===========================================================================
Advanced engine needed  : ZDoom based ports or Risen3d
Primary purpose         : Single Player
===========================================================================
Title                   : Dubai
Filename                : dubai.wad
Release date            : Dec 2012
Author                  : Didy
Email Address           : moontrader@gmx.de
Other Files By Author   : some
Description             : tech-base with a varied theming, mid-sized,
                          generally nonlinear, less puzzle-like
Additional Credits to   : I was using some of the textures from cchest4
                          (5rtxt.wad). So credits goes to those who are
                          mentioned in cc4-tex.txt. Music from Jimmy (d_bleedg),
                          sky from iori - Thanks to all.
===========================================================================
* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : YES
Demos                   : No
Other                   : No
Other files required    : No


* Play Information *

Game                    : DOOM2
Map #                   : Map01
Single Player           : Designed for
Cooperative 2-4 Player  : No, Player starts only
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : weeks
Editor(s) used          : Doombuilder 2, XWE, Slade, Whacked2, SWANTBLS
Known Bugs              : none
May Not Run With        : Edge, Doomsday, Eternity, (PrBoom/+)
Tested With             : GZdoom 1.6, Risen3d, Skulltag, Zdoom 2.6.1,
                          (PrBoom/+ see infos)


* infos *

The first room (starting area) indicates a good value of lighting which you
can use to setup your prefered lighting (with GZdoom, I tested in dark modus).

The new monster has a similar strenght then the caco. I know, that it is very
simply done and nothing special, (was the first one I've ever made).

The map is playable with other fully Boom compatible ports (i.e. prboom+ 2.5) with
the exception of the new monster which is not acting right away, but still it's playable.


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

There are also copyrights for the textures, please read credits above.


* Where to get the file that this text file describes *

Web sites: http://www.doomworld.com/idgames/
FTP sites:

