===========================================================================
Advanced engine needed  : Boom, Complevel 9;
Primary purpose         : Single + coop play
===========================================================================
Title                   : Frailty
Filename                : Frailty.wad
Author                  : TheLoneliness
Email Address           : [redacted]

Description             : This is my first wad and these are amongst the very
                          first maps I've made, that survived and didn't get
                          deleted, while 'Difficulty Settings' have been
                          toggled on, it's mostly just less barons, viles and
                          cybers. Beware these maps were made back in 19', but I'm releasing them now, as I don't see myself ever doing anything else with these maps.
                          
                          
                          Map 01 - Transitions
                          	Maps come in the order that they were made and
                          almost always progress in the order I made the
                          rooms/areas. This is likely why this map is very
                          basic in some areas, even compared to what I've
                          done in later levels, both in design and in
                          mechanics.
                          
                          	I didn't really want to go back and change these
                          things, unless there was bugs or other unintended
                          things happening, as I liked being able to look
                          back on Map 01 and see how I've progressed.
                          
                          
                          Map 02 - Blood And Steel
                          	This time I wanted to try and make disconnected
                          fights, but stick to a very strict theme, I
                          personally really like how this map turned out, but
                          I can understand how some people would think the
                          final fight could be a bit grindy.
                          
                          
                          Map 03 - Castle Crashers
                          	Here I tried to do a mix of the first two maps,
                          trying to have a certain texture theme in mind,
                          while having the first half of the map being
                          connected and the second half being seperated
                          parts.
                          
                          
                          Map 04 - A Concrete Nightmare
                          	Here I again tried to follow a specific theme,
                          while making the map much smaller in both size and
                          monster count, trying to make the fights a bit more
                          claustrophobic and the first try with keys for
                          progress.
                          
                          
                          Map 05 - The Malus
                          	Map 04 was supposed the final map, but I had the
                          beginning fight of this map stuck in my head, so I
                          wanted to build another map and this was the
                          result. I tried to make something similar to a mix
                          of Map 03 and Map 04, with both some big areas, but
                          also some cramped fights.
                          
                          
                          Map 06 - Frantic Beginnings
                          	On this map I wanted to essentially make the
                          entire map, to be one giant arena, so if you were
                          to speedrun it, you could more or less activate the
                          whole map and have a grand, though hectic, time
                          killing them all.
                          
                          
                          Map 07 - A Garden Walk
                          	I wanted some more interesting fights and wanted a
                          mere 'serene' looking map, this map was the
                          result.
                          	On this map I also wanted to try my hand with
                          voodoo dolls and therefore I use them for timers,
                          instead of just making bars/walls/doors super
                          tall.
                          
                          
                          Map 08 - Deathbed
                          	This is my favorite map of this wad, both because
                          I think I outdid myself in looks, but also in
                          gameplay. I also continued some voodoo doll
                          shenanigans here, although it was aimed for coop,
                          so coop teleporters wouldn't show, unless there was
                          a player 2.

Additional Credits to   : Textures: OTEX made by Ola Björling (ukiro @ https://doom.ukiro.com/about-otex/ );

                          MIDIS:
                          Map01 - Voyager - made by Immorpher		_-_
                          https://www.doomworld.com/forum/topic/102741-another-midi-collection-for-use/
                          
                          Map 02 - Grit - made by Alfonzo 
                          _-_
                          https://www.doomworld.com/forum/topic/94402-the-alfonzo-midi-depository/?tab=comments#comment-1756238
                          
                          Map 03 - Midnight's Approach - made by AD_79 
                          _-_
                          https://www.doomworld.com/forum/topic/106316-ad-midis-updated-2019-06-23-new-stuff-coming-soon-ish/
                          
                          Map 04 - Sleipner - made by AD_79 
                          _-_
                          https://www.doomworld.com/forum/topic/106316-ad-midis-updated-2019-06-23-new-stuff-coming-soon-ish/
                          
                          Map 05 - Whyd You Come Here - made by Ribbiks	_-_
                          https://www.doomworld.com/forum/topic/100952-another-midi-thread/
                          
                          Map 06 - Strider - made by AD_79 
                          _-_
                          https://www.doomworld.com/forum/topic/106316-ad-midis-updated-2019-06-23-new-stuff-coming-soon-ish/
                          
                          Map 07 - Diablo - Town Theme - (found on
                          midimelody)
                          _-_ http://en.midimelody.ru/game-diablo/
                          
                          Map 08 - Half-Life 2 - You're Not Supposed to Be
                          Here - (found on vgmusic, by William Ascenzo)
                          _-_
                          https://www.vgmusic.com/file/39786b9a29991282f859610f8b2a1c03.html
                          
                          Other Resoruces:
                          Nanami & Ghastly_dragon
                          	- Creators of the Afrit Sprite
                          Huy "Doom Marine" Pham (DVII)
                          	- For making it easy for me to use the Flying
                          Balrog for purposes

                          Also thanks to these amazing playtesters;
                          MasterMedi, Spendoragon, Dubzzz, RicoQQ, Dashiefrickintyan, Petyan, Lil'Ruff
===========================================================================
* What is included *

New levels              : 8
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 1-8
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 11 months
Editor(s) used          : GZDoom Builder R2787, WhackEd4, Slade3
May Not Run With        : Vanilla.
Tested With             : PrBoom+ 2.5.1.5 , GLBoom+ 2.5.1.5 , Zandronum 3.0;


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
