===========================================================================
Advanced engine needed  : Engine must support Boom-format maps at the least.
Primary purpose         : Single play
===========================================================================
Title                   : Human's First Doom Map
Filename                : HFDM.wad
Release date            : ????
Author                  : Simon Novak
Email Address           : [redacted]
Misc. Author Info       : Completely normal and ordinary human, nothing to
                          see here.
                          
                          Twitter: http://www.twitter.com/EyeAmSimon
                          Twitch: http://www.twitch.tv/Simon_The_Human

Description             : A pit leading to hell (probably) has been taken
                          over by demons.  Are you a bad enough dude to enter
                          the pit?

Additional Credits to   : Now That's What I Call MIDI Expansion team & Amon
                          Amarth - Music
                          Ola Bj�rling - Textures
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Too long
Editor(s) used          : Ultimate Doom Builder, SLADE, WhAcKeD
Known Bugs              : Having dozens of lifts running at the same time can
                          be LOUD, please adjust the parallel same sound
                          limit or similar setting.
May Not Run With        : Non-limit-removing ports, DOOM2.exe, etc.
Tested With             : DSDA Doom 0.24.3, PRBoom+ 2.6.2, GZDoom 4.10.0


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.

* Where to get the file that this text file describes *
Any and all mods that I am working on can be found at my ModDb page:
https://www.moddb.com/members/simon-novak/mods
/idgames link will happen when all bugs are squashed