===========================================================================
Advanced engine needed  : ZDoom 2.8.1 or GZDoom
Primary purpose         : Single play
===========================================================================
Title                   : Dungeon Synths
Filename                : dbk01-ds.wad
Release date            : 9/25/21
Author                  : The DBK
Email Address           : [redacted]
Other Files By Author   : Many DBPs past, many DBKs to come...
Misc. Author Info       : Nice guys!

Description             : Dungeon Synths is a 9+1 map musical odyssey from the Digital Bards Krew, merging the worlds of medieval fantasy and vintage synthesizers.

===========================================================================
* What is included *

New levels              : 9 + 1 credit map (MAP10)
Sounds                  : Yes
Music                   : Yes -- playing with sound and music is HIGHLY recommended
Graphics                : Yes
DECORATE	        : Yes
Demos                   : No
Other                   : No
Other files required    : None

* Play Information *

Game                    : Doom 2
Map #                   : MAP01-10
Single Player           : Designed for
Cooperative 2-4 Player  : Starts for 8 players, untested
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes

Freelook		: Permitted, not necessary
Jump			: No
Crouch			: No
Swimming		: Required--if not using freelook, make sure to have swim up/down controls bound

* Maps *

MAP01: "Keys Open Doors" - Big Ol' Billy
MAP02: "Sombersong Sewers" - BearInThaWoods
MAP03: "Kasparov's Claim" - Scrangus McBrickdad
MAP04: "Knights of the Patch Cables" - Big Ol' Billy
MAP05: "Tone-Setter" - Scrangus McBrickdad and Glenzinho
MAP06: "Low-Frequency Incantation" - Big Ol' Billy
MAP07: "Synthful Journey" - Glenzinho
MAP08: "Vlad's Carpathian Concert" - Doom_RO
MAP09: "The Icon of Synth" - Big Ol' Billy
MAP10: "Digital Bards Krew" (credits map) - 4MaTC and Big Ol' Billy

* Music *

All music edited and rearranged for OB-Xd synth by Big Ol' Billy. 
Original MIDI sources were sequenced by Zagro, except for "Vicisstudes of Fortune" sequenced by Joe Schwebke

MENUS:	D_DM2TTL 	"Ogre Road" 			Breath of Fire III
	D_DM2INT	"Swamp Battle" 			Legend of Dragoon
MAP01:	M_FLOWER	"Flower Garden" 		Dark Cloud 2
	M_TUNNEL	"Underground Water Tunnel" 	Dark Cloud 2
MAP02:	M_ROSE		"Rose's Theme"	 		Legend of Dragoon
MAP03:	M_HELENA	"Helena Prison" 		Legend of Dragoon
MAP04:	M_CASTLE	"Castle" 			Legend of Dragoon
MAP05:	M_HEIMRA	"Heim Rada" 			Dark Cloud 2
MAP06:	M_FORTUN	"Vicissitudes of Fortune" 	Vandal Hearts
MAP07:	M_JURAK		"Tree Spirit Jurak" 		Dark Cloud 2
MAP08:	M_PREBAT	"Prepare for Battle" 		Legend of Dragoon
MAP09:	M_LOHAN		"Lohan" 			Legend of Dragoon
	M_STORY		"Story" 			Legend of Dragoon
MAP10:	M_SELES		"Seles" 			Legend of Dragoon

* Construction *

Base              : New from scratch
Build Time        : 1 month for mapping plus some additional time polishing it all up
Editor(s) used    : GZDB-bf, Slade, Photoshop, Aseprite, Logic X
Known Bugs        : some music issues on earlier GZDoom versions (pre-4.6.0)
May Not Run With  : Vanilla/Chocolate/Crispy/PrBoom+/Eternity
Tested With       : ZDoom 2.8.1, GZDoom 4.2.4, GZDoom 4.6.0
Tested by         : Big Ol' Billy, glenzinho, BearInTheWoods, many good folks on DW/ZDF

* Resource Credits *

Demonic Props (Realm667)
Evil Eye Variants (Realm667)
Forgotten One (R667)
HorrorMovieGuy's Gothic Monsters
Heretic
Rain effects from Mercury Rain by Jimmy

Textures from Anachronox, DBP25, DBP27, DBP28, DBP29, Duke Nukem 3D, Eternal Doom, Heretic II, Jimmytex, OTEX, Quake

Fonts from Heretic and Quake

SFX from HorrorMovieGuy's Gothic Monsters, Quake, and Thief: The Gold Project

* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

