       *****************************************************
        ****************The Biovite Project****************
         ************---------------------------**********
        *********- A Partial Conversion for ZDoom -********
       *****************************************************
==============================================================================
Title                   : The Biovite Project v5.0

Release Date		: 18 December 2007
Author                  : Milian
E-mail Address          : [redacted]
Other Files by Author	: The Zodiac Deathmatch (Second Edition) (zodiac2e.wad)
			  The Nutty Wad (nutty.wad)
			  Nutty" (nutty2.wad)
			  Dawn of the Undead (undeaddm.wad)

Misc Author Info	: Please visit my homepage http://www.milianmusik.de/doom

Additional Credits	: First of all: Martin for his big help with all the monster sprites.
			  Thanks for all the fish, Martin!
                          All my Doom friends for testing and their helpful comments.
			  Special thanks for testing and discovering some bugs go to Vajje, Stew, angelus_04 and Belial.
			  Danhen, Stew, Shark and Chip for their patience with the final test.
			  The people who helped me with all the small problems in the ZDoom forums, especially to
			  Graf Zahl, who cleared a bad bug in map 05.

                          This wad contains some resources from other wads:
              		  - Tree sprites from grove.wad by B.P.R.D.
			  - An ambient sound from contain.wad by J.C. Bengtson
			  - Two texture patches (the rocks in outdoor areas and the fences in Map 01)
			    from which I couldn't find out the origin
			  - A lot of textures from various sources, mainly from PlanetQuake
			  - One room in map 05 was originally taken by Maghq34-zombie2.wad, but I've slightly rebuilt
			    and completely retextured it.

Description             : The Biovite Project is a partial conversion. It contains five maps,
			  plus new graphics, new sounds, new music and new monsters.
			  It's Single Player only.
			  This wad needs a current version of ZDoom (2.1.x).
			  It is meant to be played with jumping disabled.

			  If you got stuck somewhere or need help or further information, have
			  a look at http://www.milianmusik.de/doom
                          
                          You'll notice, that the maps are becoming better in quality from map to map. This is
                          because Biovite is a longterm project and my mapping skills are still growing. There's
                          a difference of 3 1/2 years between starting of map 01 and finishing of map 05.

			  I'm highly interested in your demos. Feel free to send them to the abovementioned adress. Thanks!

==============================================================================

Story:
"The authorities did recieve several hints, that scientists of the company "Biovite Engineering" had
passed over the border to illegality with their biological and genetic experiments. However, former
official investigations and examinations didn't detect any evidence of illegal processes.
But things have changed, after a former employee of the company revealed some details. A special unit
has been instituted immediatly. If the witness' statements are true, what's going on behind the walls
of Biovite is not only illegal but highly dangerous and threatening!
On a rainy afternoon, you're instructed to pay a visit to Biovite and to reveal and, if necessary, defang
the secret of the Biovite Project..."

==============================================================================

* Play Information *

Maps #    		: 01 - 05
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes
New Sounds              : Yes
New Graphics            : Yes
New Monsters		: Yes
New Music		: Yes
Demos Replaced          : No
Ports required		: ZDoom 2.1.x or higher

* Construction *

Base                    : New levels from scratch
Build Time              : 6 months for each map
Editor(s) used          : Doombuilder
Other Utilities		: Wintex, XWE, Photoshop, Blender

Known Bugs              : None.
			  Note that in Maps 02 and 04, there are monsters (fishes in an aquarium) that
			  can't be killed. They are decoration only.
			  The finish of Map 02 and parts of Map 03, a greenhouse, tend to slow down the engine a bit
			  due to many things and details.

			  In case you find a bug, don't hesitate to report it, so I can fix it in
			  future versions. Thanks!


==============================================================================

* Copyright / Permissions *

Authors may use this level as a base to build additional levels.
If you do so, please give me credits and send me a message.

You may distribute this WAD, provided you include this file, with
no modifications.

You MAY NOT distribute this WAD on any commercially released CD collection,
any shareware CD, or any other CD for which you charge a fee of any
sort without my prior permission.

PLEASE NOTE:

The music of this wad is protected by copyright! You may NOT use it in other
Doom wads or any other context without my explicit permission.
Any modification, public performance or broadcasting are prohibited.
C Marc Rüther, Milianmusik, 2004-2007
