*The Basics*

Title                   : Frenetic Frenzy
Date Finished           : 4 months
Author                  : Busy Man123
Email Address           : [redacted]
Other Files By Author   : 
Misc. Author Info       : Prolific DOOM 2016 mapper

Description             : Frenetic Frenzy is an engaging Doom II mapset that share similar design traits of SIGIL, Memento Mori, and Alien Vendetta. It was meant to be a "all killer, no filler" approach to a
mapset. I wanted this mapset to not be too long, but also not too short. This wad was designed to give Doom players a satisfying time without completely draining them which a 32 level megawad can possibly
do. This is my first Doom II mapset, but I have a lot of mapping experience for DOOM 2016. I wanted to take a break from it and make levels for my all time favorite Doom title. These 12 (13?) are designed to
thrill Doom fans by offering both non-slaughter and slaughter styled maps. These levels are also balanced for both single and cooperative play.

If you are a seasoned Doom player, I highly recommend you to just jump onto Ultra-Violence difficulty. The lower difficulty are more designed for average joes and casual players which might not appeal to 
those who have a lot of experience of playing community levels. As someone who has so much experience with DOOM 2016 mapping and constantly dealing with SnapMap's limitations, it was a breath of fresh air
to have so much creative freedom when making these levels! I hope you find Frenetic Frenzy to be a satisfying experience because I definitely had a lot of fun playing and working on these levels.

For those that felt Ultra-Violence wasn't hard enough, Frenetic Frenzy was also designed for a hardcore/permadeath playing experience. Check the text document if you dare to play this wad at its most daunting
format.

Additional Credits to   : Id Software. I used Doom I and II textures exclusively in this wad.

* Map List *

MAP01: Fear Awaits
MAP02: This Is Madness
MAP03: Decimation
MAP04: Mors Advenit
MAP05: Foreign Passage
MAP06: Total Carnage
MAP07: Simply Dead Now
MAP08: Tranquil Rage
MAP09: Flesh Ripper
MAP10: Violent Euphoria
MAP11: Satan's Aether
MAP12: Frenetic Frenzy
MAP21: Slaughter Them

* Permadeath *

I designed Frenetic Frenzy to be balanced for a permadeath/hardcore type of mode. This approach is simply for those that found Frenetic Frenzy to not be challenging enough while playing on Ultra-Violence and 
having the luxury to use save games and reloading them when dying. When you play Frenetic Frenzy and you cannot afford to die while starting from MAP01 and finishing to MAP12 in a continuous playthrough, this
mapset becomes a fight for survival. The late game maps will definitely start to cause more pressure due to how lethal the fights can be. I highly recommend players to play Frenetic Frenzy in this manner if
you want to experience this wad at its most stimulating form. Remember to learn the maps very well before your attempt your permadeath journey. It's going to be important if you want to be able to survive
through all the 12 launch day levels. I have beaten Frenetic Frenzy in a permadeath environment to make sure it is possible!

* Play Information *

Map #                   : MAP01 - MAP12 (+ 21 as a bonus/post launch map)
Single Player           : Yes, designed for
Cooperative 2-4 Player  : Yes, designed for
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes
New Sounds              : No
New Music               : Yes
New Graphics            : No

* Construction *

Base                    : New maps built from scratch.
Build Time              : 2 months for the initial release, and 2 more months for updating and providing post launch content.
Editor(s) used          : Doom Builder 2, Slade, and DoomWord.
Known Bugs              : MAP07 might have some weird "disappearing visual" moments. I don't know why, but it does appear here and there when playing on PRBoom and ZDoom.
May Not Run With...     : I have no idea how the other source ports will run Frenetic Frenzy. But for PRBoom and ZDoom, it's definitely smooth.

* Tracklist *

Lands of Lore 2 OST - Dracoid Ruins Battle (Title Screen)
Bobby Prince - DOOM (Intermission Screen)
Bobby Prince - Read Me While Listening to This (Intermission Text)
Mark Klem - Slipper (M1)
Mark Klem - Avalanche (M2)
David Shaw - Ghost in the Machine (M3)
David Shaw - Unsteady Ground (M4)
Icarus: Alien Vanguard MAP18 OST (M5)
Streets of Rage 2 OST - Under Logic (M6)
Jeremy Doyle - Stomp (M7)
The Last Ninja 2 OST - Level 1 Music (M8)
L.A. Sieben - Rise From The Ashes (M9)
Silentzorah - Suspense Remix (M10)
Mark Klem - Triangle of Fear (M11)
Perfect Dark OST - Pelagic II Exploration (M12)
James Paddock - EASEL (M21)

* Important *

Authors may NOT use these levels as a base to build additional levels.
You may distribute this WAD, provided you include this file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this textfile intact.

* Shout-Outs *

Thank you to all the people who played and supported Frenetic Frenzy when it was still in its beta stage on the KEX port. I also want to thank you to the many players that joined my hosted lobbies of this mapset
when I was testing the maps for cooperative play. It was a lot of fun to play these levels with other people, and I'm glad that this mapset has gained some fans. Most importantly, I also want to thank you for
downloading this wad and reading all of this information. Now go out there and kill some demons marine...

