===========================================================================
Advanced engine needed  : GZDoom 4.11.3
Primary purpose         : Single play only
===========================================================================
Title                   : Exobase
Filename                : EXOB.wad
Release date            :  
Author                  : Aeddes666
Email Address           : [redacted]

Other Files By Author   : UAC Bioweapons Facility
			  https://www.moddb.com/games/doom-ii/downloads/uac-bioweapon-facility

			  Mining Site 32
			  https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/ms32

			  Unknown Outpost
			  https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/uo

Misc. Author Info       : No

Description             : After escape from the Unknown Outpost, the marine reach the Exo Base. But something unexpected happened...

Additional Credits to   : See botton of the file.
===========================================================================
* What is included *

New levels              : 01
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : DeHackEd Lump
Demos                   : No
Other                   : No
Other files required    : No

* Play Information *

Game                    : Doom 2
Map Format		: UDMF
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Yes (HMP, UV)

Freelook		: Yes (Need)
Jump			: Yes (Need)
Crouch			: Yes (Recommend)

* Maps *

MAP01: "Unknown Outpost" - Aeddes666


* Music *

MAP01:  S_SIGNAL		"Stable Signal" - By Dexyaz

* Construction *

Base                    : New from scratch
Build Time              : 20 days
Editor(s) used          : Ultimate Doombuilder, SLADE, Whacked4
Known Bugs              : None
May Not Run With        : Any other than GZDoom 4.11.3
Tested With             : GZDoom 4.11.3 (Designed for)

* Resource Credits *

Custom Textures/Flats/Monster/Powerups: Realm667
Flashlight: by Blackmore1014
Black Gloves: Grimm, Revenant100 and Fireseth

Musics:

"Stable Signal" - By Dexyaz

* Notes *

Use hardware renderer, dark sectors, brightmaps and lights for intended atmosphere.
Modified Vanilla monsters.
Adjustable flashlight included (default key "F"). Check options.
Need jump
Need crouch
Recommend freelook
The sitting corpses can be destroyed and darkness is intentional. Use the flashlight or suffer in the dark.


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text
file, with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.  I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.


* Where to get the file that this text file describes *

The Usual: 
Web sites: https://drive.google.com/file/d/1GiJrsvUqqRrdoR7M48G31CG7268HdmSu/view?usp=sharing
	   https://www.moddb.com/games/doom-ii/downloads/exobase