===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : Butterfinger Insanity
Filename                : BFI
Release date            : 11-25-2019
Author                  : MArt1And00m3r11339
Email Address           : [redacted]

Description             : Butterfinger Insanity is another candy-themed
                          slaughter level that involves collecting a key from
                          each direction of the room. You must rush your way
                          to get to the megaspheres as you will be taking
                          excess damage. Good luck trying to survive because
                          this one is hard. Demo can be found at:
                          https://www.youtube.com/watch?v=Y1EsfkdIi-w

Additional Credits to   : IDSoftware for the Doom 64 sounds. 
                          Zachary Stephens for the Slaughterfest 3
                          resources.
                          General Rainbow Bacon for starting the
                          Slaughterfest series.
                          Authors of NB_RECOL.
                          Community Chest 4 team for cc4-tex.
                          Authors of q1-tex.  
                          Author/community of Dues Vult 2 for the sunglasses
                          on Doomguy's face.
                          Eris Falling for "The Final Judgment".
===========================================================================
* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 1
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 2 days
Editor(s) used          : GZDoom Builder, Slade 3
May Not Run With        : None (if you run into any problems, be sure to
                          address them and also indicate what Doom engine you
                          are using).
Tested With             : GLBoom+ v2.5.1.4


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
