===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : Abyssal Speedmapping Sessions: Session 12
Filename                : abyspe12.wad
Release date            : 12/14/2014
Authors                 : Obsidian
                          Jimmy
                          Unholypimpin
                          Darsycho
                          Mugsy
                          Xaser
                          Scifista42
                          TheMionicDonut
                          General Rainbow Bacon
                          40oz

Email Address           : themordicant@gmail.com(Obsidian's email address)

Misc. Author Info       : The Abyssal Speedmapping Sessions are held by 
                          Obsidian and are open for pretty much anyone
                          to participate in. PM Obsidian on Doomworld,
                          ZDoom forums or the Abyss if you're interested.

Description             : 10 maps made during the twelfth Abyssal 
                          Speedmapping Session in the space of two hours,
                          with 15 minutes for music and texture selection 
                          and 15 minutes for bugfixing. Each mapper had 3
                          themes to choose from:
 
                          - Predominantly liquid flats
                          - FIREBLU exit with a metric ton of Arch-Viles
                          - Circular architecture(Jimmy's pick!)

                          I think mostly everyone used the Alfonzo 
                          Treatment this time around. 0_o

Credits to              : Id Software for Doom II
                          CodeImp of Doom Builder 2
                          SirJuddington for SLADE3
                          Exl for WhackEd4


Additional Credits to   : All the people who showed up and mapped
                          Scifista42 for making a map despite not being on 
                          the call
                          Jimmy for having his birthday on the day :)

===========================================================================

* Maplist *

MAP01: Go Big Rounded Rectangles Go
Author: Jimmy
Music: "Day of Birth" by Jimmy( made in 20 minutes)
Format: Boom compatible
Theme: All of 'em

MAP02: Neural Crush
Author: Obsidian
Music: D_DEAD2 from Batman Doom(hope ACE don't mind)
Format: Vanilla
Theme: Liquid flats

MAP03: The Saga of Fredrick Von Lusterburger
Author: Mugsy
Music: "The Nightmare" from http://www.caseyscaverns.com
Format: Boom compatible
Theme: Liquid flats

MAP04: Uncircle unof Undeath
Author: 40oz
Music: Loverboy - "Working For the Weekend"
Format: Vanilla compatible
Theme: Circular architecture and liquid flats

MAP05: Archtrees and Everlasting Towers
Author: Xaser
Music: "Nia" by Lukeyboy
Format: Boom compatible
Theme: Circular architecture

MAP06: Circular Tower of Neverending Thunderstorms
Author: Darsycho
Music: Boom - "Ultima 8"
       ZDoom - "Jumanji"
Format: Boom compatible
Theme: Circular architecture and liquid flats

MAP07: Dark Device
Author: Scifista42
Music: "RYGAR4B.mid" from vgmusic.com
Format: Boom compatible
Theme: Circular architecture

MAP08: Ehhh, something appropriate...
Author: General Rainbow Bacon
Music: Ancient.mid
Format: Vanilla compatible
Theme: Circular architecture

MAP09: The Booger Flickers' Ball
Author: TheMionicDonut
Music: "Mantis Remix" by Jimmy
Format: Boom compatible
Theme: All of 'em

MAP10: Bipolar Orgasms
Author: Unholypimpin
Music: "Catastrophy" by Cheshyre
Format: Boom compatible
Theme: Liquid flats and circular architecture
===========================================================================

* What is included *

New levels              : 10
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : MAPINFO


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 - MAP10
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : No


* Construction *

Base                    : New from scratch
Build Time              : 3 hours per map(pretty much)
Editor(s) used          : Doom Builder, SLADE3, WhackEd4
Known Bugs              : None. Unknown on the other hand...
May Not Run With        : Vanilla Doom
Tested With             : ZDoom


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.



* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors