===========================================================================
Advanced engine needed  : MBF compatible
Primary purpose         : Single play
===========================================================================
Title                   : Friday Night UDM3
Filename                : fnudm3_v1.wad
Release date            : 7/31/2025
Author                  : Tango
Email Address           : [redacted]
Other Files By Author   : Mayan Mishap, Paradise

Description             : Friday Night UDM3 is a 6-map episode of small,
                          challenging singleplayer recreations of some of my
                          favorite deathmatch maps from Unidoom Deathmatch 3.
                          
                          The MBF-compatible Minicharge gameplay mod is built
                          in to alter monster behavior, change various
                          sprites, add fast weapon switching, etc. See below
                          for full changes.

Additional Credits to   : UniDooM, the original authors of UDM3: Ralphis,
                          deathz0r, Liam, Alexmax, AceofSpades, Doomraider,
                          Mephisto, Harvey, Earthquake, Russell & special
                          guest mapper Toke.
                          
                          See below for specific map references.
===========================================================================
* What is included *

New levels              : 6 + outro map + discarded map08
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 - MAP07
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch but heavily references original
                          UDM3 maps
Build Time              : A few months
Editor(s) used          : Ultimate Doom Builder, SLADE, Aseprite
Known Bugs:		: May crash in Zandronum multiplayer
May Not Run With        : Ports not supporting MBF (complevel 11)
Tested With             : DSDA-Doom, GZDoom


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-ShareAlike 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use. If you remix, transform, or build upon the material, you must
distribute your contributions under the same license as the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors


================================================
		GAMEPLAY CHANGES
================================================

========================
		MONSTERS
========================
Most monsters have new sprites in addition to their altered behavior and stats.

- Archvile -> Diabolist: Fiery-red cousin of the Archvile. Summons exploding plumes of fire beneath the player’s feet that linger for a few moments for area-denial. Punishes you for not watching your footwork. Base health raised 700 -> 750. Invulnerable to explosion damage.
- Cacodemon: Base health reduced 400 -> 380. Projectile speed reduced 10 -> 6.
- Demon: Speed raised 10 -> 12. Bite animation is a few frames faster.
- Spider Mastermind -> Dark Cardinal: Floating brethren of the Cyberdemon. Fires Arachnotron shots as a pretty fast pace as long as target is in sight. Has exceptionally low pain chance. Is now vulnerable to explosion damage. The fact that it flies means it will slightly "break" existing maps that have Spiderdemons.
- Cyberdemon: Health reduced 4000 -> 2200. Rocket explosion radius reduced 128 -> 96 (this applies to player rockets as well).
- Arachnotron: Fires in bursts of 4 bullets with a small pause in between, rather than a more constant stream.
- Lost Soul: Health reduced 100 -> 30.
- Pain Elemental: Upon death, explodes in a radius of 80 units, damaging players and monsters alike. This is to discourage blocking Lost Soul spawning.

========================
		WEAPONS
========================

All weapon swap times are halved, and all weapons have smooth animations.

- Chainsaw: No changes.
- Fist: No changes.
- Pistol: Fires a bit faster than vanilla.
- Shotgun: Fires much faster than vanilla.
- Super Shotgun: Fires a bit faster than vanilla.
- Chaingun: Fires a bit faster than vanilla.
- Rocket Launcher: Firing startup delay removed. Delay in between shots reduced. Rocket explosion radius reduced 128 -> 96.
- Plasma Rifle: No changes.
- BFG: No changes. 


================================================
		CREDITS
================================================

========================
		MAPS
========================
All maps by Tango but very very heavily inspired by original UDM3 maps.

MAP01: inspired by UDM3 MAP01 by Ralphis
MAP02: inspired by UDM3 MAP04 by AceOfSpades & Ralphis
MAP03: inspired by UDM3 MAP05 by Ralphis & LexiMax
MAP04: inspired by UDM3 MAP13 by Mephisto & LexiMax
MAP05: inspired by UDM3 MAP14 by Liam
MAP06: inspired by UDM3 MAP02 by Ralphis
MAP07 (outro): inspired by UDM3 MAP16 by UniDooM

========================
		GRAPHICS + TEXTURES
========================
STATUS BAR BORDER GRAPHICS
	ptoing and esselfortium (taken from Back to Saturn X)
	
PLAYPAL
	UDM3

TITLEPIC
	taken from UDM3, with some edits by Tango
	
INTERPIC
	taken from Megaman 5 by Capcom, with minor edits by Tango
	
RSKY3
	taken from Mek's Box 'o Skies v3 (https://www.doomworld.com/forum/topic/92795-meks-box-o-skies-v3-look-up-in-the-sky-more-skies/)
	
CITY TEXTURES
	taken from 32in24-15, with some minor edits to the dark marble brick by Tango
	
ALL OTHER TEXTURES
	taken from UDM3
	

========================
		MUSIC
========================
TITLE
	??? from ??? (taken from UDM3.wad)
	
INTERMISSION
	Stage Select from Megaman 3
	
MAP01
	Beginning from Castlevania III

MAP02
	Gerudo Valley from The Legend of Zelda: Ocarina of Time
	
MAP03
	Marshmallow Castle from Kirby Super Star
	
MAP04
	The Silence of The Daylight from Castlevania II
	
MAP05
	Napalm Man from Mega Man 5
	
MAP06
	The Final Countdown by Europe

========================
		DEHACKED
========================
SMOOTH WEAPONS
	VGA (from Black Ops)
	
FAST WEAPON SWITCHING METHOD
	Noiser + Linguica (referenced from D4V)
	
EVERYTHING ELSE
	Tango


========================
		SPRITES
========================
Most things listed here are based off work originally by id Software

TREES
	Sergeant Mark IV

SMOOTH WEAPONS
	Per Kristian (original creator of the smooth sprites)
	IcyFreezy (black gloves from blakglov2.wad)
	NeuralStunner (PerK HUD fists with gloves)
	JoeyTD (pistol with arm)
	Blox (improved gloved fists, shotgun/super shotgun frame tweaks, fixes for Z86 chaingun, extra plasma rifle frames & code)
	Blue Shadow (plasma rifle tweaks)
	Z86 (smoother chainsaw, super shotgun frame fix, chaingun rotation/animation fix, smooth BFG)
	Minigunner ("Polished Skull" shotgun muzzleflash)
	
BLOOD
	Gifty (from Dead Marine)

HELL KNIGHT
	Gifty (smooth death frames from Smooth Doom)
	Vdude (red-blooded version of death frames)
	Tango (recolors)
	
CACODEMON
	Tango and franckFRAG (base spritework)
	Amuscaria (projectile sprites)
	
DIABOLIST
	Amuscaria
	
REVENANT
	Amuscaria

ROCKET IN FLIGHT
	Gifty (smooth explosion frames from Smooth Doom)
	Daedalus (rocket in flight frames from Complex Doom)
	
ROCKET BOX AMMO
	Tango
	
PAIN ELEMENTAL
	Revenant100 (fixed sprites from Doom 2 Minor Sprite Fixing Project)
	
GREEN CYBERDEMON
	Tango (recolors)
	Gifty (smooth death animations from Smooth Doom)
	
MANCUBUS
	Amuscaria
	
ARACHNOTRON
	Amuscaria
	Raven Software (projectile sprites; slightly modified by Tango)

CHAINGUNNER
	IMX

IMP
	IMX

DEMON
	IMX
	
DARK CARDINAL
	Nanami
	Jimmy
	zrrion the insect
	Espi
	Ebola

	

========================
		SOUNDS
========================
HQ IWAD SOUNDS
	Per Kristian

DARK CARDINAL
	FromSoftware (Dark Souls)

PISTOL FIRING
	Project Brutality
	
DRAUGR
	Cybermeme (death sound from Cyber's Monster Randomizer)
	Doom 3 (for all the rest of the sounds I think?)
	
DSSLOP (gib sound)
	Sergeant Mark IV (from Ketchup v5)
	
DIABOLIST
	Amuscaria
	
PICKUP + LIFT
	D2XGold (no idea what the original source is)
	
BFG BALL EXPLOSION
	Daedalus (Complex Doom)
	
BFG CHARGE
SECRET
	Capcom (Mega Man X5)
	
BFG FIRE SOUND
	Legendary, Sentey, Strathos, Blood, Overlord, Arkore (lca-v1.5.8.pk3)
