===========================================================================
Archive Maintainer      : (special instructions if any)
Update to               : (original filename if updating an existing file)
Advanced engine needed  : PRboom+ or dsdadoom complevel 9
Primary purpose         : Single
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Title                   : Funeral Genocide
Filename                : funeral_gen.wad
Release date            : 2022-07-31
Author                  : Dannebubinga & Darkreaver
Email Address           : [redacted]
Other Files By Author   : Danne: c-shock.wad, c-shock2.wad, sunlust.wad, italo.wad, dannE1.wad
			: Darkreaver: pwfinal.wad, ahatred.wad, boh666.wad, some maps in different community megawads. More coming up (I promise).
Misc. Author Info       : Swedish and Norwegian duo. Famous during a brief moment during early 2010's.

Description             : LIGHT SENSITIVITY WARNING. DO NOT PLAY IF SENSITIVE. 

A collaboration between Danne and Darkreaver that started in 2014 for Darkreaver and DeathevokatioN's megawad "Revelations of Doom" that never got released (Darkreaver: hey! I'm still working on it!). 
Each map was supposed to be named after a death metal song, so we named it after Regurgitate's 13 seconds long masterpiece "Funeral Genocide". Even though Regurgitate is a grindcore band, the map title got a pass.

Danne: I remember Darkreaver sent me a rough sketch of some areas he had made and I connected them and made some new areas. My memory is foggy as to who made wich part, but I think I made most of the later areas and fights.
The theme is obviously taken from Vanguard, but it just looks so good in my opinion. Skillsaw was always a huge inspiration back then so this is my homage to Vanguard in a way. The fights are mostly staged, but with some incidental combat
thrown in. It's not as good looking or exciting as the releases the community puts out nowadays, but I think it plays rather well.

Darkreaver: To be honest, I can't remember much about the making of this map. I'm pretty sure Danne made all the big and epic stuff, and I mostly made some of the connecting areas. Maybe it's time I play the map again, huh? My parts in this map is not exactly something I'd pull up for a showcase of my works, but the map as a whole is an epic and brutal journey! Now stop reading nerdy textfiles and go kill some demons, geek.

Additional Credits to   : Ribbiks for helping to compile this, Nirvana for showing how to upload wads nowadays, Scotty for feedback, Archi for FDA, Grain of Salt for being awesome 
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* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : DOOM2
Map #                   : Map01
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : -
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 8 years
Editor(s) used          : GZbuilder, Doom Builder 2, DoomBuilderX & Slade
Known Bugs              : 
May Not Run With        : Dunno
Tested With             : Prboom+ and dsdadoom



* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text
file, with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.  I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites:
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