===========================================================================
Advanced engine needed  : Boom Compatible
Primary purpose         : Single play
===========================================================================
Title                   : Grotto of the Scorned
Filename                : gots.wad
Release date            : 07/15/2021
Author                  : Valhen_Saipiam
Email Address           : [redacted]
Other Files By Author   : Map10 in Christmas Cheer from the Chillzone
                          Map32 in Poogers.wad
                          Plus a bunch of other less notable solo releases :P
Misc. Author Info       : Been mapping since 2017, started uploading maps in
                          2021 :)

Description             : Big hub based map for Doom 2, inspired by Plutonia,
                          Alien Vendetta and Scythe 2.  Probably one of my
                          biggest maps yet, took me a while to finish and fix
                          all its bugs and issues :^). Using Software
                          renderer instead of Hardware (especially on
                          Zandronum) is recommended, since playing on
                          Hardware can cause lag on some of the bigger
                          fights.

Additional Credits to   : - Doom Writer for text lumps
                          - Green Key from "Various Doom Keys" from Realm667 by
                          Disguise, Blue Shadow, MagicWazard
                          - Textures from 32in24-15tex,
                          Jimmytex (sewage flats and blue rock
                          flats), Greenwartex (exit sign textures)
                          - Palette and Colormap from 32in24-15tex
                          - Dark imps sprites from Skulltag
                          - Music ("Simple Solutions") from Strain,
                          composed by Mark Klem
                          - Dark Imp decorate Created with 3saster's
                          Dehacked-to-Decorate converter
                          - FrancisT218, Jimmy and Peccatum Mihzamiz for
                          playtesting
                          - The Entryway (Formerly known as The Joy of
                          Mapping) + The Hellforge Discord servers
                          for additional help and support :)
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 1
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 4 months for building the map + 2 more months for
                          bugfixing
Editor(s) used          : Ultimate Doom Builder and Slade3
Known Bugs              : On Zdoom ports, playing the map with the
                          compatibility settings set to "Boom
                          (strict)" breaks any action that's activated by
                          scripts using conveyor belts and makes them
                          activate immediatly when the map starts, possibly
                          softlocking the player. To avoid this, please set
                          the compatibility settings instead to "Boom" only
                          or "Default".
                          (There's also the chance to get softlocked in the
                          lift that leads to the ssg in the blue path, if 
                          you somehow manage to skip a linedef while going
                          down. I tried to fix this but it still happens
                          sometimes)
May Not Run With        : Non Boom compatible ports + see "Known Bugs"
Tested With             : PRBoom+ 2.5.1.4 , DSDA-Doom (-complevel 9),
                          ZDoom, Zandronum and GZDoom 4.6


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: https://www.doomworld.com/forum/topic/123899-boom-grotto-of-the-scorned-big-non-linear-level-for-doom-ii/