===========================================================================
Archive Maintainer      : 
Update to               : 
Advanced engine needed  : mainly GZDoom
Primary purpose         : Single play
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Title                   : Colourful Hell Test Map
Filename                : CH_test_new.wad
Release date            : 25.10.2023
Author                  : Der_Angelord / OneDoomedAngelo on YT
Email Address           : [redacted]
Other Files By Author   : da_remains.wad
Misc. Author Info       : 

Description             : This is an extension for Hege Cactus' mod called
                          "Colourful Hell". It randomly gives monsters
                          different colors, making them stronger depending
                          on which color they get.

                          This map is for people who want to take a look at
                          every single variation of each monster, or maybe
                          even fight them. There are 4 seperate areas, the
                          ZOO, the TEST LAB, the ZOO for optional monsters,
                          and the GAUNTLET.

                          By beating the entire Gauntlet in one go you can
                          also "beat" this map, if you want.

                          IMPORTANT: To play this, you also need to run it
                          with the Colourful Hell mod itself, or there
                          won't be any monsters in the map.
                          Also, this was made for version 1.00 of the mod.
                          There's a possibility Colourful Hell will get
                          more updates in the future, so this map might be
                          outdated at some point. For now it's fine.

Additional Credits to   : Hege Cactus, for creating the mod; Pieruskwurje
                          for helping me out a ton with the HP bars
===========================================================================
* What is included *

New levels              : 01
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : No


* Play Information *

Game                    : DOOM2
Map #                   : Map01 
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : 
Difficulty Settings     : No


**** MAP 01 ****

Name                    : (Name unchanged)
Base                    : New from scratch
Music                   : Robo Chickens (from Pekka Kana 2)
Editor used             : Ultimate Doombuilder
Known Bugs              : -some monsters like to go out of bounds
                          -some text messages might look messed up if the
                           window resolution is too small
May Not Run With        : classic sourceports
Tested With             : GZDoom
Comments                : So yeah, I've been working on this map for a long
                          time now. There used to be a different version
                          of this which looked a lot simpler but I decided
                          to get rid of that and start from scratch,
                          giving it a lot more polish and thought. Most of
                          my time went into the Gauntlet, testing each
                          encounter and balancing the ammo / health /
                          difficulty to make it feel like a balanced
                          experience.
                          I also spent a bunch of time working on the
                          scripts, learning how it all works, since I've
                          never used scripts before. At least not to this
                          extent. 
                          Around 2021-2023 I took a long break from this
                          project. I got tired of all the testing and also
                          I had to wait until the mod reached version 1.00
                          anyways. Another thing that bugged me in the
                          past was because I wanted the boss fights in the
                          gauntlet to have HP bars but I was unable to
                          figure out how it works, which frustrated me.

                          I'm glad I now finally returned to this project
                          and finish it, and with the help of Pieruskwurje
                          I was also finally able to fulfill my wish for
                          HP bars.



* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY not distribute this file in any format.


* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Web sites: https://www.doomworld.com/forum/topic/140330-colourful-hell-test-map-v2-done/
https://forum.zdoom.org/viewtopic.php?t=78388

FTP sites:

