===========================================================================
Advanced engine needed  : Any MBF21 compatible
Primary purpose         : Single play
===========================================================================
Title                   : 2 Hours to Kill!
Filename                : 2H2K.wad
Release date            : 4/10/2024
Author                  : Project led by NecrumWarrior
Email Address           : [redacted]
Other Files By Author   : More community projects to come
Misc. Author Info       : This community project was held on Doomworld and
                          received contributions from senpaigru,
                          Heich/DynamiteKaitorn, signaturereverie, Death
                          Bear, Obsidian, Hebonky, Herra Monologi,
                          Logamuffin, JackDBS

Description             : 2 Hours to Kill is a community speedmapping session
                          that was held over the course of 2 weeks.
                          Contributors had 2 hours to construct their level
                          geometry and unlimited time for enemy and resource
                          placement. Maps had to be in one or more of four
                          themes: urban, winter, space, hell. The submissions
                          were split into 2 episodes, one for traditional
                          gameplay and another for slaughter gameplay.

Additional Credits to   : 32-in-24 15 v2
                          NihalRahman123's Base Punchy palette
                          Mechadon's Box o Skies
                          Eevee's Doom Text Generator
                          Doom 3 plasma gun sound
                          https://pixelartmaker.com/art/3a266f59c526b88
                          https://www.pexels.com/photo/city-buildings-during-sunset-168153/
                          https://www.pexels.com/photo/close-up-of-lava-17732702/
                          
Midi Credits            : "7-Up Silo" by zzzv
                          "Level Music Type 1" from Crack Down sequenced by
                          Oedipus
                          "Dreadnaught" by Mark Klem
                          "Top Floor"from Castlevania: Aria of sorrow
                          "Dreams" from The Incredible Machine 3
                          "Sweet Baby Snow Bunny (Northwatch Remix)" by Death
                          Bear
                          "Opening to Hell" by Bobby Prince
                          "Colliding Nebulae" by Stewboy
                          "Blizzard" by James Paddock
                          "Cacophony of Asian Donut Shops" by AD_79
                          "CosmicAngel_part2" by Mike Spang
                          "Rushing Headlong" by Jeremy Doyle
                          "WITCH - Peace and Tranquilty" from Isaku
                          "Hit the Overdrive" by James Paddock
                          "Massacre Machine" by Lippeth
===========================================================================
* What is included *

New levels              : 14 maps
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : Yes
Other                   : Custom palette
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-06, MAP11-18
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 2 weeks
Editor(s) used          : Ultimate Doom Builder, Slade, Gimp
May Not Run With        : Any port that doesn't support MBF21
Tested With             : DSDA Doom


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/

You are free to copy and redistribute the material in any medium or format.
If you do so, you must give appropriate credit, provide a link to the
license, and indicate if changes were made. You may do so in any reasonable
manner, but not in any way that suggests the licensor endorses you or your
use. You may not use the material for commercial purposes. If you remix,
transform, or build upon the material, you may not distribute the modified
material.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
