===========================================================================
Advanced engine needed  : Boom-Compatible
Primary purpose         : Single Play
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Title                   : Bloodbath's Terrible Vacation
Filename                : 
Release date            : 2/19/2023
Author                  : Bloodbath Giraffe
Email Address           : [redacted]
Other Files By Author   : Azazels Second Descent
Misc. Author Info       : 

Description             : Bloodbath's Terrible Vacation is about my bad experience on a doomed vacation.

Additional Credits to   : 
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* What is included *

New levels              : 4
Sounds                  : Yes 
Music                   : Yes 
Graphics                : Yes 
Dehacked/BEX Patch      : Yes 
Demos                   : No
Other                   : No 
Other files required    : None


* Play Information *

Game                    : DOOM2
Map #                   : MAP01 - MAP04
Single Player           : Player starts only 
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes

* Construction *

Base                    : New from scratch
Build Time              : 4 Months
Editor(s) used          : UDB, Slade, and Doom Word
Known Bugs              : 
May Not Run With        : 
Tested With             : DSDA-Doom, GZDoom, RZDoom, PrBoom-Plus



Bloodbath's Terrible Vacation is about my bad experience on a doomed vacation. 
This wad consists of four small island maps with lots of action. The chaingun, rocket launcher, and plasma gun have all 
received an upgrade for the adventure. MAP01 is a thrill-seeking adventure to a tropical island, with lots of unsightly
guests to contend with. MAP02 is a bit more chill, but still has enough heat so your chaingun does not freeze over. 
MAP03 is a romp through one of the hottest vacation spots imaginable. MAP04 is a look into how this adventure was booked in the first place. 

How I implemented the difficulty settings in general is: 

HMP has the same monster count as UV but with more resources
HNTR and ITYTD have reduced monster counts and different enemy placements, along with more resources 


All maps are balanced around pistol starts.


Bloodbath's Terrible Vacation:

Information﻿:

Source ports tested: DSDA-Doom, GZDoom, RZDoom, PrBoom-Plus

IWAD: DOOM2 

Difficulty settings: Yes

Free look: Disabled

Jump/crouch: Disabled

Single-player only﻿

 

Big thanks to Jukeboxin and Murderous Mashed Potatos for playtesting the maps.


Credits:


OTEX by Ola Björling
version 1.1
Released 2020-07-03

contact: ukiro@ukiro.com
web: doom.ukiro.com
OTEX discord: https://discord.gg/6keMwZR

Don't browse the patches, instead open TEXTURE2 if you want to look at textures.

Thanks to Bauul for the PK3 conversion (which is not this version) and to
Simpletonium for the Doom Builder config for categorization.

===REDISTRIBUTION===

You are free to redistribute these textures with your levels. This means you
can bundle them with your level and make custom texture sets that combine OTEX
with other resources. I ask that you do not change the names of patches or
textures in this process, and mention me in the credits.

I also ask that you make sure your project contains the latest versions of
everything, so re-import the latest OTEX to your project.



===MAKING MODIFICATIONS TO TEXTURES===

For best results, consider these key tips:

* A lot of OTEX is chopped into patches, meaning you can combine stuff in the
  TEXTURE definitions without adding any more lumps. 
* Pick a naming convention different from that in OTEX, so that original
  textures are separate from the modified ones. Perhaps names start with O_xxx
  where xxx is a unique identifier for you or your project. Doing this makes it
  easier for me to keep track of new uses that I can choose to incorporate to
  OTEX proper.
* Recoloring and other alterations to textures that are already in 8 bit color
  is likely to give you worse results than if I were to do it with the source
  Photoshop files. So if you are making changes you think can benefit others,
  please reach out and I can help you make it look as good as possible.
  
The music credits are as follows:
                          
Map 01, Intermintion and Title Song - Oceans of Truth - James Paddock (Jimmy)

Map 02 - Entrenched - Jimmy

Map 03 - Octarine - Jimmy

Map 04 - Dark Angle - Jimmy

* Copyright / Permissions *

Authors may use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text
file, with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.  I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.
