===========================================================================
Archive Maintainer      : 
Update to               : 
Advanced engine needed  : Limit removing
Primary purpose         : Single+Coop play
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Title                   : Demonic Deviation
Filename                : ddev.wad
Release date            : 19/10/2018
Author                  : Matthew (Cannonball) Powell
Email Address           : [redacted]
Other Files By Author   : Return to Hadron Episodes 1 and 2, Concerned plus various community contributions.
Misc. Author Info       : Moderator for a UK weather forum, to many ideas but not enough finished products.

Description             : A single set of 11 maps with a general tech-base theme which are mostly small to medium in size with a gradual increase in difficulty. Challenging but nothing most couldn't handle by todays standards.

Additional Credits to   : Mechadon for the sky, all the authors of the music used in this wad and to all those who played through this when I released an alpha earlier this year. 
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* What is included *

New levels              : 11
Sounds                  : No
Music                   : Custom midis used
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : N/A


* Play Information *

Game                    : Doom 2
Map #                   : Maps01-11
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for (Unsure of how good this will be)
Deathmatch 2-4 Player   : No
Other game styles       : N/A
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 6 months approximately 
Editor(s) used          : Doom builder 2, slade 3, doomword
Known Bugs              : Should be clear of bugs (Fingers crossed)
May Not Run With        : Vanilla in most (if not all) maps
Tested With             : Pr-boom plus v2.5.1.5test


* Copyright / Permissions *

Authors may use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.


You MAY distribute this file, provided you include this text
file, with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.  I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites:
FTP sites:

=============================================================
Story;

Doomguy has returned from his latest visit to hell hopeful that perhaps he could take at least a few weeks break from the demon slaying. But unfortunately his hopes were dashed as his commanding officer tells him of a new hellish outbreak in a nearby UAC processing facility. Again he must pick up his pistol and travel through the warp gate to the facility and clear the newest outbreak before it can escape and spread across the country. 
=============================================================
Maplist;

Episode 1 - Water treatment facility
Map01 - Renaissance
Music - Dark groove by Alexander Brandon
Comments - A pretty simple openning, I did edit this by building the outdoor section where the player starts and finishes the map. This should be a breeze even on UV.

Map02 - The Green Room
Music - Track from Vile Flesh Map03 by Gwyn Williams
Comments - A fairly old map of mine, green dominates this map to represent a somewhat degraded facility building. This one is fairly busy on the monster count but nothing too hard, I did remove the SSG which was here in a previous version but after playtesting I don't think this takes anything away from the map.

Map03 - Life of Grime
Music - Galaxy by Mark Klem
Comments - Another old map on my hard drive, another slight increse in difficulty with a few of the tougher monsters now on show. SSG introduced here now.

Map04 - Secluded Outpost
Music - From "Fire Fight" (Used in AV map04)
Comments - A homage to Map04 of AV, I hope this is faithful whilst offering a few new ideas here and there.

Map05 - Cistern Control
Music - Water world from Duke Nukem 3D 
A fairly short and looping maps which was made recently, I personally like it.

Map06 - Dambusters
Music - Excalibur by Lee Jackson (ROTT)
Comments - An attempt to design a map around a dam, I don't think turned out too badly, though there might be a few visual glitches due to trying to have two separate levels where the ceiling height changes accordingly.

Episode 2 - Secret Military Facility
Map07 - Prison Break
Music - Soldier of Chaos from TNT
Comments - A remake of one of the earliest maps I made for the first Nova project, this map has a lot of arch viles as the gimmick as well as a definite increase in stronger enemies.

Map08 - We Are The Mortars
Music - Into the beasts belly from TNT
Comments - Straight forward Metal themed map, a couple of nasty traps lurk in this base.

Map09 - Painframe
Music - Sadistic from TNT
Comments - An older map of mine from a scrapped project, a few tweaks were made to make some traps more effective and robust.

Map10 - Days of Mayhem Past
Music - By Nick Baker and Vincent frog (Used in Crucified dreams and UAC Ultra)
Comments - The largest map of the set, a remake of my first entry to the Mayhem2012 project, this is probably the easiest map in this mini-episode with monsters more spread out compared to the more compact efforts.

Map11 - Skyfall
Music - Castlevania 64 : Castle Center
Comments - A very different theme to close out this set, very much inspired by Erik Alm's later E2 Maps in Scythe.