===========================================================================
Advanced engine needed  : ZDoom, ZDaemon, Odamex, Zandronum, GZDoom
Primary purpose         : Single + coop play
===========================================================================
Title                   : Doomed in SPACE: 13 Maps for ZDoom-based ports (fixed version)
Filename                : d_space_v2.wad
Release date            : Jan. 31st 2018, Expansion March 18th 2018, Bugfix July 16th 2018
Author                  : Doomkid, Crunchynut44, Pinchy, Nevander, Bootleg
                          Guy, Angry Saint, Fred512, Empyre, UberGewei and Mosshopper
Email Address           : [redacted]
Other Files By Author   : Look us up on idgames!

Description             : Welcome to Doomed in SPACE!
                          
                          The year is 2088. The UAC's current goal is to
                          remove the line that separates men from machines.
                          Certain undesirables are sacrificed, analyzed and
                          experimented on for the sake of progress. The
                          promise to integrate more effective weaponry
                          directly into the human body keeps the research
                          funds flowing in. 
                          
                          You are one of the UAC's victims - a genetically
                          modified bounty hunter. You were stolen from your
                          home colony as a child but proved harder to control
                          than most of their young test subjects. Using your
                          increased speed and strength, you managed to kill
                          the men guarding your cell and escape in a stolen
                          shuttlecraft. 
                          
                          That was 18 years ago. Crime is the only means of
                          survival you have ever known. Once again, you find
                          yourself locked in a cell, at the mercy of the UAC.
                          An armed medic comes through the door and into your
                          cell. As he checks your vitals, you quickly grab
                          his head and snap his neck. His body lies on the
                          floor and the gun is now in your hand - It's time
                          to escape.
                          
                          Important notes:
                          You MUST play with freelook ON. Jumping and
                          crouching must be turned OFF. You must also turn
                          the 'infinitely tall actors' flag OFF, as there are
                          several 3D bridges used throughout. Difficulty
                          levels have been very thoroughly implemented, so if
                          you're finding the maps too hard or too easy,
                          simply adjust accordingly.
                          
                          Levels designed by:
                          Doomkid, Crunchynut44, Pinchy, Nevander, Bootleg
                          Guy, Angry Saint, Fred512, Empyre, UberGewei and Mosshopper
                          
                          Graphic resources:
                          Obake (Wavegunner), Doom64, Duke Nukem 3D, Strife,
                          Wolf3D, Star Wars: Dark Forces, area51.wad,
                          equinox.wad, anubis.wad, skulltag.wad, Complex
                          Doom, ChaosCore CTF (Map10 sky), Xaser
                          
                          
                          
                          ~ Special Info ~
                          Since you actually bothered to read the text file,
                          I'll let you in on a couple secrets. In
                          multiplayer, if you select the 'easy' or 'medium'
                          difficulty levels, you will be faced with an
                          entirely different arrangement of monsters, far
                          more imposing! Hopefully this will allow your
                          survival or co-op sessions to be fresh a second
                          time around. There are also two hidden maps in this
                          wad, at slots 31 and 32. They were created by
                          myself and Joe-ilya. They are not a part of the
                          official campaign and can only be accessed in game
                          by cheating, but they seemed too good to simply
                          discard. Just a little bonus for those of you who
                          dig a tiny bit deeper than the others.
                          
                          If you enjoy Doomed in SPACE, please be sure to let
                          us know on the Doom forum of your choice. Everyone
                          who worked to make this project possible would love
                          to hear your thoughts.

Additional Credits to   : Crusader No Regret, Obake, Joe-Ilya, Liberation,
                          and everyone else who participated in the
                          development thread in some way. Thanks!
Music Credits           : Music composed by Frank Zappa, Passport Designs,
                          Bucket, Nobuo Uematsu, Sam Swain, Gustav Holst
                          & other musicians sadly unknown to me at this time.
===========================================================================
* What is included *

New levels              : 13
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : ZDoom, ZDaemon, Odamex, Zandronum or GZDoom


* Play Information *

Game                    : Doom 2
Map #                   : Map01-Map13
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Player starts only
Other game styles       : SURVIVAL!
Difficulty Settings     : Yes


* Construction *

Base                    : All New Maps
Build Time              : 2 years on and off
Editor(s) used          : Lots o' dem
Known Bugs              : I believe every bug has been squashed, but -please-
                          report any if you find them. Send me (doomkid) a
                          message on Doomworld to get in touch. Cheers!
May Not Run With        : PrBoom+ (it has no railgun support ;-; )
Tested With             : ZDoom, ZDaemon, Odamex, Zandronum and GZDoom


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-ShareAlike 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use. If you remix, transform, or build upon the material, you must
distribute your contributions under the same license as the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: doomshack.org
           doomworld.com
           wad-archive.com
           doom.dogsoft.net
           theultimatedoom.com
           allfearthesentinel.net
           