===========================================================================
Archive Maintainer      : File under /levels/doom2/Ports/a-c/
Advanced engine needed  : ZDoom or derivatives
Primary purpose         : Single play
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Title                   : BOOM Stick in the Mud
Filename                : BoomSITM.wad
Release date            : 2/23/2019
Author                  : Emil "NaturalTvventy" Brundage
Email Address           : [redacted]
Other Files By Author   : The Beginning of the End Part 1,
                          The Beginning of the End Part 2, 
                          Awakening, No End In Sight, 
                          Bad Religion
Misc. Author Info       : 
Description             : A single ZDoom map for DOOM2 made in BOOM format.
Additional Credits to   : See below.

Hellspawn have overrun UAC's high tech sewage treatment plant. Now feces and 
piss pour out of the compound at a supernatural rate. It's up to DoomGuy to 
clear out the facility before the entire world is covered in excrement.

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* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : DOOM2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Months, years...
Editor(s) used          : GDZBuilder, SLADE
Known Bugs              : None
May Not Run With        : 
Tested With             : ZDoom

===========================================================================

BOOM Stick in the Mud Custom Contents Credit

Textures:

doom.wad, final DOOM, and alpha DOOMs.

Music: 

Yaw by James Paddock

Things:

Monster blood coloring from Knee Deep In ZDoom

www.realm667.com

All DECORATE or sprite differences from their
original sources by Emil "NaturalTvventy" Brundage

--Monsters

CHAINSAW ZOMBIE
Submitted: Tormentor667
Decorate: Bouncy, Graf Zahl
Sounds: Id Software
Sprites: Id Software

DEVIL
Decorate: Eriance
Sounds: Id Software, Midway, Eriance
Sprites: Id Software 
Sprite Edit: Eriance

LORD OF HERESY
Code: Bouncy, Tormentor667, Ghastly (ZScript conversion)
GLDefs: Sandypaper (Brightmaps)
Sounds: Zippy
Sprites: Id Software
Sprite Edit: Vader, Tormentor667 (recolor)

RAIL BOT
Decorate: Captain Toenail
GLDEFs: Dreadopp 
Sounds: Rogue Entertainment
Sprites: Free Radical, Rogue Entertainment
Sprite Edit: Captain Toenail

SUPER IMP
Decorate: Graf Zahl
Sounds: Id Software
Sprites: Id Software 
Sprite Edit: The Innocent Crew

--Weapons

KDIZD RIFLE
Decorate: TheDarkArchon
Sprites: Id Software
Sprite Edit: TheDarkArchon

--Powerups

DOOMSPHERE
Decorate: The Skulltag Team
GLDefs: The Skulltag Team
Sprites: The Skulltag Team

===========================================================================

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites:
FTP sites: