===========================================================================
Advanced engine needed  : GZDoom
Primary purpose         : Single player
===========================================================================
Title                   : Hangover in hell-infested city
Filename                : HANGOVER.PK3
Release date            : 08/25/2022
Author                  : Jacek Nowak
Email Address           : [redacted]
Other Files By Author   : Radium, Carbon Dioxide, Methane, a few others
Misc. Author Info       : Makes Doom maps sometimes

Description             : It's a cloudy sunday afternoon. You wake up with
                          a huge hangover. You go to the kitchen to get a
                          bottle of water. But something is not right...
                          Apparently during your drunken sleep your hometown
                          changed significantly... Seems like something
                          along the lines of a hell invasion...

                          "Hangover" is a semi-realistic kinda Duke3d-style
                          city map. Features squash courts.

Additional Credits to   : See credits section at the bottom
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : MAPINFO, ANIMDEFS, etc.


* Play Information *

Game                    : DOOM2
Map #                   : MAP01
Single Player           : Yes, designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Too long
Editor(s) used          : Ultimate Doom Builder, SLADE
Known Bugs              : None (but don't idclip as it can break some triggers)
May Not Run With        : Anything other than GZDoom
Tested With             : GZDoom 4.7.1



* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text
file, with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.  I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites:
FTP sites:


* Credits *

Textures used:
	OTEX by Ola Björling (ukiro)
	32in24-15_tex_v2 compiled by esselfortium
	Realistic Texture Pack by RottKing
	textures downloaded from www.textures.com (mostly buildings)
	a few textures extracted from Heartland by skillsaw
	a few textures from Duke Nukem Texture Pack (made by 3D Realms, compiled by Tormentor667)
	bus texture downloaded from promotional material of one of bus manufacturers (hope they don't mind :P)
	pictures of paintings of impressionist painters, now in public domain
	a few textures made by me
	hope I haven't forgotten anything...
	
Sky:
	Brussels skyline by James Cridland https://www.flickr.com/photos/jamescridland/2540436803/ (Creative Commons Attribution 2.0 Generic)

MIDI music used:
	"Into Retrowave's City" by DCG Retrowave
	"The Journey Continues" by Ivan Stanton (northivanastan on OpenGameArt)
	2 tracks from The Ultimate Doom
