TEXTURES {

	* DISCLAIMER *
	This PWAD contains select texture(s) and flat(s) that can originally be found
	in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said
	flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The
	ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive
	contains thirty-two professional quality levels and music.
	http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip
	http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip
	
	DOOM TEXTURES FOR DOOM 2
	Conversion: SargeBaldy
	Author: id Software
	Submitted: Tormentor667
	
	OTEX 1.1
	Author                  : Ola Björling (ukiro)
	Email Address           : ukiro@ukiro.com
}

ALTERNATIVE DOOM SMOOTH WEAPONS {

	Credits belong to:

	- Blox (improved gloved fists, shotgun/super shotgun frame tweaks, fixes for Z86 chaingun, extra plasma rifle frames & code)
	- Blue Shadow (plasma rifle tweaks)
	- JoeyTD (pistol with arm)
	- Minigunner ("Polished Skull" shotgun muzzleflash)
	- NeuralStunner (PerK HUD fists with gloves)
	- Nevander (Dynamic light fix for player actor and for putting together this version and making these adjustments)
	- Per Kristian Risvik (creator of the original animations mod)
	- Z86 (smoother chainsaw, super shotgun frame fix, chaingun rotation/animation fix, original smooth BFG)
	- NightFright (for improving the original mod)
	- Blastfrog (new Shotgun flash frame versions)
	- BFG9000 concept and sprites from boom_enhanced1_17.wad
	- Filipianosol (for fixing a pistol position to match original doom)
	- Frag-man (replacing 3 shotgun pumping animation frame to original Per Kristian animation, fixing a super shotgun reload frame graphic before the change there's a little green pixel in the edge of gloves, make a Plasma Rifle recoil animation more like Original Doom, Removing fast switching weapon feature. Now switching your weapon is way same like Original Doom and added Black gloves version recolor by myself)
	- Jekyll Grim Payne (for smoothing out Super Shotgun reload frame)
	- Revenant100 (for fixing a weapon position)
}

WEAPONS {
	
	STRAILGUN
	Submitted: Ghastly_dragon
	Decorate: The Skulltag Team
	Sprites: The Skulltag Team
	Sounds: The Skulltag Team
	Idea Base: Quake series' railgun
	
	STGRENADELAUNCHER
	Submitted: Ghastly
	Code: The Skulltag Team, Ghastly (ZScript conversion)
	GLDefs: The Skulltag Team
	Sounds: The Skulltag Team
	Sprites: The Skulltag Team
	Idea Base: Quake series' Grenade Launcher
	
	UBERMINIGUN
	Submitted: lolo_is_cool
	Decorate: lolo_is_cool
	Sprites: Croteam,  TheDarkArchon
	Sprite Edit: Lolo_is_cool
	Sounds: Croteam
	Idea Base: N/A
}

MONSTERS {
	
	ARACNORB
	Submitted: Jimmy91
	Decorate: Jimmy91
	GLDEFs: Jimmy91, Sandypaper (Brightmaps)
	Sounds: Jimmy91 (edits), id Software, 3DRealms
	Sprites: id Software, 3DRealms
	Sprite Edit: Jimmy91, Yurithehairfan
	Idea Base: Duke Nukem 3D Octabrain

	BLINDPINKY
	Submitted: DoomedArchvileDemon
	Code: DoomedArchvileDemon
	Sounds: Doom 64
	Sprites: HorrorMovieGuy
	Idea Base: Enemy that reacts to sound
	
	BLOODDEMON
	Submitted: Tormentor667
	Code: Carnevil, Ghastly (ZScript conversion)
	GLDefs: Sandypaper (Brightmaps)
	Sounds: Id Software
	Sprites: Id Software
	Sprite Edit: Neoworm, Vader
	Idea Base: Skulltag's Blood Demon by Cyb
	
	BLOODGHOST
	Submitted: KILLA DIO
	Code: KILLA DIO, Some death code from Gothic
	GLDefs: KILLA DIO
	Sounds: KILLA DIO, Freedoom, Librequake (sounds contributed to Librequake by KILLA DIO)
	Sprites: 3D Realms
	Sprite Edit: KILLA DIO
	
	BLOODSKULL
	Submitted: Gothic
	Decorate: Gothic
	GLDefs: Gothic
	Sounds: 3DRealms, Rogue Entertainment
	Sprites: 3DRealms, Id Software, Monolith Productions
	Sprite Edit: Gothic
	
	CACOLICH
	Submitted: Tormentor667
	Code: Bouncy, TheDarkArchon, Ghastly (ZScript conversion)
	GLDefs: Ghastly
	Sounds: Raven Software
	Sprites: Vader
	
	CYBERBARON
	Submitted: Ben2k9
	Decorate: Ben2k9
	LDEFs: Ghastly Dragon
	Sounds: Id Software
	Sprites: Id Software
	Sprite Edit: Ben2k9
	
	CYBERIMP
	Submitted: Virtue
	Decorate: Virtue
	GLDefs: N/A
	Sounds: Doom, Virtue
	Sprites: Doom, Hellspawn by LilWhiteMouse
	Sprite Edit: Virtue
	Idea Base: Keeping with dooms Cyber monsters theme
	
	CYBERMASTERMIND
	Submitted: Tormentor667
	Decorate: Nanami
	GLDEFs: Ghastly Dragon
	Sounds: Id Software
	Sprites: Id Software
	Sprite Edit: Nanami
	
	FORMERSCIENTISTS
	Submitted: scalliano
	Code: scalliano, Ghastly (ZScript conversion)
	Sounds: Id Software, DavidRaven, Konami, Valve
	Sprites: Id Software (Zombieman), Xim (Jawless Zombie Head), JoeyTD (Player 6, 7 & 8 frames), The Skulltag Team (Illucia, Player II), DavidRaven (Female Zombie), Marty Kirra (Alt Female Zombie)
	Sprite Edit: scalliano
	Idea Base: The UAC's apparent lack of staff
	
	HAEDEXEBUS
	Submitted: Ozymandias81
	Decorate: DeVloek, Ozymandias81
	GLDefs: Ozymandias81
	Sounds: 3DRealms, FreeRadical Design, Eriance
	Sprites: yuraofthehairfan, zrrion the insect, Eriance
	Sprite Edit: Ozymandias81
	Idea Base: An hellish simple variant Volacubi-like monster for Doom
	
	LORDOFHERESY
	Submitted: Tormentor667
	Code: Bouncy, Tormentor667, Ghastly (ZScript conversion)
	GLDefs: Sandypaper (Brightmaps)
	Sounds: Zippy
	Sprites: Id Software
	Sprite Edit: Vader, Tormentor667 (recolor)
	
	IMPABOMINATION
	Submitted: Gez, Dreadopp
	Decorate: Dreadopp
	Sounds: ID Software
	Sprites: ID Software
	Sprite Edit: Damien Daurio
	Idea Base: A stronger Imp variant
	
	STIMP
	Submitted: ItsNatureToDie
	Decorate: ItsNatureToDie
	Sounds: ID Software
	Sprites: Vader(Skulltag Dark Imp),ID Software(Imp)
	Sprite Edit: ItsNatureToDie
	Idea Base: For the sake of variation.
	
	NIGHTMARESPECTRE
	Submitted: DBJ87
	Decorate: DBJ87
	Palette: Doom
	Sprites: ID Software
	Sounds: ID Software, Williams Entertainment, Midway (Doom64, Playstation & Saturn Doom)
	Idea Base: Nightmare Spectre from the PS1 & Saturn Version of Doom
	
	STONEDEMON
	Submitted: Jimmy
	Decorate: Jimmy
	Sounds: Id Software, Jimmy
	Sprites: Id Software, 3DRealms
	Sprite Edit: Jimmy, Eriance
	Idea Base: Espi's Stone Imp
	
	STONEIMP
	Submitted: Tormentor667
	Code: Espi, Blue Shadow (stone bits SFX - based on Nash's nashgore code), TheMightyHeracross, Ghastly (ZScript conversion)
	Sounds: id Software, Raven Software (Hexen) for the attack, Bungie for hit sound
	Sprites: id Software, Blue Shadow (stone bits)
	Sprite Edit: Espi, Vader, MidoriMan
	
	SUPERDEMON
	Submitted: Xim
	Decorate: Xim
	Sounds: iD software, 3D Realms
	Sprites: iD software
	Sprite edit: Xim
	Idea base: Cyberdemon, Baron of Hell
	
	ZOMBIEFODDER
	Submitted: Horror Movie Guy
	Code: Horror Movie Guy, Ghastly (ZScript conversion)
	Sounds: id Software, Raven Software
	Sprites: Vader, Raven Software
	Sprite Edit: Finalizer, Horror Movie Guy
	Idea Base: Classic movie zombie, Doom 4's "possessed" enemy, Quake's Zombie
}

THINGGS {

	CHANDELIERPACK
	Submitted: TODM
	Decorate: TODM
	GLDefs: TODM, bravo (worked of his original)
	Sprites: Raven Software
	Sounds: Petrilla Entertainment
	Sprite Edit: TODM
	Idea Base: bravos Original Entry
}

MUSIC {
	Tristan Clark (Eris all MIDI):	The Library of Nightmares
									Descent of Madness
									The Infinite Labyrinth
									Blood of the Unworthy
									Hell's Furnace
									Ludum Part V
	
	AD-ALLMIDI:						Godless Industry
									Penance
									Remnants of War
									The Last Feast
									Inhabitants
									
	MID the way id did (The midtwid team):	Viscra Maelstrom - This Is My Boomstick
											DCG Retrowave - Into Retrowave's City
											