===========================================================================
Advanced engine needed  : Limit-removing
Primary purpose         : Singleplayer
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Title                   : Chicocos S.A.
Filename                : CHICOCOS
Release date            : 16/Nov/2023
Author                  : Cacodemon187
Email Address           : [redacted]
Other Files By Author   : Preshower
			  Baphomet's Satellite
			  Siderurgia
			  Marathon Arrival in DOOM!!
                          BRUHNITRO: Evilution
			  Jimmycorp
			  Ciudad Empresarial
			  En Campaña
			  ...and hundreds more of unfinished maps :,)

Misc. Author Info       : Ya salí de 4to medio!!

Description             : Just like I did for my scoliosis surgery, I'm making a commemorative map for my highschool graduation. November 10th was my last day of school, ending a very important process of my life and one I hold very close to my heart.
Chicocos S.A. is a limit-removing map (complevel 2) set in a shipping/receiving office, featuring a non-linear layout with multiple paths to get to your goal.
Clear out all the buildings and pick up all 3 keys to get into the boss arena: the theater hall...!! (which, fun fact, is a recreation of the actual theater hall where the graduation ceremony will take place!).

It's not that simple of course. On your way you'll be put against a few new demons:
Class II Imp: A fast Imp that continuously shoots projectiles until you're out of its line of sight.
Class II Baron: A regular Baron of Hell that shoots a string of 5 projectiles instead of just 1. As a trade-off, it has the health of an Archvile (700 HP) compared to its original 1000 HP.
Cyberdemon Jr.: A baby Cyberdemon with the health of a Hell Knight (500 HP). NOT immune to splash damage, meaning you can trick them into blowing themselves up, or infighting with other baby cybies.

Since this is a pretty non-linear map, and was made in such a short amount of time (like 7 hours in total, counting playtesting time), it's probably not as balanced as it could be. I added extra ammo and health wherever I thought the player could run out, but you still might run into some trouble in that regard.
I also couldn't be bothered to do difficulty settings this time, so keep in mind that UV is pretty tough.
My highschool years have been some of the best of my life so far, so I thought I'd embrace Doom mapping as an art form and create something to commemorate this part of my life, like you would with a painting or a song.
Fun fact: The architectural design of the map was inspired by an actual grain shipping factory near my house (seen in the intermission picture). The design of the building always caught my attention whenever I was walking by, so I tried to do something similar and see what came out of it.

Additional Credits to   : Stuart Rynn for the ever-awesome midis, valkiriforce for creating the sky, and everybody who played and sent their well wishes in the Doomworld thread! Thank you all. Here are your names: Synami / NinjaDelphox / princetontiger / Noiser / SupremeBioVivzier / LadyMistDragon / Thil / Proxy-MIDI / Zahid / Maribo
			  
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* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : DOOM2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : No


* Construction *

Base                    : From scratch
Build Time              : From November 7th to the 9th, 2023
Editor(s) used          : Ultimate Doom Builder, SLADE 3
Known Bugs              : If you don't count missing difficulty settings as a bug, then none!
May Not Run With        : Anything that doesn't have a display screen.
Tested With             : DSDA Doom



* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text
file, with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.  I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors