===========================================================================
Archive Maintainer      :
Update to               :
Advanced engine needed  : GZDoom 3.4.x or higher
Primary purpose         : Single player
===========================================================================
Title                   : Freaky Panties
Filename                : fpanties.pk3
Release date            : 10 July 2018
Author                  : Alexa "YukiRaven" Jones-Gonzales
Email Address           : [redacted]
Other Files By Author   : Umbra of Fate, Shadows of The Nightmare Realm,
                          Extreme Terror, One Doomed Marine, Kill
Misc. Author Info       : Jumping and crouching are not allowed (in fact, they
                          should already be disabled via MAPINFO).  No rocket
                          jumping on purpose, either.

                          This requires GZDoom's hardware renderer with dynamic
                          lighting.  Enabling bloom and/or shadowmaps is
                          encouraged, but not necessary.  Also be sure that
                          autosaving is enabled!  It only autosaves once at the
                          very beginning, but it's necessary for the level to
                          properly function.

                          **ALWAYS LOAD LIGHTS.PK3 AND BRIGHTMAPS.PK3 ALONG
                          WITH THIS ADDON**  These files come with GZDoom.
                          Failure to do so will result in the level not looking
                          right, or being unplayable due to it being too dark.

                          Mouselook is considered a requirement.

                          dmflags and dmflags2 should both be set to 0.

                          A widescreen resolution of 1280x720 or greater is
                          expected.

Description             : Freaky Panties is an experimental level that adjusts
                          itself to how well you play.  If you're playing well,
                          it will get a bit harder.  If you start to die too
                          often, it will scale back the difficulty
                          automatically.  Essentially I tried to make the map
                          adjust itself without ever having to set a monster or
                          item to only appear on certain difficulty settings.

                          Much of the difficulty adjustment deals with how
                          much damage you take, also known as your damage
                          factor.  The default damage factor is 1.0, but if you
                          start to die too often, it will drop quite a bit,
                          depending on your health.

                          Occasionally the level will try to gently increase
                          the difficulty back up.

                          You might find yourself dying quite a bit at first.
                          This is normal - the level is adjusting itself to
                          you.  Use of regular quicksaves/quickloads is
                          encourages and will NOT break the level.  Use of the
                          resurrect console command will also not break it.

Additional Credits to   : All of my playtesters for their invaluable feedback!
                          Especially Major Arlene and leodoom85, who went
                          above and beyond in their testing.  Also Realm667
                          for their repositories, my wife for additional play
                          testing, and dirtyred for the title/intermission pic.

                          Additional credits are listed below.
===========================================================================
* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes (written by me)
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : Some new brightmaps
Other files required    : lights.pk3 and brightmaps.pk3, both of which come with
                          GZDoom


* Play Information *

Game                    : Doom2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : About one month
Editor(s) used          : GZDoomBuilder, SLADE, GoldWave, Renoise, The Gimp,
                          Waddle, Emacs, and probably a few others.
Known Bugs              : You might not be able to record a demo of this map.
                          Some of the data that the ACS and ZScript code uses
                          is stored in CVars.  This could cause a demo to go
                          out of sync.

                          There might still be a few unaligned textures,
                          especially on a few 3d floors or rocky surfaces.
May Not Run With        : Anything other than GZDoom.  Any other mod.
Tested With             : GZDoom 3.4.1


* Copyright / Permissions *

Authors may use the contents of this file as a base for
modification or reuse with proper credit.  Permissions have been obtained
from original authors for any of their resources modified or included in
this file.  All music is under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 license and is Copyright 2018
Alexa Jones-Gonzales (the author of this level).

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

This PWAD contains select texture(s) and flat(s) that can originally be found
in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said
flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The
ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive
contains thirty-two professional quality levels and music.
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip

This PWAD contains textures from the Quake Revitaliation Project
(http://qrp.quakeone.com).


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://alexa.partition36.com/files/doom/
Gopher sites: gopher://nanako.mooo.com/1/doom


* Additional Credits *

I've tried to keep track of any additional stuff I've used, so I sincerely
apologize if I miss anyone here.

* The creators of gothictx.wad.
* François-Xavier Delmotte aka OgrO_FiX for Ogro Texture Pack for Doom 2.
* zrrion the insect for the Chasm texture pack
* Mechadon for the Box 'o Skies texture pack
* 40oz for Ultratex
* FuzzballFox, Enjay, EarthQuake, CaptainToenail, MartinHowe for Doom Potpourri
  textures
* stecki for deConstruct Industrial Textures
* Iikka 'Fingers' Keranen and Afterglow for ikdtex
* David Gevert for DarkBase Texture Wad
* Xaser, Eriance, Sandypaper, and NMN for the Grell
* Tormentor667, Ghastly Dragon, Sandypaper, and Rottking for the Catharsi
* Mike12 for HDoom
