===========================================================================
Advanced engine needed  : Boom Compatible
Primary purpose         : Single play
===========================================================================
Title                   : Amalgamation 2: Cairo AD
Filename                : AMALGA2.zip
Release date            : 21/10/21
Author                  : mrthejoshmon
Email Address           : [redacted]
Other Files By Author   : Various
Misc. Author Info       : No

Description             : Requires the TNT IWAD
                          
                          Amalgamation is a series of maps that takes every
                          failed, unfinished and unrealised map idea I have
                          ever had and, well, amalgamates them into one.
                          
                          The first map contained all the "conventional
                          ideas" and this second map now contains all the
                          abstract and unconventional ideas I have had, from
                          asteroid belts to space Egypt. 
                          
                          This is a culmination of everything I have never
                          made, I have done my best to string them together
                          cohesively.
                          
                          It is quite a long level, it takes me about 30-45
                          minutes to complete, playtester usually took an
                          hour or so.
                          
                          I have hopefully made this map as user friendly as
                          possible using feedback given by playtesters, it
                          should be a fairly challenging yet not frustrating
                          experience for new and old players. 
                          
                          Important Requirement: Infinite Lost Souls need to
                          be on, jump and crouch are not to be used and
                          projectiles must be able to pass through objects
                          for the best possible experience.
                          

Additional Credits to   : Glenzinho: Playtesting and Feedback and Technical
                          Advice (Hud)
                          Scrangus McBrickdad: Technical Advice (Hud)
                          Big Ol' Billy: Technical Advice (Hud)
                          Chainie: Technical Advice (Hud)
                          Unoduegaspe: Feedback
                          The DBK: Being the DBK
                          Ceeb: Powerslave Texture Pack
                          Tormentor667: Duke 3D Texture Pack
                          Samuel Villarreal, Emil Brundage: IDTEX Texture
                          Pack
                          Midi: Unused Midi from leaked alpha build of Blood
                          Deus Ex (Duke4.net): Providing direct download of
                          Midi
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Final Doom
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Years, honestly
Editor(s) used          : Doombuilder, Slade 3
Known Bugs              : There is a single slime trail that relocates itself
                          every time I save the map, I cannot isolate or kill
                          it so now he just lives in the map, his name is
                          Greg, I hate him.
May Not Run With        : Anything not compatible with BOOM
Tested With             : PrBoom, ZDoom, GZDoom


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors