===========================================================================
Advanced engine needed  : GZdoom
Primary purpose         : Single play only
===========================================================================
Title                   : Firetop Mountain version 2
Filename                : FiretopMountainV2.WAD
Release date            : March 28th, 2013
Author                  : glenzinho
Email Address           : glenmccoll@yahoo.com.au
Other Files By Author   : Park of Doom, Blood Lake, Jailbreak, glenzinho's Downtown
Gameplay		: Intended with jumping and mouselook enabled.


Description             : The idea for the map is based off of those old Fighting Fantasy books where you used 			  	  		  dice and a pencil. It gets its name from the first book, The Warlock of Firetop 
			  Mountain. Back in the mid to late 90s I sketched out the map as described in the book
			  and decided to make a Doom level based on it. The floor plan I sketched is long lost, so apart 				  from the beginning of inside the mountain, the rest has been newly created from scratch.


Story			: Zagor, the Warlock of Firetop Mountain has risen again, this time drawing on
			  the Doom Demons to power his resurrection. His spiritual being of fire & brimstone
			  has been infused into the physical body of an Archvile... needless to say he is 
			  now quite a formidable foe.

			  It's up to you, you Doomed Guy, to cut a bloody swathe through his bloodthirsty
			  demonic hordes and once and for all slay Zagor, The Warlock of Firetop Mountain.


Additional Credits to   : The usual: id, Randy & Graf, CodeImp & MaxEd for GZ/DoomBuilder
			  SlumpEd, Slade 3, and the Realm667 Bestiary.

			  A big, BIG, shout out and mad props to Rex Claussen whose advice and help kept me
			  motivated to improve the project. Also, Rex did the preliminary work on sloping the
			  outside of the mountain which really inspired me to take it further, and he provided
			  the rock texture as well... what a top bloke!

			  Eriance for Decorate questions on the Warlock/Diabloist

			  Enjay and his thread on EndSequence Cast stuff on the ZDoom forums.
			  
			  The following guys answered my noob editing questions on the DW & ZDoom forums:	
		  	  Phml
			  Pottus 
			  GreyGhost
			  chubz 
			  Eponasoft 
			  Xaser
			  Gez
			  BloodyAcid
			  Eriance




Resources used		: Main mountain rock texture provided by Rex Claussen.
  
			  Some textures procured from the Realm667 texture packs of Blood, Witchaven, Duke 3D,
			  5th Episode, and Plutonia/TNT; and a couple others which I can't pinpoint. There 			     	     		  are some textures & images that I've procured from Google Images, and some 	               				          textures, images and graphics created and modified by myself.
		
			  The Warlock is from the Bestiary on Realm667 and is based on the Diabloist created by
			  Eriance.

			  Skybox from 3D Ely Visions, who have a free skybox site which is worth checking out.

			  Music created by myself and recorded through the condenser mic on an old dirty
			  cassette recorder in a haze in 2002 & 2005.
		  
===========================================================================
* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Files required		: GZDoom running with lights.pk3 and brightmaps.pk3, DOOM2.WAD
Recommended settings	: This map was developed with these settings in GZDoom using
			  lights.pk3 and brightmaps.pk3:
			  
			DYNAMIC LIGHTS		PREFERENCES
			Light Size   0.8	Sector Light Mode 	DOOM
						Fog Mode 		RADIAL

	
* Play Information *

Game                    : DOOM2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : No player starts
Deathmatch 2-4 Player   : No player starts
Difficulty Settings     : Implemented; played but not extensively tested on skills 1-3.
Gameplay		: Intended with jumping and mouselook enabled.
			  
* Construction *

Base                    : Modified the my Firetop Mountain, which was about 10% of what you see here
			  when I first started this project in March 1997. Second modification on the
			  original FTOPMTN.WAD which I released in May 2012.
Build Time              : 100 hours or so over 5-6 months. 
			  I'm slow and my mapping sessions aren't very long, but frequent ;)
Editor(s) used          : GZDoomBuilder v1.12, Slade 3, Paint.net, Audacity v1.3beta
			  Doom Builder v2.1.0.1356, SlumpEd v0.7
			  Originally used Deu 5.21 and BSP v1.1TC in 1997
Known Bugs              : Negligible in GZDoom, for normal ZDoom see below
May Not Run With...     : ZDoom, other source ports. 

			  Doesn't run well on standard ZDoom. There are some graphic glitches and some
			  HOM-like effects present.



* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
