===========================================================================
Primary purpose         : Single Player
Advanced engine required: GZDoom
===========================================================================
Title                   : dead.wire
Filename                : xa-dwire.wad
Release date            : 12/30/2017
Original Release date   : 9/26/2015
Version                 : 1.1
Author                  : Xaser Acheron
Email Address           : [redacted]

Description             : Single map for GZDoom (Doom 2), made for
                          Tormentor667's Doomja Vu. Creepazoid atmosphere
                          with custom weapons / enemy edits. 'Nuff said.

                          You are an engineer employed by the UAC to
                          investigate the source of a strange signal
                          originating from an abandoned facility.

                          This wad tells the tale of what happens next...

Additional Credits to   : Lots of folks -- see Credits section at the end.
===========================================================================
* What is included *

New levels              : Yes
Sounds                  : No
Music                   : Yes
Graphics                : Yes (Textures n' sprites)
Dehacked/BEX Patch      : Yes (DECORATE n' such, really)
Demos                   : No
Other                   : Yes (Stuff)
Other files required    : None

===========================================================================
* Play Information *

Game                    : Doom 2
Map #                   : MAP01
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Maybe

===========================================================================
* Construction *

Base                    : Tormentor667's Doomja Vu base map, which in turn
                          is based on Ultimate Doom's E1M7. Little remains
                          aside from a vague sense of layout.
Build Time              : 3-ish (rather sleepless) days + a few tweak-hours
Editor(s) used          : GZDoom Builder, SLADE3
May Not Run With...     : ZDoom/GZDoom's software renderer. Use GL and
                          enable dynamic lights.

===========================================================================
* Credits *

Map:
 - Tormentor667 (and kinda id Software) for the base, o'course
 - Xaser made the rest oh no

Textures:
 - a bunch from Chasm: The Rift, ripped by zrrion the insect
 - couple by Ed Cripps (DECOTX*), from Putrefier
 - a few xasery things (TSTATIC*)
 - some space sky from somewhere
 
Music:
 - "dead.wire" by BouncyTEM (original track)
 - "theme" by Mortimer Twang (from Modarchive)
 
Sounds:
 - HQ doom sounds by Per Kristian Risvik
 - M16 firing sound by Kate
 - Laser and HRC firing sounds from Descent 2
 
Weapons:
 - M16 sprites from Terminator Rampage, edited by JoeyTD and Xim
 - Laser sprites by FuzzballFox [?]
 - HRC sprites by zrrion the insect
 - Rifle and Flamethrower borrowed from ZDCMP2, but Xaser made those anyway
 - Xaser did weaponcodings all around
 
Misc.Sprites:
 - Torches by ravage (rf)
 - Candelabra by zrrion the insect

===========================================================================
* Copyright / Permissions *

Authors MAY NOT use the map as a base for modification or reuse.

Authors MAY use any non-map resources as a base for modification or reuse.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.

===========================================================================
* Where to get the file that this text file describes *

https://static.angrysience.net/pub/doom/
https://idgames.doomworld.com
in your brain
