===========================================================================
Advanced engine needed  : Limit Removing
Primary purpose         : Single play 
===========================================================================
Title                   : Abcess
Version                 : 1.1
Filename                : Abcess.zip
Release date            : 08/20/17
Author                  : Steve Duff aka Steve D
Email Address           : [redacted]
Other Files By Author   : 7 maps in Realm of Chaos megawad (rlmchaos.zip)
                          Disraeli  (Disraeli.zip) 
                          Elfstomp! (Elfstomp.zip) 
                          Elfkill   (Elfkill.zip)
                          Don't Touch That Dial! in Doomword Mega Project 2013 (dmp2013.zip)
                          Heat Miser in MAYhem 2048 (mayhem14.zip)
                          Blood Factory and Abandoned Port in TNT:Revilution (tntr.zip)
                          Ancient Base in Doomworld Mega Project 2016 (dmp2016.zip)
Misc. Author Info       : I've played Doom on Amigas

Description             : A heavily modernized oldschool mapset I originally finished in 1998,  
                          and which I never before released in its entirety. See Mapset History 
                          below. Mapset is optimized for pistol start, although it was originally
                          meant for continuous play. The Blue Armor in Map01 is the only item  
                          that still helps only continuers. Although the mapset is significantly
                          changed from the original, the goal was to retain the oldschool look
                          and feel even wile adding detail and upping the monster counts for
                          greater challenge.

                          The current version 1.1 includes several changes suggested in HAK3180's
                          playthrough from September, 2018. Fixes include eliminating stuck monsters
                          in Map02, fixing a potential game-stopper on Map04, relocation of a Super 
                          Shotgun in Map05, and occasional visual improvements. In addition, map names
                          now appear in the automap.
                     

Additional Credits to   : Paul Davidson for Hellmaker, CodeImp for Doom Builder, and id for
                          Doom, of course
===========================================================================
* What is included *

New levels              : 6
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : DOOM2
Map #                   : 1 - 6
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only - untested
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Yes 


* Construction *

Base                    : New from scratch
Build Time              : Eons
Editor(s) used          : Hellmaker v. 1.2B2, DoomBuilder 2, Slade 3, XWE 1.16,
                          Paint Shop Pro 9
Known Bugs              : None
May Not Run With        : Duke Nukem 3D
Tested With             : PrBoom 2.5.1.3 & 2.5.1.4, GZDoom 2.1.1, Risen3D 2.2


* Many thanks to my playtesters *

1998: Michael Krause, Rob Berkowitz

2013: 40oz, CarpetolA, Cynical, Demon of The Well, plums

2017: EffinghamHuffnagel, Ezepov, Impie, rdwpa, Veinen

2018: HAK3180


* Map Listing *

Map01 - Gunslinger Graveyard
Map02 - Death To You
Map03 - Splatterhouse
Map04 - Disraeli
Map05 - Boss Lab
Map06 - Mordecai


* Music Info *

All music is in MOD format. You may need to increase music
volume depending on the port you use.

Title - Stranglehold by Jeroen Tel
Map01 - Breathless Intro by Tiziano Cappiello
Map02 - Breathless 4 by Tiziano Cappiello
Map03 - Breathless 1 by Tiziano Cappiello
Map04 - Breathless 2 by Tiziano Cappiello
Map05 - Breathless 3 by Tiziano Cappiello
Map06 - Heat Miser by Substance

Intermission - Breathless 7 by Tiziano Cappiello


* Mapset History *

I started these maps after finishing work on Realm of Chaos in 1996.
The original Map02 was actually started during my RoC work, was finished
in January 1997, but ultimately rejected. It can be found in DWMP 2016,
virtually unchanged. Map03 was donated to Realm of Chaos in 1997 when we
had to replace the original Map06. The version here has significant
differences in pathing, secrets, detail and monster count from the version
in RoC. There are now 792 sectors instead of 323, and 312 monsters on UV
instead of 249. Map04 was originally released in 1997 to the defunct AOL
MacDoom Library. After some revision it was uploaded to idgames in 1999 as
Disraeli.wad. Again, the original version had less detail, somewhat different
pathing, and fewer monsters. The idgames version has 560 sectors and 248
monsters on UV. The version here has 856 sectors and 294 monsters on UV. I
believe these differences warrant leaving the older files on idgames alone.
Lastly, Map06 was also uploaded to the AOL MacDoom Library in 1997, but was
never uploaded to idgames.




* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text
file, with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.  I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

