===========================================================================
Advanced engine needed  : Boom+
Primary purpose         : Single player only
===========================================================================
Title                   : Doggy
Filename                : doggy.wad
Release date            : 06/09/17
Author                  : Zan-zan-zawa-veia
Email Address           : [redacted]
Other Files By Author   : Sheer Poison, Spidersilk, a clutch o' midis
Misc. Author Info       : I have gorgeous tumbling locks of wavy pink hair

Description             : Off-beat hell levels with lots of heavy weapons
                          usage and Spidey vs Cybie showdowns

Additional Credits to   : TimeofDeath666 (sky)
                          Frank Klepacki (completion screen midi)
===========================================================================
* What is included *

New levels              : 2+
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No


* Play Information *

Game                    : DOOM2
Map #                   : MAP01, 02
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : a scattering of twenty minute periods of lucidity 
Editor(s) used          : GZDoomBuilder; Paint.NET; Cubasis; OpenMPT
Known Bugs              : -
May Not Run With        : -
Tested With             : modern PRBoom-Plus on complevel 9

* Misc *

music tracks are:
Opening: "T_JINGLE" by Zan-zan-zawa-veia
MAP 01: "POLYBA" by Zan-zan-zawa-veia
MAP 02: "oro vs q" by aanaaanaaanaaana.net (perfectly free-to-use music)
score: 11th music track from the Lands of Lore soundtrack by Frank Klepacki

I was planning on making my own vision of doom2.wad and made it only this
far - the concept was short levels where most of the enemies wake up at
the same time paired with slightly messy progressions so that you'd have
to fight the enemies and yet not be trapped in "arenas" as such. Was rather
inspired by Sunlust, but this is the "author who can barely play Doom"'s
variation on that particular masterpiece. No, I don't know how they make
levels out of those weird floating neon rails.

I still don't know if this shading style actually suits anyone in the world
but I like it and it looks dramatic. Musta become almost allergic to just
seeing unlit walls at this point - adding gradients turns out to be better
detail than, you know, detail.

map 23 is an unofficial inclusion - don't ask me about it.
Anything strange you saw came as a direct result of skin contact with
the spores of alien toadstools.

ALT.WAD still owns and Scythe is still dull

* Copyright / Permissions *

Authors (MAY) use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.
Lemme know if you use any of the music!

(delete one of these two paragraphs:)

You MAY distribute this file, provided you include this text
file, with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.  I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors