===========================================================================
Advanced engine needed  : Limit-removing
Primary purpose         : Singleplayer/Coop
===========================================================================
Title                   : Arrival
Filename                : arrival.wad
Version                 : 1.1.1
Release date            : 4/16/2021
Author                  : Walker "Pavera" Wright & Brayden "AD_79" Hart
Email Address           : [redacted]

Description             : 9 + 1 (+ 1?) limit-removing levels for Doom II. 
			  Designed with stock Doom II resources in mind,
		          utilizing the lovely skies provided by Mek's "box o' skies".

			  You may see a familiar space or two
			  I implore you treat them as if they were new
			  For the love from which these lands are derived
			  Has been waiting patiently for you to arrive

			  May your heart's true will
			  Be ultimately fulfilled
			  For eternity

Additional Credits to   : See Credits section at the end.

===========================================================================
* What is included *

New levels              : 11 (9 main, 1 ending, 1 ?????)
Sounds                  : No
Music                   : Yes
Graphics                : Yes (skies, composites, title cards)
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None

===========================================================================
* Play Information *

Game                    : Doom 2
Map #                   : MAP01-MAP10, MAP32
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Yes

===========================================================================
* Construction *

Base                    : New from scratch
Build Time              : Two Hundred and Fifty-Six Dog Years
Editor(s) used          : Slade, Doom Builder X
Known Bugs              : I am still discovering some weirdness bugs in
						  Crispy Doom. 
May Not Run With        : Vanilla Doom
Tested With             : Eternity, PrBoom-Plus, Crispy Doom, GZDoom

===========================================================================
* Levels / Music *
Level Design by Walker "Pavera" Wright
Music by Brayden "AD_79" Hart

Day 1:
 MAP01: "Waste Abandonment"
 MAP02: "Saltstone Sanctuary"
 MAP03: "Water Putrefier"

Day 2:
 MAP04: "Free Press"
 MAP05: "The Spectre's Manse"
 MAP06: "The Ledge"

Day XX:
 MAP07: "Shrine of Moss"
 MAP08: "Bloodstone Citadel"
 MAP09: "The Writhing Altar"

Until the end of time:
 MAP10: "Arrival"

Music:
 - MAP01: "Digital Nomad"
 - MAP02: "Crawler"
 - MAP03: "Urchin"
 - MAP04: "Pressure Cooker"
 - MAP05: "Inhabitants"
 - MAP06: "Dream Dweller" 
 - MAP07: "In Search of an Answer"
 - MAP08: "Necrocosmic Alchemical Aparatus"
 - MAP09: "Arrival"
 - MAP10: "Verdant Sunset"
 - Title: "Kneel Before the Writhing Altar"
 - Inter: "Where No Light Dares Shine"
 - Story: "Tendrils"

===========================================================================
* Additional Credits *

Textures:
 - Mechadon (box o' skies)
 - Jimmy (TITLEPIC and M_DOOM)
 - EarthGang (PAVLOL)

===========================================================================
* Copyright / Permissions *

Authors MAY NOT use the maps as a base for modification or reuse.

Authors MAY use the music, provided its use is stricly non-commercial,
as specified by the artist (Brayden Hart).

You MAY distribute this file, provided you include this text
file, with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact. I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.

===========================================================================
* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
