===========================================================================
Primary purpose         : Single play
===========================================================================
Title                   : Disciples of Darkness
Filename                : Darkness.wad
Release date            : 14/07/2017
Author                  : Paolo M. aka Paul977
Email Address           : [redacted]
Other Files By Author   : Cursedt.wad
Misc. Author Info       : Doom fan since 1996

Description             : Four challenging, limit-removing levels for Doom 2,
                          inspired by various authors (see the bottom 
                          of this file for further informations).

Additional Credits to   : id Software and the authors of DB2, SLADE,
                          WhackEd4. Sam Woodman for his great track "Killing
                          Spirit". Pavel 'Pipicz' Tvrzník for permission to use
                          two textures from Bloodstain. Doomworld forum community
                          members for the feedbacks.

===========================================================================
* What is included *

New levels              : 4
Sounds                  : No
Music                   : Yes
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : Map 01 - 04
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Many hours
Editor(s) used          : Doom Builder 2, SLADE, WhackEd4
Known Bugs              : Minor slime trails
May Not Run With        : Chocolate doom, Crispy doom
Tested With             : PrBoom+-2.5.1.4, GZDoom 2.3.2


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/

You are free to copy and redistribute the material in any medium or format.
If you do so, you must give appropriate credit, provide a link to the
license, and indicate if changes were made. You may do so in any reasonable
manner, but not in any way that suggests the licensor endorses you or your
use. You may not use the material for commercial purposes. If you remix,
transform, or build upon the material, you may not distribute the modified
material.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors


==[Map Info]==

## Map 01 - The Hidden Sanctuary ##

Midi             : A midi rendition of "Quagmire" from the SNES game "Equinox", composed by Rie Lenka
Inspiration      : Elysion.wad, Beesong.wad, Runriot.wad

Description      : This map presents big outdoor areas and medium to big indoor sections. The two keys areas of this map can be                              tricky.

	
## Map 02 - Servants of Darkness ##

Midi             : "Pestis Cruneto" from the game "Blood"
Inspiration      : Scythe 2 map 29, Bloodstain map 30, Chordg.wad, quickisg2.wad

Description      : It's an indoor map. Explore every paths, rooms and nooks is very helpfull for completing this level.

	
## Map 03 - Prince of Darkness ##

Midi             : "Killing Spirit" by Sam Woodman
Inspiration      : Chordg.wad, Distrbia.wad

Description      : This is a cavern/temple indoor level, the difficult of this map is on par with map 02.

      
## Map 04 - Return to Light ##

Midi             : "Mist Ache" from the game "Rise of the Triad"
Inspiration      : Dark Resolution 2008 map 11, CC3 map 29 (for the outdoor theme)

Description      : This is a very difficult map on UV to attempt in a saveless run (low room for mistakes, 2-3 dangerous areas and an almost deadly one). This level feature some big outdoor areas and moderate to big indoor sections.


# Title music: "Plasma" from the game "Duke Nukem 3D"
# Intermission music: "Crateria Underground" from the game "Super Metroid"

Additional textures used in this WAD:

- Doom 1 (one texture)
- The Plutonia Experiment (two textures)
- Bloodstain (two textures)
- Sunder (two textures)
- cc4-tex.wad (three textures)

Sky texture is from Mechadon.

# Credits goes to all the authors of the textures used in this wad and to all the authors who give me inspiration in making these maps.
