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Archive Maintainer      : -
Update to               : -
Advanced engine needed  : Vavoom
Primary purpose         : Single Player.
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		* TEXTO EN ESPAÑOL AL FINAL *
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Title                   : Clavicula Nox (Revised Version)
Filename                : clavnoxr.wad
Release date            : 21/9/2009

Author                  : Aluqah
Email Address           : aluqahweb@yahoo.com.ar
Web page		: www.aluqahweb.blogspot.com
Other Files By Author   : A lot.

Misc. Author Info       : -

Description             : 12 medieval-themed maps based on the game Nox.
			  For changes for the revision version read ahead.

Additional Credits to   : For detailed credits, read the file "clav-credits.txt".

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>> Loading the MOD in Vavoom <<


Vavoom must be instaled in the same directory of doom2.wad. Run vlaunch.exe
and in the "file" box, write the rute of the MOD (clavnoxr.wad in this case).
Be sure to start the game like 'Doom 2'. 
HIGHLY recomended: OpenGl (software mode have bugs).
		   Disable 3d sound.
		   Once loaded, adjust the video setings (darken lights off recomended)



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* What is included *

New levels              : 12 levels.
Sounds                  : Yes.
Music                   : Yes.
Graphics                : Yes.
Dehacked/BEX Patch      : No.
Demos                   : No.
Other                   : No.
Other files required    : Nothing.


* Play Information *

Game                    : doom2.wad with Vavoom 1.29 or higher.
Map #                   : MAP01 - MAP12
Single Player           : Designed for.
Cooperative 		: No.
Deathmatch 2-8 Player   : No.
Other game styles       : No.
Difficulty Settings     : No.


* Construction *

Base                    : Scratch, except parts of MAP01, MAP04 and MAP08,
			  based in old maps by myself.
Build Time              : 3 months
Editors used 	        : Doombuilder, SLumpEd, Wintex, MsPaint.
Known Bugs              : -
May Not Run With...     : Only runs with Vavoom 1.29 or higher.
			

* Copyright / Permissions *

Authors may use this maps and graphics as a base for new ones or reuse, but
give the credit to the original author.

You MUST distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any format.


* Where to get my maps *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: www.aluqahweb.blogspot.com
	   www.arcades3d.com

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 >> Changes in the Revised Version <<

Weapons:  
-Fixed the weapons that had the aiming bug.  
-The Staff of Fire now has no delay in the first shot.    
-The sword make more damage.    
-The chicken has a different behavior (perhaps you won't notice this)  
-The fist was removed because it was useless.  
  
Enemies:  
-Most of the enemies make a considerably smaller damage.    
-Some other small changes in the Decorate code.  
-Many enemies changes at the end of MAP07 because is was too hard.    
-Some changes in the cave of MAP08.  
-Changed ugly sounds.  
-Added some missing sounds.  
  
General bugs:  
-The flowers aren't a blocking object any more.    
-Fixed a disappearing door.  
-Added some missing textures.  
-Fixed a window were mages get stuck.



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Título			: Clavicula Nox (versión revisada) [clavnoxr.wad]
Autor                   : Aluqah
E-Mail			: aluqahweb@yahoo.com.ar
Web			: www.aluqahweb.blogspot.com

Créditos adicionales	: Ver archivo adjunto (clav-credits.txt).

Descripción		: 12 mapas de estilo 'fantasía medieval' basados en
			  el juego 'Nox'.
			  Para los cambios de esta versión, leer al final.

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Juego                   : Doom2.wad con Vavoom.
Testeado con		: Sólo funciona con Vavoom versión 1.29 en adelante.
Niveles                 : MAP01 - MAP12.
Un jugador              : Para esto fue hecho el mapa.
Coperativo/Deathmatch	: No.
Niveles de dificultad   : No.

Base                    : De cero, excepto partes de los mapas MAP01, MAP04
			  and MAP08, basados en viejos mapas míos.
Tiempo de construcción	: 3 meses.
Editores usados         : Doombuilder, SLumpEd, Wintex, MsPaint.

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>>> Como cargar el mod en VAVOOM <<


>> Información sobre Vavoom:
-Vavoom DEBE instalarse en la carpeta en la que esta el doom2.wad
-Para cargar el wad, ejecutan vlaunch.exe y en donde dice "files" ponen la ruta
 del archivo a cargar (clavnoxr.wad en este caso). Recomiendo marcar la
 opción "disable 3d sound".
-Altamente recomendado: Modo penGl (hay algunos bugs en el modo software





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* Copyright *

-Puedes usar los mapas y los gráficos como base de otros o reusarlos, pero
dale el crédito que corresponda al autor original.
-Distribúyelo por todo el universo en cualquier formato que exista
o se invente en el futuro.
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* Donde conseguir más mapas míos *

www.aluqahweb.blogspot.com :)
www.arcades3d.com
www.doomworld.com/idgames
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>> Cambios en la versión revisada <<

Armas:  
-Corregidas las armas que no disparaban a donde uno apuntaba
-El bastón de fuego no tiene delay en el primer disparo.
-La espada produce más daño.
-La gallina tiene un comportamiento diferente.
-Removí el puño porque era inútil.
  
Enemigos:  
-La mayoría de los enemigos producen un daño considerablemente menor.
-Algunos cambios extras en el código DECORATE.
-Cambios en los mapas 7 y 8 porque eran muy difíciles.
-Cambiados algunos sonidos que resultaban inapropiados.
-Agregados algunos sonidos faltantes.
  
Bugs generales:
-Las flores ya no son un objeto que bloquee el paso.
-Corregida una puerta que misteriosamente desaparecía.
-Agregadas varias texturas faltantes.
-Corregida una ventana donde los magos se estancaban sin razón aparente.

Lo malo:
-Por ahora no hay versión en español.

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