===========================================================================
Advanced engine needed  : Any limit removing port that supports Boom,
                          MBF21, DEHEXTRA and UMAPINFO. Extra visual
                          effects are available in GZDoom.
Primary purpose         : Single play
===========================================================================
Title                   : Infection
Filename                : infectio.wad
Release date            : 2nd April 2022
Author                  : Exl
Email Address           : [redacted]
Other Files By Author   : Verdant Citadel (vercit)
                          Waystation M-00 (Doomworld Mega Project 2013)
                          Demons of Problematique (dop & dop2)
                          WhackEd4
                          ...lots of older stuff

Description             : UAC Research Base Delta has unexpectedly gone
                          dark. Delta base, situated in an undisclosed
                          location in the northern United States, is
                          tasked with experimenting on salvaged remnants
                          of the demon army that invaded Mars. Your job
                          is to find out what the hell happened and
                          at your own discretion, take care of whatever
                          evil is taking place there now.

                          This mapset should take around 60 minutes to
                          complete on Ultra-Violence, provided you don't
                          die too often. All maps were balanced to be
                          played in order, though pistol starts are
                          doable with some extra effort.

                          This was tested with GZDoom, DSDADoom and PrBoom+
                          UM. It should be playable in all limit removing
                          source ports that have support for MBF21,
                          DEHEXTRA and UMAPINFO. There are a few minor
                          enhancements available when playing in GZDoom
                          and in recent versions of Eternity.

                          Enjoy!

Additional Credits to   : Bethesda Softworks, Bioware, Biodegradable,
                          Breezeep, Cage, Cammy, CGEffex, Christopher
                          Laverdure, Clay, Clippy, Degree23, Earthquake,
                          Emerson Tung, Enjay, Eris Falling,
                          Esselfortium, horselessheadsman, Jimmy, JXC,
                          Keyboard_Doomer, Kor, KWC, Lippeth, Malinku,
                          Mechadon, Muddy, Nick Baker, Pistoolkip,
                          princetontiger, rando, Raven Software, Rex705,
                          RDETalus, Ukiru, Unraveler, Varis Alpha,
                          Velvetic, Vile
===========================================================================
* What is included *

New levels              : 7
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 01 - 07
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 9 months
Editor(s) used          : Ultimate Doom Builder, SLADE, Photoshop,
                          Audacity
Tested With             : GZDoom (4.7.1), PrBoom+ UM, DSDADoom, Eternity
                          (dev builds as of 13th March 2022)


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
