Advanced engine needed  : Boom
Primary purpose         : Singleplayer
===========================================================================
Title                   : A Bizarre Hour
Filename                : Bhour.wad
Release date            : 12/20/2022
Author                  : dashlet & Lhyntel
Email Address           : [redacted]
Other Files By Author   : Liminal Doom

Description             : We wanted to make a map as quickly as possible, and we establish one hour as a time limit (For at least drawing the map layout). Every 10 minutes we changed turns to complete the map, and thats how it end up being. Of course some functionality and polish was made after the time limit but thats beside the point. Additional comments can be found down below.

Additional Credits to   : Ribbiks for the MAP01 MIDI ("Wishlist" From MAP04 of NOVA II: New Dawn), Nick Baker (NiGHTMARE) for the Recoloured Doom and Doom 2 textures. Both title screen and intermission screen images were created by dashlet.
===========================================================================
* What is included *

New levels              : 2
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No


* Play Information *

Game                    : DOOM2
Map #                   : 01-02
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 1.5 hrs
Editor(s) used          : Ultimate Doom Builder
Known Bugs              : None
May Not Run With        : Chocolate Doom, Crispy Doom
Tested With             : PrBoom Plus


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text
file, with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.  I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

============================================================================
Authors Comments:
============================================================================
Lhyntel: Obviously that one hour was such a short amount of time that we ended up with what it appeared to be linedefs with no context at all, so we decided to make it as abstract as we could. I mostly focus on the building of the final arena, while Dashlet decided to decorate the map as quickly as possible while also planning literally all the fights and some extra parts of the map (Most of the map credit goes to him :P)

dashlet: This end up being quite a short journey but a very interesting one. I like to think of the map as some sort of tribute to Benjogami's "The Egg Of Human Endeavors" but of course its nowhere near that masterpiece. Since the map was very abstract and rather simple, i decided to throw some tough fights here and there, platforming was also added beacuse its a nice change of phase (please dont hate me). I loved the weird structure Lhyntel made on the final arena but i didnt like much the original texture usage, so i quickly made the "hellish" and "garden" stuff and Lhyntel end up liking it more. Overall im really proud of the map, not a true speedmap but still a great experience.