===========================================================================
Update to               : N/A - Initial Release
Advanced engine needed  : GZDoom or any source port able to play UDMF compatible maps
Primary purpose         : Single play
===========================================================================
Title                   : Grinding Advance
Filename                : GrindAdv.wad
Release date            : v1.0: 06-Oct-2924
Author                  : David Gupta
Email Address           : [redacted]
Other Files By Author   : None, this is my first!
Misc. Author Info       : Riff guy in World Eaters, amateur DOOM enjoyer

Description            	: Who would have thought being in a death metal band
			  involved so much demon killing?
			
 			  Rip and tear your way through a day in the life
                          of the band World Eaters preparing for and playing a gig.
			
			  Four levels of ~10-20 min in length plus a Secret Level.
			
			  All levels are pistol start.
			  Jump and crouch are disabled.
			  Freelook is allowed but not required.
			
			  Includes some doomcute and Strife dialogue (if you can find it).
			
			  MAP01 to MAP03 are based on real locations
			  World Eaters has practiced, travelled to
			  and performed in.


Additional Credits to   : Level music by World Eaters. 
			  Boniface's Theme in MAP03 by Jacob Duke.
			  Additional monsters in MAP05 from Realm667.
			  OTEX textures in MAP01 and MAP05 by Ola Björling (ukiro).
			
			  Eternal hails to the following playtesters for their diligent help:
				Ian Fyfe
				Rita Remton
				Fonk

			  Thanks to Jacob Duke for kicking all this off by just saying
			  "you should make a DOOM level of our practice space"

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* What is included *

New levels              : 5
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : DOOM 2
Map #                   : MAP01-MAP06
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Not tracked. A few hours a day for about a month.
Editor(s) used          : Ultimate Doom Builder 3.0.0.4190, SLADE v3.2.6
Known Bugs              : 1. MAP05 - Portal between lines 2875 and 2966 has displacement mismatch.
			  No playtesters have noted that it affected gameplay.
May Not Run With        : Non UDMF compatible source ports
Tested With             : GZDoom 4.12.2

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text
file, with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.  I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.


* Where to get the file that this text file describes *

            C O N C E N T R A T E