===========================================================================
Primary purpose         : Single play
===========================================================================
Title                   : Bloody Comb
Filename                : BloodyComb
Release date            : 8-14-2020
Author                  : MArt1And00m3r11339
Email Address           : [redacted]
Other Files By Author   : You can go on YouTube and find the other maps that
                          I created. 

Description             : Hello trash kickers, are you ready to walk into
                          honeycomb-shaped blood pools? Here you have it;
                          Bloody Comb. Demo is found at:
                          https://youtu.be/flFZ15C3cTc

Additional Credits to   : Ola Bjorling (Ukiro) for the textures and flats
                          (texture pack can be found at:
                          https://doom.ukiro.com/otex-downloads/).
                          Community Chest 4 team for cc4-tex.
                          IDSoftware for Doom II and the Doom 64 sounds.
                          Maximiliano Cislaghi for Doom Guy's sunglasses
                          (which came from Eternal Nightmares). 
===========================================================================
* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 1
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : Few hours
Editor(s) used          : GZDoom Builder, Slade 3
Known Bugs              : Some unaligned textures but that should not be a
                          cause for concern (because if trying to auto-align,
                          you would still end up with unaligned textures so
                          that is never going away). It's a GZDoom Builder
                          thing, not a human thing. 
May Not Run With        : None (if you run into any problems, be sure to
                          address them and also indicate what Doom engine you
                          are using).
Tested With             : GLBoom+ v2.5.1.4


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
