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Archive Maintainer      : N/A
Update to               : N/A
Advanced engine needed  : GZDoom
Primary purpose         : Singleplayer
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Title                   : Deathbed
Filename                : DEATHBED.WAD
Release date            : November 8th 2023
Author                  : Marek Papay (Soulless)
Email Address           : marekpapayoapd@gmail.com
Other Files By Author   : N/A
Misc. Author Info       : I first started modding Doom when I was 14-15, on my old PC, back in 2012-2013,
			  but I gave up on every single project I've started. They weren't good, but I also
			  didn't have the patience to complete anything, because of ADD and depression.
			  But I really wanted to complete at least one WAD in my life, so, here it is.
			  It was just a small project in my off time to forget about work, suicide thoughts
			  and getting through a bad breakup. Who knows, if people love it, I might make more.

Description             : After suffering through the pain of afterlife, Doomguy wakes up, in his coffin.
			  Not sure what to do, he is immediately ambushed by demons, so he has no time to think.
			  He has to fight, make his way home, to safety, but will it be safe there?
			  Hell never sleeps. And hell needs to pay for not letting you rest in peace.
			  Where does this lead? What does it mean? Is it even real? You'll find out.

Additional Credits to   : Aubrey Hodges - PSX Doom Soundtrack and Sound FX
			  Bobby Prince - Spear of Destiny Soundtrack
			  Masafumi Takada & Jun Fukuda - Resident Evil: The Umbrella Chronicles Soundtrack
			  Team TNT - Intermission Music
			  Midway Games - Animated sky from PSX Doom
			  Team behind PSX Doom Total Conversion for PC which enabled me to use the animated sky
			  Nick Baker/Tormentor 667 - Recolored Doom Texture Pack
			  Capcom - Map 6 inspiration
			  Daniel Bernstein & Guy Whitmore - Blood Alpha Soundtrack
			  Shinji Hosoe - Zero Escape: 9 Hours, 9 Persons, 9 Doors Soundtrack
			  
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* What is included *

New levels              : 9
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : N/A


* Play Information *

Game                    : DOOM2
Map #                   : Map01 - Map09
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : N/A
Difficulty Settings     : Yes


* Construction *

Base                    : Built from scratch
Build Time              : 2 months (on and off) 
Editor(s) used          : Ultimate Doom Builder, SLADE
Known Bugs              : In MAP06: Door on the right side on top of the stairs has offset textures (up) by 16
May Not Run With        : N/A
Tested With             : GZDoom g3.5.0_legacy



* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.


* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites:
FTP sites:

***STORY AND OTHER INFO***
You will visit a familiar location, though things will be different enough that you will notice.
This WAD includes locations from my town, my house (not .WAD), a funeral home, etc.
This is meant to be an episode, so you go through maps 1 to 8, 9 is the secret level.
This WAD can be difficult at times, but I have tested it thoroughly on Ultra-Violence, plus difficulty is implemented.
There are areas where you will be low on ammo, that is normal, it should be a difficult campaign.
Using your berserk or chainsaw is necessary to conserve ammo when you can, ammo is tight.

I don't "love" mods where you get all the weapons and it's just shooting demons, this is meant to be a story-driven mod, so things like the overpowered super shotgun are nowhere to be found. It wouldn't be hard then, and I want you to have a challenge.

**SPOILERS BELOW, ONLY SCROLL DOWN IF YOU CAN'T FIGURE OUT MAP 8**





































And also, one important thing. The MAP08 start... no, that is not a rookie mistake, it's on purpose.
Whilst watching a playthrough of "The thing you can't defeat", we had a brainstorm, and thought that this would be cool to implement. In that wad, when you enter MAP08, it's meant to evoke... death. I get the thought, but in terms of gameplay, it's... kinda lame. So I've done something else, different, interesting. Sometimes, you need to choose the start of your adventure.