=========================================================================
Advanced engine needed  : Boom-compatible
Primary purpose         : Single play
UPDATE TO:		bloodbhd.wad
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Title:	 		Bloodbath: Hell's Deepest
Filename: 		bloodbhd.wad
Author: 		Keagan Dunn ("Dunn & Dunn")
Email:			[redacted]
Other Files by Author: 	firstb.wad, stuff on DW
Misc. Author Info:      Some mapper who went way ahead of himself first time 
			playing Doom and was inspired by difficult WADs.
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DESCRIPTION --- 	A set of 7 (6 with 1 secret) Boom-compatible Doom II maps, 
		designed to be played from pistolstart.
		Who needs realistic techbase buildings filled with nothing but
		hitscanners? Introducing abstract, hell-themed environments.
		Each with their own twists, and constructed with only the stock textures.
		These maps were first designed around UV, and later tuned up a bit
		on that difficulty, so do make use of the difficulty settings if you
		have to!
		
		There are no zombies present in the maps, nor are there any
		medikits or stimpacks. Powerups are present, and health bonuses 
		are 24, 16, or 8 stacked on top of each other depending on your 
		difficulty. Armor bonuses are always worth 5. Make use of these
		changes, and make your way through hell's deepest, goriest
		remains...and the challenges they've put together for you...

		***Credits, map commentary, and extra information are available
		in the 'bloodbhd_extra_info' text file.***


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* WHAT IS INCLUDED *

New levels              : 1-6, 31
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked Patch          : Yes
Demos                   : No
Other                   : MAPINFO & MUSINFO lumps
Other files required    : No


PLAY INFO ---
GAME:			DOOM2
MAPS:			01-06, 31
SINGLE PLAYER: 		Designed for
COOPERATIVE 2-4: 	Some maps were designed for
DEATHMATCH: 		Player starts only
DIFFICULTIES: 		1-5 (All)

BASE: 			New from scratch
BUILD TIME: 		Initially ~3+ months, with constant improvement later on
EDITORS USED:		Ultimate Doom Builder, SLADE, Doom Writer
KNOWN BUGS:		Voodoo dolls can't work MusicChanger actors in non-ZDoom ports, so music change in MAP31 will be delayed. Other than that, some typical visual errors every now and then.
MAY NOT RUN WITH:	Non-boom-compatible ports ; 
			Crucial aspects of some maps don't work in DoomRetro(?)
TESTED WITH:		GZDoom v4.4.2 & v4.5, GLBoom+ v2.5.1.7 (dsda-doom, -complevel 9)

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.