Thanks guys!!

==========================================================================

Additional Credits to   : Daniel Lemos for the statbar (I just modified
			  his version a bit to fit my taste)
			  Paul Corfiatis for music
			  Xaser Acheron for music
			  James "Jimmy" Paddock for music
			  Skulltag (clouds) and Eye del Cul (mountains)
			  for the images I used as ingredients to make the sky.
			  plums for help with custom textures.
			  Strife for sound effects.
			  Perkristian for weapon sound effects.
			  Heretic for teleport sound.
			  Sigvatr for the palette.
			  Descent for intro tune (modified by me).
			  Esselfortium, Salt-Man Z, ClumsyDoomer,
			  Doomkid, Vorpal and rdwpa for additional support
			  and feedback on the Doomworld forums.
			  BDL for informing me of a gamebreaking bug
			  in M1 and an error in this txt file.
			  
===========================================================================

* Play Information *

Episode and Level #     : DOOM E2M1-E2M9.
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : Yes
New Music               : Yes
New Graphics            : Yes
Demos Replaced          : Yes

* Construction *

Base                    : Old levels of mine.
Build Time              : Three months... or 17 years. Depends on how
			  you look at it, I guess :)
Editor(s) used          : Doom Builder 2, Slade 3, Paint.net, Gimp, Wcleaner
Known Bugs              : None.
May Not Run With...     : Vanilla Doom
How To Run The File	: Anyway you prefer, like:
			  "prboom.exe -iwad doom.wad -file monument.wad"

			  Note: I know that the new color palette has people
			  divided. There are those of you who like it, and
			  those that don't. I really urge you to give it an
			  extra chance, but if you really, really hate it,
			  I guess you could open the wad with Slade and
			  delete the two files COLORMAP and PLAYPAL. But
			  seriously, give it a shot... or two :)

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* Copyright / Permissions *

Authors may NOT use these levels as a base to build additional
levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

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* Where to get this WAD *

http://www.doomworld.com/idgames
http://www.windward.dk/TDR

(end of document.)

