===========================================================================
Advanced engine needed  : Eternity Engine 4.02.00 or later
Primary purpose         : Single player
===========================================================================

Title                   : Heartland
Filename                : heartland.zip
Release date            : March 3rd, 2021
Author                  : Paul "skillsaw" DeBruyne
Core team               : Stuart "stewboy" Rynn
                          Max "Altazimuth" Waine
                          Xaser Acheron
                          Boris "dew" Klimeš
Email Address           : [redacted]
Other Files By Author   : Sector 666 (666.zip)
                          Aeternum (aeternum.zip)
                          Vanguard (vanguard.zip)
                          Lunatic (lunatic.zip)
                          Hanging Gardens (hgarden.zip)
                          Valiant (valiant.zip)
                          Valiant: Vaccinated Edition (valve.zip)
                          Nashville, Tennesee (nshville.zip)
                          Ancient Aliens (aaliens.zip)
                          Ancient Aliens Textures (aa-tex.zip)

                          Contributions to various community, team, and
                          personal projects, including Eviternity, Back 
                          to Saturn X Episodes 1 and 2, Stronghold: On the 
                          Edge of Chaos, ZPack, Community Chest 4, Unholy 
                          Realms, and various 32in24 sessions.
                          
Misc. Author Info       : Makes maps for Doom

Description             : Heartland is a 7 map episode set in the nation's 
                          decaying industrial heartland, developed exclusively
                          for the Eternity Engine (4.02.00 or later).

                          There are three main guiding principles in Heartland's design.

                          1. Heartland was created to be a technical demonstration of
                          the capabilities of Eternity's advanced mapping featureset. 
                          
                          2. Heartland was created to be used as a reference for others
                          who want to learn to make their own Eternity maps.

                          3. Heartland aspires to have the feeling of a 2010s blockbuster
                          megawad, while also exploring advanced port features, and using
                          them in a tasteful way that improves the experience.

Play Info               : Heartland disables jumping. Mouselook is optional depending on player
                          preference, however, the wad has primarily been tested without mouselook.

                          Suggested compatibility settings are applied automatically by the OPTIONS lump.

                          All maps have been tested and can be completed from a pistol start.

                          Maps in Heartland are generally longer than my previous releases;
                          so consider that in your decision whether or not to use saves.

===========================================================================
                      
Map Credits             : All maps are designed by skillsaw.

                          MAP01 - "Subway Sandwich"
                          MAP02 - "Bruce R. and Son Construction Co."
                          MAP03 - "Reservoir Dog"
                          MAP04 - "Routine Flaring and Flailing"
                          MAP05 - "Titan of Industry"
                          MAP06 - "Get Shafted"
                          MAP07 - "The Beating Heart"
                          MAP08 - "Arrhythmia"

Music Credits           : All music is composed by stewboy.

                          MAP01 - "Street Surfer"
                          MAP02 - "The Jazz Machine"
                          MAP03 - "Dancing Snakes"
                          MAP04 - "See the Shrews"
                          MAP05 - "The Towering Colliery"
                          MAP06 - "Para Bellum"
                          MAP07 - "Souls Symphony"
                          Intermission
                          Title
                          Text screen

Eternity Engine support 
  and testing           : Altazimuth

Weapon modding and 
  support               : Xaser Acheron

Playtesting             : dew

Credits                 : See credits.txt within heartland.pk3 for complete
                          resource credits.

===========================================================================

* What is included *

New levels              : 7
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : EMAPINFO, EDF, etc.
Other files required    : None

* Play Information *

Game                    : Doom 2
Map #                   : MAP01-MAP07
Single Player           : Designed for
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes

* Construction *

Base                    : New from scratch
Build Time              : Approximately 2 years with too many 3+ month breaks in my commit history
Editor(s) used          : Doom Builder X, Slade, GIMP, Visual Studio Code, git, Audacity, Bitmap Font Writer
Known Bugs              : Some minor visual bugs.
                          
                          In 4.02.00 and lower, a few health items may become inaccessible on MAP05 if the game
                          is saved and then loaded. This is due to an Eternity Engine bug where the state of crushing
                          ceilings is lost on save/load. These health items are not marked secret. This issue has
                          since been fixed in EE dev builds.
                          
                          In 4.01.00 and lower, certain polyobjects will cause the game to lock up at random while 
                          moving, due to an engine bug. This issue was fixed in the 4.02.00 release.

May Not Run With...     : Any source port other than Eternity Engine 4.02.00 (or later)

* Copyright / Permissions *

Authors may use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors